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Enchantment (4)


A random idea that came to me one day as an archetype for Blue/Black soon spun into this deck. Its concept is all about knowing what's coming through seeing your opponent's hand (and perhaps with future edits the top of their library), and then forcing them to discard their answers and threats, messing with their plans, and generally disrupting them while grinding them down either through discard synergy or just through creatures. The best case for this deck idea is when the opponent's down to no cards and relying solely on topdecking while this deck has several counters and answers in hand to deal with problematic topdecks.

Obviously, I probably themed this deck a bit too strongly around opponent-discard, considering it's basically my first attempt at deckbuilding since falling out of Magic back in the middle of Return to Ravnica. I'd highly appreciate any feedback or suggestions anyone might have to offer.

Specifically, I think I might need some more card draw, counterspelling, removal, and a good late-game drop or two. I'm on a bit of a budget and this deck is meant to be casual, which guided choices a bit.

Thanks for looking at this weird janky incarnate brainstorm of a deck, in any case.

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Date added 7 years
Last updated 7 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Rares

22 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 3.00
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