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Go Boros; go wide; use various combat tricks on Heroic creatures to go tall. Hit Phalanx Leader specifically for maximum value; it's too bad that you can't use Gird for Battle and Coordinated Assault on it twice, but, eh, one can dream. Use Feather, the Redeemed to keep a grip of cards. Pretty straightforward.

The first version of this deck had a decent array of combat tricks, but I've since restricted them to ones with MV1, as otherwise it just got unwieldy.

The other hardest part about this deck is keeping the right balance of creatures to instants & sorceries. Most of them don't do anything if you don't have a creature on the board.

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Casual

96% Competitive