CHESSMATE

Standard WARPOPE

SCORE: 35 | 60 COMMENTS | 4881 VIEWS | IN 18 FOLDERS


recovery —Sept. 22, 2014

I think it's back on track please PLAYTEST and enjoy.

turnyouover says... #1

I used this deck against my mono black deck, and it just kept losing, and it costs 5 times more. I think you have way too many enchantments that will just cause you to lose in card advantage. And whenever I wanted to play spells I'd be at like 17 life on turn 3 just from lands, and its still possible to have mana problems. If you want, go ahead and try it against Grim Destruction Budget.

September 11, 2014 2:12 p.m.

turnyouover says... #2

Also, I think the bow of nylea is really weak, its gain 3 life is counterproductive when you've got to lose life to activate its ability, placing a +1/+1 counter is also weak when an opponent can remove/counter all of your creatures, also it doesn't activate heroic. I've never been able to successfully use Agent of Fates heroic ability against my own deck. The Courser of Kruphix and bow just don't work well in this deck, The Ajani's Pridemate is actually really good however.

September 11, 2014 2:41 p.m.

WARPOPE says... #3

Awesome lemme re adjust.

September 11, 2014 2:58 p.m.

voodoomaster says... #4

retribution of the ancients could be great removal in this deck.

September 12, 2014 1:36 a.m.

WARPOPE says... #5

Definite possibility thank you +1 to your soul friend

September 12, 2014 2:02 a.m.

raptor77 says... #6

Holy crap just play tested this against my izzet, thought i had match well in hand, Solidarity of Heroes plus Hardened Scales on heroics XD

overall it was a little vulnerable to bounce cards. Maybe some Ranger's Guile for those heavy blue decks that dont destroy although even then you have Whelming Wave and AEtherspouts to think of, not sure what you can do there

September 13, 2014 11:12 a.m.

turnyouover says... #7

Good job on making this deck much better, but there are times when my opening hand is just a bunch of enchantments and target instants that can't do much. Also, against other aggro decks, you could have a problem since your lands tend to start killing you.

September 13, 2014 12:56 p.m.

WARPOPE says... #8

Reduced caves increased creature base and protections.

September 13, 2014 1:53 p.m.

sharang3 says... #9

They're not at all budget options, but if you're running Heaths and Confluence, Anafenza would go very well in this deck; as would an Ajani, Steadfast (although the latter may require 22 lands).

Additionally, you may want to consider Wingmate Roc for insane Ajani's Pridemate shenanigans - each attacker is a trigger for 1 life. Each trigger is a counter for Pridemate. Each counter is two counters with Scales.

September 13, 2014 2:14 p.m.

WARPOPE says... #10

Yes I was just making the changes also adding whip and 4of on hopeful eidolon.

September 13, 2014 2:19 p.m.

sharang3 says... #11

I'm derping hard. I totally forgot, Abzan Ascendancy . No need for Ajani. Also, Eternal Thirst is a really bad card. I know it's sort of the crux of your strategy, but it's two mana, doesn't have an immediate effect, and opens you up to a two-for-one. For alternate ways to pump Pridemate, consider -

Blossoming Sands

September 13, 2014 2:35 p.m.

turnyouover says... #12

I agree, it really is bad, Arc Lightning will be entering standard, and well, it will just kill all of those weenies you have, AEtherspouts is also another thing to look for, I use them to stall against aggro decks in my izzet deck. obviously AEtherspouts may not be that big of a problem, but if you can't kill your opponent before his 5th turn, he'll get the upper hand. The Akroan Skyguard isn't as strong as the Phalanx Leader and its very slow, in aggro decks, evasion isn't always needed.

September 13, 2014 2:54 p.m.

turnyouover says... #13

Also 3 Wingmate Roc s are very iffy in a deck with 20 lands. don't rely on it.

September 13, 2014 2:56 p.m.

turnyouover says... #14

@sharang3 If you read closely, the Wingmate Roc only lets you gain life 1 time during the attack (your not attacking multiple times), since you only gain life once at one time, its only going to provide 1 +1/+1 counter on the ajani, it doesn't matter how much life you gain.

September 13, 2014 3 p.m.

WARPOPE says... #15

I just liked it with agent of fates well... I got some options to explore if I remove them.

September 13, 2014 3:11 p.m.

Quadsimotto says... #16

I dig it. I have a deck abusing the scales as well but have been tinkering with an abzan deck im not ready to take off of private mode just yet. i am really liking the Mer-Ek Nightblade in that build ...maybe it can find a home in here . Possibly sideboard?

September 13, 2014 3:41 p.m.

WARPOPE says... #17

Just added disowned ancestor and trying brave the sands for playlists. Thoughts

September 13, 2014 3:51 p.m.

turnyouover says... #18

Another slow creature, unfortunately you can't outlast as an instant, so it won't be effective if you try to block and tap after. I'm pretty sure the creature was made for blocking, which is weird since it should be a blue creature. brave the sands is interesting, but this deck isn't build around blocking, if you play against control or burn decks, it will already very be difficult to get a creature down and start pumping it up.

September 13, 2014 3:56 p.m.

Quadsimotto says... #19

I made room in mine for brave the sands. Its amazing to be able to swing and still block plus be able to block two guys with one. I dont think of it so much as a defensive card as i do as a card that allows me to swing away and still protect my ass. I like the card in this.With mer ek on the board you are taking down two creatures really making them hesitate to even swing. Over the Ivory tusk fortress i would go with a smaller casting cost creature that still benefits you. Like the Siege Rhino use one of those feats on him putting a counter and with mer ek you are dealing almost full damage anytime they decide to block him plus when he enters he triggers the pridemate. I see why you have the ivory tusk but hes not really needed with brave the sands in here.

September 13, 2014 5:01 p.m.

sharang3 says... #20

Mer-Ek Nightblade is a bad card. Let's assume I'm playing a tier one deck - ANY tier one deck, it doesn't really matter. On my fourth turn, I'm either playing Polukranos, Kiora, Sidisi, Siege Rhino, Flamewreath Phoenix, hasted Savage Knuckleblade, Sorin, etc. On my third turn, I'm playing Ensoul Artifact on a Darksteel Citadel or Ornithopter, Brimaz, Mantis Riders, Savage Knuckleblade, Anafenza, Courser of Kruphix, Goblin Rabblemaster or leaving mana open for a counterspell.

All of these things will kill Mar-Ek failboat in combat on whatever turn they come down, with the sole exception of Courser, who doesn't actually play very much like a creature. Most of them - Ensoul Artifact, Brimaz, Siege Rhino, Sidisi, Phoenix, Mantis Riders, Anafenza, and Rabblemaster - will not only kill your 2/3 in combat, they'll either survive or leave behind a token which will continue to contribute board presence. Some of them do BOTH for less mana than your (again, completely failboat) four CMC 2/3. Let's say you make it to turn 5, and then tap your (almost completely useless) 2/3 with no evasion and no protection in order to make it a 3/4 with Deathtouch. It's not blocking this turn. It's not attacking this turn. Finally, it's turn six; and you have a 3/4 Deathtoucher with (hopefully) vigilance from Brave the Sands. The other side of the table has either Sarkhan, Elspeth, Hornet Queen, or some other creature that isn't the worst creature in standard. This is very, very close to your optimal plays with this card. To recap.Assuming perfect mana and perfect draws every turn:

Turn 1. Plains. Soldier of the Pantheon.

Turn 2. Forest. Ajani's Pridemate. Swing with Soldier for 2; unless they've got Sylvan Caryatid. Let's assume they don't. Let's assume they play a multicolored spell, you gain a life off Soldier, Pridemate gets +1/+1.

Turn 3. Hardened Scales, Blossoming Sands. Pridemate's getting two counters now, making a 5/5. Swing with Pridemate and Soldier for 7.

Turn 4. SPEND YOUR WHOLE TURN PLAYING MAR-EK POOPCARD (?).

Now, the lead you generated by playing a 1 mana 2/1 and a 2 mana 5/5 has completely vanished as the opponent plays cards that affect the board while you spend two turns setting up a very bad creature. And then you're done. That's your whole curve, topping out at four with this PoS. Your best, most expensive creature does nothing when you play it, dies to any removal spell in the format short of Magma Jet, and in the best case scenario, blocks and kills two creatures after you've wasted two mana on an enchantment which, likewise, does nothing. Vigilance doesn't even combo with Outlast, since you can only outlast on your turn as a sorcery. So, what, you're attacking with a naked 2/3 on turn 5, then giving it a +1 counter and deathtouch after the opponent decides not to block with any of the many great creatures available at the 5 mana slot?

I'm not saying this to be mean. I playtested this multiple times, with multiple hands. Every game where you're playing a turn 4 Mar-Ek, you'll wish it was Sorin. Or Siege Rhino. Or Whip of Erebos. Or some other card that interacts with the board in a fashion that means anything. This is because creatures are generally bad unless they cost less than the cheapest removal spell that can kill them, so you can bottleneck the opponent on mana, or the creature has an enter/exits the battle field effect or has haste, or if the creature is somehow impossible to kill (Aetherling, regenerators, large hexproof targets).

September 13, 2014 8:53 p.m.

sharang3 says... #21

I'd rather play a 56 card deck than risk drawing Mar-Ek Raiders.

September 13, 2014 8:53 p.m.

Quadsimotto says... #22

@sharang3 I somewhat disagree. by the time this guy falls there should be some board presence of creatures that ALREADY have counters on them. Yeah he may pretty useless in at that time but all the entire boardstate will have deathtouch. And i am pretty sure it will become problematic for attackers. At the very least it warrants a removal spell that i am sure the OP would have rather spent killing off his biggest threat. I have been testing a deck with a 2x of him in it and he is a major pain in the ass late game if you have creatures with counters. I do agree though that Ajani or the ascendancy should be somewhere in here to drop those counters a little easier. Maybe in the spot of reap what is sown (though that takes away from heroic triggers)

September 13, 2014 9:17 p.m.

sharang3 says... #23

Again, what the hell do you need to block for in an aggro deck with nothing past 4 cmc? What do you need deathtouch for when your 2 drops are 5/5s? What do you do against a creatureless control deck, of which there is ALWAYS one?

September 13, 2014 9:30 p.m.

Quadsimotto says... #24

@sharang3 mine is Broken Scales I wouldnt be running soldiier of the pantheon because i would miss him with the reap what is sown. Also deathtouch helps when you are swinging as well. Whatever they block bites the dust. I get that you dont like the card and its moot anyway hes already dropped it and added removal which i think was a good choice as well.

September 13, 2014 9:35 p.m.

sharang3 says... #25

I also notice even you don't play the terribad card in your deck. Which is because you also realize how terribad it is. :\

Deathtouch is irrelevant when you swing with creatures who always beat opposing creatures in combat. Deathtouch is for bad creatures; good creatures just kill things.

September 14, 2014 2:18 a.m.