Magma Opus

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Magma Opus

Instant

This deals 4 damage divided among any number of targets (creature, player, planeswalker or battle). Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

, Discard its card: Create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

Andramalech on New Falls

7 months ago

psionictemplar thanks for the feedback, but I have questions that maybe you could help me with:

  • Ardent Plea does lack a white-generating land for hard casting, yes, and personally it's got just enough presence that would justify Solitude. I understand why you point this out as a fundamental issue but I should at no point be hard-casting Ardent Plea.

  • I created my deck like this metaphor: as a child, I liked sitting at the top of the stairs and scooting my butt down each step. And at each step, the scooting carried momentum from the previous scooting, eventually leading me to just be sliding down the stairs. This deck functions similarly, where each step and each turn fundamentally tries to carry away the next turn or spell cast into the next, and so on and so forth.

  • I think I understand what the Creative Outburst and Magma Opus are meant to provide back to the deck, however.. it's trading two Mana and discarding itself for favor of only getting one mana back- if I'm not mistaken, to me that reads as mana-fixing and I think I do a good job of that with Temur Devotee and surprisingly well paired with Arena of Glory.

  • I appreciate the commentary and it reveals that Cascade concepts aren't really breaking away from tier 2 anytime soon. I would really appreciate any further insight you could provide since Cascade type decks are not my strongest builds. Storm and Cascade are not easy mechanics to use or work with, so I'll take all the discussion I can get regarding how to do it better or fine tune.

Thanks again for the commentary and I look forward to discussing this further!

psionictemplar on New Falls

7 months ago

Generally speaking, the strength of the cascade decks came with always hitting rhinos/other desired spell whenever you cascaded. I don't see that here, not to mention Ardent Plea which you cannot cast at all! Maybe throw a W mana source in there somewhere to make sure that doesn't become a problem. Perhaps you can solve both problems at the same time by removing some of the cheap stuff and replacing it with Creative Outburst or Magma Opus which won't get in the cascasde path but also fix mana/ramp as needed.

legendofa on Kess Combos

1 year ago

How about a Cruel Control sort of approach? Instead of spellslinging and pinging, focus more on card draw (learning new spells) and control/disruption (the piles of utility spells that let the D&D wizard make everything a little easier) until you finish with some big dramatic effect like Cruel Ultimatum or Magma Opus (high-level spells). Without seeing the sorcerer deck, it seems like it's using a lot of small spells for offensive pressure. This would make it more distinct as spellslinger control vs. spellslinger aggro.

I had a similar idea a while back, going for a cube instead of separate Commander decks. My wizard set was support and control, with Narset Transcendent and Merieke Ri Berit as the centerpieces (not wizards, but they had the right flavor and ability). Is that something you would consider?

AcidicArisato on Pew Pew

2 years ago

Creative Outburst and Magma Opus are also good adds both early and late game.

K4nkato on Thalia vs “Without Paying Mana …

2 years ago

My opponent controls Thalia, Guardian of Thraben. I resolve Torrential Gearhulk targeting Magma Opus in my graveyard. Do I have to pay 1 mana for Opus because of Thalia or can I ignore the tax because the spell is free?

SufferFromEDHD on Instantaneous Regret

2 years ago

Magma Opus was made for Hinata.

SufferFromEDHD on magnus magni

3 years ago

Magma Opus big spell that also makes tokens.

Sokenzan, Crucible of Defiance land tokens.

Mirrorpool clone token and spellslinger copying.

Unwind/Rewind counter and land ramp. Serious value.

ClockworkSwordfish on Good Cards That You Just …

3 years ago

I have a real loathing for all the "kitchen sink" cards that have been cropping up more and more lately - the type that give you a ton of fiddly little incremental advantages. Strixhaven was especially bad for this. Things like Magma Opus, Culmination of Studies, Multiple Choice, Pestilent Cauldron  Flip, Scale the Heights... there's being versatile, then there's being overdesigned and obnoxious.

The same goes for creatures with a number of "might as well" abilities that are likely to never come up in actual gameplay. Questing Beast is perhaps the worst offender, but Moritte of the Frost, Vadrok, Apex of Thunder, Koma, Cosmos Serpent, Graveyard Trespasser  Flip, Orvar, the All-Form, any double-sided creature... these things aren't even fun to read.

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