Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Soul Partition
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Crow_Umbra on DreadKhan
2 months ago
Figured I'd move my comment here to not hijack the deck comment section. Glad you liked the Soul Partition rec! I feel like it's still pretty underrated/overlooked.
I've loved its versatility whenever it's popped up for me. I think I use as removal more often than not.
Crow_Umbra on
Cecil Dark Knight/Paladin
2 months ago
To build off the suggestions above for versatile removal and protection, I recommend Soul Partition. It has the utility to be spot removal or protection. The times I've used it as removal, whatever it exiled was rarely re-cast.
Crow_Umbra on
Captain's Log, Edgedate 41153.7
4 months ago
Love the flavor with the primer you've got going so far, I hope you continue to build that out. In regards to suggestions:
-
Soul Partition - A utility counter measure that can render opposing forces ineffective, and potentially save your own.
-
Drumbellower - An effective crew member that can keep your crew alert and ready to use their abilities. A bit on the pricier side to onboard, but could be worth it.
-
Inspiring Statuary - Adds more utility to all of your artifacts
Crow_Umbra on Is Anyone Else Concerned with …
4 months ago
Not to beat a dead horse of a meme phrase, but these are both situations that illicit a "run more instant speed removal". Jumbo Cactuar hates to see a Bitter Triumph/Soul Partition/(insert other instant speed removal) coming.
Again, I understand that both of those creatures put out hilariously large numbers of damage, but as stated in my first comment, both require a decent amount of hoops to jump through to make it possible. Both Cactuar & Dawnsire are vulnerable to instant speed removal, especially in multi-player formats like EDH, & even more so if you lack the creatures to Station Dawnsire or Haste/Trample/Fling for Cactuar.
If players can't stop either of those creatures from reaching their maximum damage potential, then GGs & shuffle up and play the next game.
Crow_Umbra on Dayman763
5 months ago
Hey there Dayman763, I took another look at your Isshin deck. Overall, I think your changes look pretty solid. I think there are a couple of other slots you could change up if you wanted to try some other cards instead, but on another look:
-
Goblin Chirurgeon could likely be swapped. Including itself, other Goblins, and creatures that make Goblin tokens, you have 7 total cards that are Goblins or make them. I'd recommending checking out Soul Partition as a flexible piece of removal or protection.
-
I think you can probably swap out Goblin Traprunner for something like Delina, Wild Mage (I see she's in your maybe board), or Zurgo, Thunder's Decree. Traprunner has a ceiling of getting you 6 1/1s if you win all your flips, but that's not super consistent. I think Delina and Zurgo both offer more consistency and higher ceilings than Traprunner.
Beyond that, I think your deck looks decent for a budget build. Lmk if there are more specific things you're looking for feedback on.
If you're interested, I do have an Isshin deck with a primer write up if you want to compare notes. It's not a budget build by anymore, but is intended for more high powered play, Musashi's Mosh Pit [Primer].
DMBobbyC on
Exponential Damage - Lightning, Army of One
6 months ago
Thank you! I didn't even notice, meant to have Alchemist's Talent instead for some ramp and a big burn when I throw out a super boosted Fling or X cost spell. Probably could use a little more interaction and not just straight damage though. I'll take a look and see if Soul Partition can find a spot in there.
Crow_Umbra on
Exponential Damage - Lightning, Army of One
6 months ago
Your deck looks solid! Idk if you meant to put a different card, but Alchemist's Gift is not legal for this deck since it is not in Lightning's color identity.
If you don't have a swap in mind, I'd recommend checking out Soul Partition, since it has flexibility as either a (temporary) removal piece or a protection piece. The times I've used it as removal, my opponents overwhelmingly didn't recast what was exiled.
SufferFromEDHD on
Azorius Timesifter Prison
9 months ago
Doh! I hate when I make suggestions that are in the board. Let me redeem myself...
Release to the Wind and Soul Partition janky but on curve with Lavinia and brutal alongside her trigger



