[Standard] [GRN] Esper Control (OLD LIST)

Standard* Blue_XIII

SCORE: 12 | 11 COMMENTS | 2180 VIEWS | IN 2 FOLDERS


Update —Sept. 18, 2018

After plenty of games vs a go wide token deck and a synergistic graveyard deck with quite a lot of early game plays, I realized that we need to go with a split on Ritual of Soot and Settle the Wreckage. This deck can't function simply doing 1-for-1, we'll need at least 3-4 mass removal effects. In addition we need more game vs hexproof threats so I'm going to test out a Detection Tower in the main over 1 Evolving Wilds.

During this testing the manabase performed flawlessly, only stumbling after heavy pressure on 1 out of 20 games and to be honest it wasn't a winnable match to begin with. So keeping this in mind I feel comfortable stretching the mana just a bit more with one more colorless spell land for added utility.

So:

-1 Evolving Wilds for +1 Detection Tower

-1 Vraska's Contempt @ -1 Settle the Wreckage for +2 Ritual of Soot

Additional Notes:

Chemister's Insight is over performing. Giving us a discard outlet for dead cards and has added utility when discarding to Search for Azcanta  Flip

Mission Briefing minus all of the negative evaluations I've heard, it has been performing excellently as a 3 of. It helps fuel Azcanta, recasts counters, sweepers, removal, and is an amazing topdeck late and mid game. But I don't recommend playing over 3, it can be awkward sometimes in multiples.

This looks very competitive. My biggest critique is 4x settles seems very high for a deck that already plays a lot of 4 drops. I think only play 2 maybe 3. Then in that spot you could try 2 Syncopates as it is flexible and useful from turn 2-8 (generally speaking).

September 17, 2018 6:01 p.m.

Oh and one other thing, I think field of ruin is a bit too greedy I would play a single Meandering River. I think Field of Ruin will be perfectly fine after we get Hallowed Fountain and Godless Shrine but till then I would just keep to hitting your colors in the mana base especially since you are running settles and vraska’s contempt’s in the same deck. Also casting sinister sabotage off of mission briefing can strain the mana base so between those three things I think there is good reason to not run colorless lands. It’s interesting that you decided to run Evolving Wilds over the slow duals. I get that it allows checks to enter untapped but what’s I’m curious to know what your reasoning behind this is.

September 17, 2018 6:20 p.m.

Blue_XIII says... #3

Edit 4x Settle was a mistake. Meant to go only 2x. Forgot to put in 2x Syncopate in the list. And the Evolving Wilds are meant for simply the check lands. Playing the slow duals seem like they make it so the check lands enter tapped even more.

September 17, 2018 7:47 p.m. Edited.