Use burn and kill spells for first 2 turns and then start pounding hasty, trampling minotaurs. Mutavaults pick up benefits from Kragma Warcallers and others.Chandra and Magma Jets allow for top deck control.Phoenix to cover air support, combo with Chandra.Fanatics of Mogis crush for the finale.
Sideboard:Satyrs and Weirds for faster punches in the early game, tempo shift from midrange to aggro.Mugging for blocker control.Burning Earth for multi-color punishment.Bolts as a swap for the magma jets on the control matchup for more face damage.
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