This deck is a casual Novablast Wurm deck with some added spice with the inclusion of World Queller.

The basic idea is to get out a Novablast Wurm and beat down with it until you win. So the theme of the deck is "Destroy Everything!"

So the deck is filled with disposable creatures or ones that recover from being destroyed. There are some added sets of man-lands in the deck as well. Terra Eternal is added in for the man-lands so they can survive Novablast Wurm triggers. There are some nice interactions in the deck along with a decent array of support cards.

The main ingredients are Terra Eternal + any manland. Indestructible lands that can attack are a thing. Works especially well when your Novablast Wurm destroys everything.

Hoofprints of the Stag + Hour of Reckoning is another good interaction. Wipes the board of creatures, but you still have your creature tokens and, if you have Terra Eternal in play, your manlands.

There is a nice card advantage engine with Masked Admirers. You can just keep bringing them back when you play creatures and this helps boost your tempo and fuel Hoofprints of the Stag.

This is how the deck runs. You sacrifice your cantors to get your bigger cards into play. Chump block with the trolls since they regenerate. Once you get the Novablast Wurm out and attacking, repeating board wipes leave the field empty except for nearly your entire board state. Every wipe you get to keep your wurm, your trolls and your manlands. The best thing about the wurm is the trigger happens when it is declared as an attacker and before blockers are assigned. Nothing much will be left on the field to protect your opponent. If there is, just cast Redeem the Lost and hit them anyways.

So if you like destroying everything and winning games Big-style then this deck is for you!

Here is the card breakdown:

The Creatures:

Hedge Troll: Depending on your lands this is a 3/3 regenerating creature that is an excellent blocker and will usually keep surviving your Novablast Wurm triggers. Comes out a little late but will last a long time and should always remain relevant.
Masked Admirers: This card helps your tempo and adding counters to Hoofprints of the Stag. Even if it dies you just bring it back the next time you play a creature.
Novablast Wurm: This guy is the center of the deck. Takes a while to play but that may be the only chance your opponent gets to stop you from winning. Once you begin attacks with this card, any aggro strategy by your enemy is gone. And using the support cards in the deck you can be assured this thing is going to stick around and do some damage.
Wild Cantor: This is a suicidal little addition to your mana ramp. She is not destined to stick around but that is okay. Just use them to fuel your bigger plays and speed up your drops by a turn.
World Queller: This is another part of your attrition package along with the Novablast Wurm. But this card can force opponents to lose key cards to their strategy while you just keep smashing away at them. Especially if you pick something like creatures or artifacts. Either of these choices has either 0 or very little impact on your deck. Especially if you brought Hoofprints of the Stag online to keep pumping out tokens.

The Other Spells:

Congregation at Dawn: This card, once you are ready, lets you cherry pick your creature plays onto the top of your library. It is an amazing card and can find answers when you need them.
Rebuff the Wicked: This is an unusual type of aggro deck. And even more unusual it packs a couple of counterspells in the deck to keep your game plan on top. Game 1 your opponents will not be expecting an aggro deck to respond to threats with counter magic.
Redeem the Lost: This card is in the deck for 2 reasons. One, as a way to still get in on your opponent with damage. The other reason is as an emergency way to protect your cards from nearly anything. Due to your high cost cards in the deck there is also a decent chance of you winning the Clash to return it to your hand.
Seed Spark: A little targeted removal just in case and to give you some control while running down your foes.
Hour of Reckoning: Even though your Novablast Wurm is a repeatable sweeper, there will be times when you just need a sweep card anyways. This one is great in this deck. Convoke lets your creatures lower it's cost. And you have a few ways of producing token creatures who will survive it's casting leaving you the only one on the field with creatures.
Recollect: Just in case something you need ends up in your yard. Good utility card.
Hoofprints of the Stag: This card wears a few hats. Alt-win condition, Sweep survival and a way to minimize the World Queller when you pick creatures for it's upkeep trigger.
Terra Eternal: With all the creature kill and sweep happening around this deck, this card is a nice way to keep being able to beat down your foes. Combined with your manlands this is another good alt-win condition or just added beats.

The Lands:

Forbidding Watchtower and Treetop Village: Both of these are solid cards that become creatures in the deck. Adding Terra Eternal makes them decent threats for any game's duration.
The rest of the lands are basic Plains and Forests to round out the mana pool of the deck.

That is it for the deck!

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Date added 9 years
Last updated 3 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

14 - 0 Rares

22 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.53
Tokens Elemental 4/4 W, Saproling 1/1 G
Folders My Decks, Magic Marc Cards
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