A Rush of Blood to the Head
Standard
SCORE: 5 | 6 COMMENTS | 1660 VIEWS
Got Bored —Aug. 31, 2013
Thanks to all that commented! It played fairly well for a little while, but it was a little one-dimensional and got a little boring for me, so I updated for more direct damage, and hopefully quicker, more consistent games.
Garruk, Caller of Beasts is now in my sideboard, as is Wasteland Viper and Slaughterhorn. I moved them in order to make room for Armed / Dangerous and Flesh / Blood.
Anomander Rake says... #2
Hey, thanks for the comment slayer_72!
Yes, Skarrg Goliath and Garruk, Caller of Beasts are very conditional, however, I've never had a problem with having enough ramp in order to cast or bloodrush Ghor-Clan Rampager and Wrecking Ogre which are more consistent win-cons for me.
It is vulnerable to some removal, but I mostly play casually, so I'm not out to make the most complete deck in this case.
July 31, 2013 6:18 p.m.
The only problem I really see here is that your 3 drop is nonexistent besides domri. The ramping looks a little shaky as well because your manadorks arekind of fragile. I would suggest adding something like Fog and/or Druid's Deliverance for protection until the ramp is enough.
Automatic +1 for the Coldplay reference
August 9, 2013 2:14 p.m.
Anomander Rake says... #5
Thanks for the tips Rotinaj and Shaotic!
I've edited a bit - adding Slaughterhorn and Wild Beastmaster . Removals are: Zhur-Taa Swine and Rubblebelt Maaka . This should better round out my curve.
I added Fog to my sideboard as well.
slayer_72 says... #1
Im only commenting on this because you linked it in another person's deck. This is very precarious and unlikely to win consistently, if ever.
my suggestions is to run more strategy. ramp, removal, wipes, assists, creatures and buffs. you need some of all of these to make an efficient deck. While this seems like it will run effectively in theory, you going to end up just getting useless quads that wont help your curve.
July 31, 2013 4:44 p.m.