Indomitable Creativity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

Taida on ❌ lands ❌ creatures ✔️ charbelcher

8 months ago

Such a cool idea! I tried to make one quite a bit ago, but it was an absolute failure, just relying on Indomitable Creativity or other artifact tutors. It felt quite restrictive, as it needed to fit the limitations to always tutor correctly with Indomitable Creativity, so I never thought on how useful was The Prismatic Bridge  Flip in it, it does seem much more functional. As recomendations, for your deck Recross the Paths might fit amazingly. It allows to order everything exactly as you want, so not only tutors your Goblin Charbelcher but also interaction pieces, rituals or whatever.

Craeter on The *Real* Transported Man

1 year ago

Claim the Firstborn is the funniest card XD

Forbidden Friendship is pretty funny too.

The bait and switch with tricking the opponent into thinking you're playing a regular token strat and then pulling Emrakul, the Aeons Torn into play for free is really hilarious though, the icing on the cake. Awesome sauce.

cyeRunner on Persist Creative Titan

2 years ago

you have 7 targets for Indomitable Creativity, that seems a lot to me.
try cutting 1-2 of your choice for Invasion of Ergamon  Flip: it helps you filtering, getting creatures in your graveyard and creating a treasure token for ramp or as a target for Indomitable Creativity

Asder on Card creation challenge

2 years ago

Spark Ignition

Sorcery

As an additional cost to cast this spell, sacrifice a nontoken creature you control. Search your library for a Planeswalker card with the same colour identity as the sacrificed creature and put that card onto the battlefield. Shuffle your library.

In a blinding flash, the young mage was transported. Not across space, but across reality.


I liked the idea of planeswalker sparks igniting and wanted to see what a more literal approach might look like. Also I think Indomitable Creativity is a cool card.

nbarry223 on Test of Talents vs. Hallowed …

2 years ago

I am mainly asking for a combo deck, where the main goal of the slot is to help in the Indomitable Creativity matchup and other uses are more coincidental than anything else (there's other hate which is better).

The Creativity matchup is just a race otherwise, and I was exploring options to help with that matchup specifically, which were hopefully relevant in more than just that singular matchup (which is why I weigh other uses as well).

nbarry223 on Test of Talents vs. Hallowed …

2 years ago

Oh, this question was strictly aimed at them being sideboard options. Both options are a little too narrow for me to be considered for the main (nothing feels worse than drawing a dead card).

Of all the "meta decks" in modern, Test of Talents is good against:

Cascade like Living End
Indomitable Creativity
most reanimation strategies

while being relevant as a hate card against their instant/sorcery sideboard options or playsets of just general problem instant/sorceries (mill, conterspell decks, etc.)

On the other hand, Hallowed Moonlight is good against:

Cascade like Living End since they all cheat in creatures as an end result
Indomitable Creativity
most reanimation strategies
any creature "tutor" cards like Finale of Devastation, Chord of Calling, Eldritch Evolution, Collected Company
undying/persist cards
any "infinite" creature combos for the turn at least

so, as you can see, there's quite a bit of overlap between the two cards. It almost comes down to if you want the tempo of the cantrip or want to fully remove their threat. Hallowed Moonlight's replacement effect of exiling also neuters any kind of setup which is worth mentioning as well, since that can often buy enough time to win that they don't get to cast a second copy anyway.

There's a few pros and cons to each option, and I am really struggling to determine which is "better" in a vacuum.

wheels47 on Can't Lose

2 years ago

wallisface I agree that finding Madcap Experiment is a concern. I've recently been experimenting with dropping the other creatures and adding Indomitable Creativity, which has been promising, but not necessarily the strict upgrade I thought it would be yet. But I don't think I have my creature or artifact token generators quite right yet. I'm using Pact of the Titan, which has just not been good.

I think the comparison to Indomitable Creativity (the deck) is an interesting one, but I think the important difference is that this deck is much more of a combo deck than Indomitable Creativity is. The angel payoff is arguably higher than the archon's, but the archon doesn't immediately lose you the game when it leaves play. Maybe more card draw would help me draw into more protection for the angel, but I don't think more early-game interaction is the way to go.

wallisface on Can't Lose

3 years ago

I guess my concerns stem from an already established "hard to kill"/"pillow fort" deck, Ad Nauseum, struggling to stay alive despite having a LOT more resources at their disposal to do so effectively (yes, I get these decks are very different from one another, but I would say that Ad Nauseum has a more reliable gameplan, and still struggles to get 0.1% of the meta).

I think the biggest hurdle you're going to face realistically is getting Madcap Experiment into your hand to actually start all of this. You need that card to start enacting your plan, but you have no real card-draw in the deck, or no practical way to fish it out. And a lot of your cards are doing nothing until it's in play.

Comparing this deck to Indomitable Creativity (again, not a fair comparison, but a useful one, as they also rely on a single playset of a card), the deck does well by being able to maintain interaction, tempo, and card-draw to stall out until they get the card they need (Indomitable Creativity). I would say for your deck to perform well/better, that is a good path to go down. Try to worry a little less about maintaining the combo, and ensure that you can reliably get it running. Being able to have a good swath of tempo/card-draw spells as well as early-game interaction will be able to help ensure you can actually find a Madcap Experiment to cast. From there, it's just a case of maintaining the tempo advantage and stopping whatever counterplay your opponent might have.

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