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[06] BG - Wither Persist Counter Combo

Modern* GWUB

fl00ri


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Wither Persist Counter Combo - Presentation

type:

combo synergy deck, based on counters and effects "Wither" and "Persist". Game could be won in round 4.

goal:

get the combo or use synergetic gameplay to slowly wither and persist to win mainly by playing defensively.

tactic:

play defensive with persisting creatures like Safehold Elite , life spending Kitchen Finks and withering Rendclaw Trow . Also with Odious Trow and withering Cinderbones who can regenerate themselves. Let the withering and controling army grow in amount and damage. Keep defensive untill the combo is implemented.

In the first round comes Odious Trow as a nice blocker with regeneration.

In the second round comes Devoted Druid who can boost mana production. Otherwise Safehold Elite with persist is a good defensive choice.

In the third round comes Quillspike to get the combo with Devoted Druid . Otherwise Rendclaw Trow with persist and wither is an excellent defensive choice. With Devoted Druid in play there can also come Creakwood Liege for an early boost, but the combo is prior.

In the fourth round Quillspike can be boosted infinitely by the combo with Devoted Druid and with fear by Aphotic Wisps he may win the game. Rite of Consumption can bring the win the same way just in another form. Otherwise the game goes on being defensive and resistive. Therefore Power Conduit helps to remove the -1/-1 counters from persist and turn them into +1/+1 counter to strengthen the defense and offense aswell. Kitchen Finks is another nice creature with persist that gives also 2 life on entering. Once Quillspike is in play he can consume all -1/-1 counters from persist.

In the next rounds you start to implement more withering stuff like Cinderbones with regeneration. Necroskitter with wither has an insane effect to prefer from wither. Crumbling Ashes is the 3rd card in this synergy. Creatures of the opponent will get withered on block, getting destroyed and then reanimated on your own control. Rendclaw Trow fits very well in this mechanic. Just be persistive and withering to conquer the battlefield to win even without the combo.

The sideboard provides supports and options like the cheap flying and withering Oona's Gatewarden or destroying Soul Reap .

Bestcase:

1.) Swamp + card:Odious Troll

2.) Forest + Devoted Druid

3.) Forest + Quillspike

4.) Swamp + Aphotic Wisps -> combo + attack with infinite damage by Quillspike with fear to win. (play on defensively if failed the combo and wither the opponent down...)

note: this deck is ment to be played more defensivly and slowly by using wither, persist and regeneration if needed untill the combo is implemented. Possibly more cards with counter removal should be played to save the persist abilities. Also more to save or get Quillspike would be good indeed.

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