ted1 says... #1

thank you for the upvote

March 17, 2024 9:06 p.m.

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Said on Give me some …...

#1

Leuwerinkje

No prob, +1

April 16, 2024 1:22 p.m.

Said on goth worm mommy …...

#2

Joslay131 +1 , forgot to before. Also, love that name!

Ugin, the Ineffable > Introduction to Annihilation/Karn - I'm assuming you're running Karn for artifact + enchantment removal, unless land decks are prevalent in the meta. Ugin can ramp out about 20% of your deck, can still remove enchantments (and some artifacts), create creatures and draw you cards. All for 1 less mana. Really depends on your meta/needs.

April 15, 2024 6:30 p.m.

Said on Kaalia of the …...

#3

Sounds good SufferFromEDHD, keep up the great work.

April 15, 2024 4:46 p.m.

Said on Kaalia of the …...

#4

I think reanimate > shallow grave. Reanimate can hit opposing GYs, costs 1 less and allows you to choose the creature. While there is no haste and potentially considerable lifeloss, you can easily utilize a creature with an ETB effect or a strong static effect like Nykxbloom Ancient (the 3x mana tripling card).

Whip > Entomb - Great swap!

Tempest is definitely better since it's cheaper. Not saying to add hammer, but just thought it was worth mentioning in case it was overlooked prior as a potential haste source.

I do wonder, why don't you run urborg for some color fixing? Do you feel the benefit to your opponent outweighs your own despite the fact that you are a 3 color, non green deck?

Speaking of lands, how has Vault of the Archangel been for you? It doesn't provide colored mana and I don't think the benefit of lifelink and deathtouch warrants an inclusion, especially at 4 (5 by tapping it) mana. Especially when/if you add Whip of erebos which provides lifelink. Have you considered either swapping it for an additional color fixing land or even a utility land such as Shizo, Death's Storehouse? I get you don't really need fear, but worth mentioning.

April 15, 2024 4:08 p.m. Edited.

Said on Kaalia of the …...

#5

Tbf, hall makes mana, just colorless. I understand the tribulations of tri color non green decks. It's not that Foothall crater makes mana either, it takes away a land to use it. It's the tapped and life loss that make it a real issue. I completely understand.

Ah yes, I missed that. I'm actually surprised you're running entomb in this deck. I do see reanimate though. How has entomb been for you?

April 15, 2024 2:08 a.m.

Said on Kaalia of the …...

#6

SufferFromEDHD

Thank you for your quick response, I understand your position.

Regarding haste sources, while you do run flame village, I thought hall of bandit would be a potential form of redundancy in a land slot that frees up another slot. If you're considering anger, then why not just go for Hammer of Purphoros? Costs less, doesn't need to die (although harder to deal with in the grave) and can even make a token (for whatever that's worth)

April 15, 2024 1:53 a.m.

Said on Kaalia of the …...

#7

SufferFromEDHD

How has Dolmen Gate been playing for you? Specifically, does your meta have a lot of fliers? On the one hand, if they don't have a lot of fliers, given your commander and pretty much all your creatures have flying, is gate necessary? And if they do have a lot of fliers, how impactful is mudslide? Similar question for Bedlam.

Props for running Armageddon and Rebuff the wicked! At the risk of sounding like a broken record, given your deck is commander reliant, Deflecting Swat? Or perhaps even a Flawless Maneuver? Mithril Coat is also a good protection option that is reputable and easy to cast.

Have you thought of potentially swapping out Footfall Crater for Hall of the Bandit Lord? While hall can't be used the same turn, and does cost life, it is a haste outlet that is less likely to get you 2 for 1ed, and it takes a land slot, freeing another slot for whatever you need, probably draw. Unless you don't focus too much on draw given you're game plan is just to destroy them quick and easy with overwhelming cheating into play advantage.

How has Insidious Dreams been and what to do you tutor for? I've personally never liked it given that discard is additional cost to cast and you don't even get them into your hand. Especially given this is a combo deck and you are already low on draw, what exactly is the gameplan with it? Perhaps I'm missing something?

Thoughts on swapping out Strionic resonator for Isshin, Two Heavens as One? Resonator costs less, is less likely to be removed, and is easier to cast but requires you to have mana open. Isshin costs more mana, is harder to cast and easier to remove but doesn't require additional mana.

Mother of Runes - Protection

While I adore expedition map, have you thought of swapping it out for another ramp piece? You have about 5 pieces of ramp. Swapping map for Mind Stone or another 2cmc ramp spell can help you bring your commander out earlier. Of course mind stone's draw is nice too.

I'm sure you've went through most of these suggestions as you originally made the deck given your expertise in EDH but I would love to rack your brain regarding your thought process. Let me know what you think

April 15, 2024 1:20 a.m.

Said on Favorite EDH Cards...

#9

FormOverFunction

Anyone who has seen me comment on their deck will know I love using people's cards against them. Whether it's Worst Fears (the mythic I got in my first pack coming back into MTG), Mindslaver (flashbacks to academy ruins lock) or Emrakul, the Promised End, their hand is my hand. And with that hand I say why are you hitting yourself? LOL

As such, my 3 favorite cards are Deflecting Swat, Misdirection and Imp's Mischief. The first 2 can be cast for free which is great as you can bluff interaction. The latter is usually unexpected, until your playgroup asks why are you holding 2 mana after casting a large Torment of Hailfire and then they learn that with 2 mana open, you too can be the blue player!

April 14, 2024 6:30 p.m.

Said on Cacti Counters...

#10

I don't see a lot of draw in here, how about a Momentous Fall or a Shamanic Revelation? For something more on theme although symmetrical, Horn of Greed. Greater Good is also a great option. It's a sac outlet to prevent theft, exile and can net you a ton of cards.

Castle Garenbrig - Simple ramp

Fetchlands like Fabled Passage, Terramorphic Expanse and even Myriad Landscape are potentially worth considering. Especially given you run crucible and ramunap. You run a lot of basic forests. Have you considering swapping some of them out to create additional utility in the mana base? Sadly a lot of the more powerful lands are expensive but there might be some that are worth considering depending on what you're looking for.

Potential Cut - Questing Beast. I don't see how it's purpose in the deck. Is it a meta call for a PW deck?

April 14, 2024 3:37 p.m.

Said on Kozilek - cEDH...

#11

To be clear, I wasn't necessarily suggesting Ward of Bones per say. That being said, test it out and lmk how it goes.

Regarding Pararaoh's Statue, I understand the potential. Having a stax piece like orb and then statue can make it more difficult for opponents. Maybe ramping into it for 6 mana early game hoping there is another stax piece along side of it, just for them to usually cast nature's claim or another cheap removal spell just feels bad.

Swapping out Ward of Bones and Statue in favor for either more ramp or interaction such as Not of this World would be much more beneficial IMO.

Another potential land that might be worth considering, especially given that you run Karn now is Darksteel Citadel. It can help with triggering mox opal as well, not that it is really an issue.

April 14, 2024 2:56 p.m.

RedRocket_ +1

I agree with seshiro_of_the_orochi's suggestion for alham archive 100%

Might want to add a Misdirection, potentially over commandeer. It's easier to cast in both modes. It can "Counter" counterspells while redirecting targeted removal, draw and extra turns. If you're using commandeer on a removal spell most of the time, this is pretty much the same.

April 14, 2024 3:43 a.m.

Said on Cacti Counters...

#13

shivanlord budget per card?

I'll take a closer look later but for now, Scapeshift - Synergy with commander + splendid reclamation

April 14, 2024 2:52 a.m.

Said on Kozilek - cEDH...

#14

haki2022 +1

Voltaic + rings + Everflowing Chalice (4 counters) =

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver - Combo

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Foundry Inspector - Combo

Blinkmoth Urn = Ramp, add Blinkmoth Well to make this asymmetrical + politics (which also is synergy with winter orb)

Karn, Legacy Reforged - Ramp

Have you thought of swapping out Void Winnower for Emrakul, the Promised End? Given you're in colorless, it can be hard to interact with the board at times. Emmy is a powerhouse which can potential be cheaper to cast that Void, not to mention it's potentially high ceiling. To sweeten the pot, Gerrard's Hourglass Pendant is synergy with it and helpful on it's own given your potential for over-extending (assuming no flash enabler).

Phyrexia's Core > Treasure vault(?) - Core acts as a sac outlet to prevent artifact theft, exile and most importantly, remove The One Ring. Ironworks is the only other card that can remove it. Having another card (a land which can be tutored for) is an additional form of redundancy that you might find more useful than treasure vault if you meta is on the more competitive side.

Potential cuts....

  1. Blast Zone - Too slow, especially for potential higher powered or cEDH games.
  2. God-Pharaoh's Statue - Unless you ramp into it, it's not that impactful. Given you already have a lot of redundancy, this is your weakest card in the deck IMO. You could potentially swap it out for another control card such as Ward of Bones but you're better off lowering the avg cmc of the deck.

Very solid deck and low avg cmc, great job

April 13, 2024 7:12 p.m.

Said on Bristly Bill - …...

#15

The most pertinent suggestion would be Doubling Season

I can try to provide cuts should you wish, lmk!

April 12, 2024 2:30 p.m.

MysticSnake

What kind of suggestions r u looking for? Budget per card?

From a quick glance, Crystal Chimes

April 12, 2024 3:56 a.m.

Said on Bristly Bill - …...

#17

GutterbonesMan

What kind of suggestions r u looking for? Budget per card? From a quick glance, have you considered The Ozolith

April 12, 2024 2:47 a.m.

Said on Kill, Kill and …...

#18

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

April 11, 2024 9:48 p.m.

Said on Kill, Kill and …...

#19

Understood, what is your meta like? Do you have a budget? Do you like combos?

Sorry for all the questions, just wanna make sure I can provide you with suggestions that are hopefully helpful

April 11, 2024 7:23 p.m.

Said on I BEG YOUR …...

#20

77hi77

No problem, glad I could be of assistance, +1.

Let us know how your games go

April 11, 2024 6:41 p.m.

Specialties

Commander / EDH - Mono-Black

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Finished Decks 29
Prototype Decks 21
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Playing since Magic 2013
Points 5525
Avg. deck rating 18.26
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