Cycling lands - Muldrotha
Commander Deck Help forum
Posted on May 10, 2018, 11:21 a.m. by BS-T
Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.
I could run 12 cycling lands in the deck:
I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.
costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.
What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...
Thanks!
DrukenReaps says... #3
Just right off the bat you should look at running 6 utilities at most in 3 colors. I would maybe run 2 or 3 of these depending on what other good utilities there are for Muldrotha. Things like Strip Mine or Command Beacon come to mind. Take a look through this it should have most the relevant utilities you can run with her:
https://scryfall.com/search?as=grid&order=name&q=o%3Asacrifice+t%3Aland+commander%3AUBG
May 10, 2018 12:08 p.m.
OK sure, and not to say I wouldn't be running those anyway... My point was more to discuss the merits or otherwise of going with a X cycler over a or vice versa. Or I guess, literally not bothering with this slightly janky interaction.
May 10, 2018 1:30 p.m.
griffstick says... #5
BS-T, I think the land Fetid Pools is the easiest to include for it gets 2 of the colors you run on one land. If you were to use any other ones I would stick to the ones that cost only to cycle
May 10, 2018 1:59 p.m. Edited.
DrukenReaps says... #6
I don't mean to be totally dismissive of the idea but the only ones that seem worth while are Fetid Pools and Ash Barrens.
The rest you will cycle and then play tapped so you are effectively paying the cycle cost +1 for lands that don't do a lot for you. Could be nice but rather slow. If you could keep getting them back to hand to do the cycle over and over then it'd certainly seem more worth while, to me at least.
May 10, 2018 2:07 p.m.
DrukenReaps good answer tbf, the effective +1 cost for tapped-ness is a clincher
May 10, 2018 2:26 p.m.
The deserts are slightly interesting because you can keep Sacrificing the to the Abilities of other deserts such as Ifnir Deadlands and then replaying them.
May 10, 2018 4 p.m.
In my Muldrotha build I started out with lots of cycling lands in there but after playing with them I decided I wanted more basics to fetch out of the deck. That value seems more impactful than the cycling value you get from playing a land you cycled once. Now I only have Fetid Pools in there because its a dual land. Plus comes into play tapped mono colored lands in a 3 color deck with an expensive commander is a bad plan anyways.
May 11, 2018 8:59 a.m.
Yeah, it is becoming apparent that it is rather more fanciful and 'idealist' to include more than the couple that are actually useful.
Good talk guys/girls
griffstick says... #2
I wouldn't run cycle lands if I was in 3 colors. Unless the cycle land could make 2 or more colors.
May 10, 2018 11:36 a.m.