Should Tybalt's Trickery be Banned in Standard??

Standard forum

Posted on Jan. 31, 2021, 9:01 p.m. by Mtg_Mega_Nerds

Tibalt's Trickery from Kaldheim has caused much excitement in the MTG community for two reasons. One, giving red a counterspell, not only to be used in Commander/EDH but in Standard as well. Two, a combo that will allow you to cast any non land card for free. The combo goes as follows: cast a card with converted mana cost 0, (Tormod's Crypt or Ugin's Conjurant for example) then counter it with Tybalt's Trickery. Tybalt's Trickery will then exile cards from the top of your library until you reveal a nonland card that is not the countered card, and then you can cast that card for free. You can use this to play very powerful cards. Here is my original deck: The New Treasure Hunt? My budget deck will not link for some reason, so you will have to go to our account and then to decks to see it. Merchant and Mtg Jeff were the first to play this combo. Go check out there videos on YouTube to see how good this combo is. So what do you think? Should this card be banned or not?

berryjon says... #2

It's a very fragile combo, as cascading into another Trickery will stop the combo dead, and as I can attest, a turn 1 Duress will Murder the combo before it can get off the ground.

January 31, 2021 10:54 p.m.

Azdranax says... #3

Standard isn't the issue. Modern/Legacy on the other hand...busted.

February 1, 2021 2:43 a.m.

Mtg_Mega_Nerds says... #4

I agree with you berryjon. I think that the combo is pretty fragile especially against Duress or maybe Dovin's Veto. I wanted to see what people would say, since so many people have been playing this.

February 1, 2021 6:37 a.m.

psionictemplar says... #5

Its a neat combo, but there are several ways to interact with it, not to mention the possibility of having to mulligan to death finding all the pieces. Lavinia, Azorious Renegade can even hate on it pretty hard.

February 1, 2021 9:09 a.m.

NobleRooster says... #6

I just lost to it in upper plat. G1 I didn't stand a chance, but I brought in Drannith Magistrate and Containment Priest then mulled to find them. T2 Magistrate made them scoop, but then game 3 they obviously went first again -- got planar bridge off first trickery, I flashed in Priest on trigger, they had another trickery and countered it... My bad for waiting until upkeep. Bridge into Big Snake sealed the deal.

I feel like most games that they go first, you just gotta pray they whiff, but they have a LOT of good hits. I just hope that counters and hand disruption hate it out of the format, but I'm pretty bummed about the loss yet so I might just be bitter

February 9, 2021 3:52 p.m.

moo1234 says... #7

IN standard it's just boring honestly,

remember when they said that they wanted more interactive gameplay and didn't want turn 2 wins (ok not actually turn 2 but a turn 2 Koma, Cosmos Serpent is effectively a loss)

well it's a boring glass cannon combo, you either win quickly with almost no interaction or you lose because they have a Duress or Neutralize the combo isn't set up, they should 100% ban it in best of 1, but in standard best of 3 it's a non-interactive combo with a decently high win rate. So it doesn't matter it doesn't have a rediculous win rate, it doesn't feel like it's a standard deck

March 2, 2021 5:21 a.m.

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