MTG Combo: Day's Undoing + Quicken

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square711 on With Madness coming back...

8 years ago

Just a little correction: Wheel of Fate doesn't cost . It has no cost. That means you can't pay flashback costs for it, among other things.

And here are a few tips for your deck:

  • Play Howling Mine. There's a reason this deck was called "Owling Mine" back in the Kamigawa days.

  • I suggest running a single copy of Reliquary Tower for times when your hand goes past seven.

  • If you can, definitely add a playset of Simian Spirit Guides to your 60. The mana acceleration it provides is insane. If you can't get SSGs, some mana rocks could be useful (Rakdos Signet, Talisman of Dominance and the like), not only for the mana fixing, but to help triggering metalcraft for Molten Psyche.

  • I know it's supposed to be a janky casual deck, but have some interaction! Hand disruption, removal, the mandatory 4 copies of Lightning Bolt, maybe some counterspells and bounce spells (what are you gonna do if you run into Leyline of Sanctity?).

  • There's currently waaaaay too many Gaze of Adamaro-type spells in your deck, and they all cost upwards of 3 mana. You can cut down on some of those, as well as Quicken, which is basically just taking up deck space (your deck runs 21 lands, so you'll often not have enough mana for casting, say, Day's Undoing + Quicken on the same turn. Up that land count, by the way!).

Hope this helps.