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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vintage | Legal |
Raise the Past
Sorcery
Return all creature cards with converted mana cost/mana value 2 or less from your graveyard to the battlefield.
jawz on Wr Hare Raising
3 days ago
Strong suggestion. The Hare Apparent decks I was seeing that went with red support were all using Warleader's Call pretty much. It kinda speeds up the clock from what I can tell. It's pretty obvious synergy.
I talked myself into Nahiri's Resolve instead. The Call seemed like it was getting in the way on turn 3. If I have Hares or Scoundrels in hand at the same time I feel like I don't want to wait an extra turn to get them out just to get a Call out first.
Like, if I put a Hare out on turn 2 and then a Call out on turn 3, I find like I'm in a bad board state against pretty much any of the good decks that have power turns on 3. For example, maybe a Liliana of the Veil comes down and bins my Hare and then I'm way behind.
But if instead I Hare on 2 and then Hare on 3 plus a token, I feel like that's better. Sure it's not that strong, but often I can afford to chump block with the token and have enough left on turn 4 to convoke out a Knight-Errant or Raise some Hares back from the graveyard, then on turn 5 with a Resolve in hand instead of the Call I have options to play more Hares if I need immediate board state, or play the Resolve to start grinding.
Yes the Call sets up extra damage, but the Resolve's +1 power buff also sets up extra damage. If the game goes long, a big Raise the Past combos immediately with Call, but also combos fairly quickly with Resolve too.
I kinda feel the Resolve gives roughly equivalent value for the Call, but also gets out of the way on turn 3, and gives better late game play when you need to be in defensive chump blocking mode in the early turns.
But who knows.
seshiro_of_the_orochi on Wr Hare Raising
5 days ago
This looks hella fun, I hadn't seen Raise the Past before. Have you considered Warleader's Call? I don't think I need to explain, right? ;D
kamarupa on Where did all these Rabbits come from?
4 weeks ago
Raise the Past seems like a decent spell here.
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