Keys to the House

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Keys to the House

Artifact

, , Sacrifice this: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

, , Sacrifice this: Lock or unlock a door of target Room you control. Activate this ability only as a sorcery.

legendofa on

6 months ago

Ferropede and Thrull Parasite are a little fragile, but they're very good at keeping finality counters away. Magister Sphinx has a big mana cost, and it's a niche meta card, but can help reign in someone's life total if it's getting out of control, or just set up a lethal attack. Sharuum the Hegemon could be fun here.

I'm not sure you're getting full value out of Altar of the Wretched  Flip. What's the intent here? You get one sacrifice, some draw, some self-mill, and a potentially big but not especially versatile creature. And the creatures in the deck are generally small to mid-sized, so you have to dump a lot of future value into what's basically a big-but-not-huge beater. Am I missing something?

With no Rooms, Keys to the House isn't any better than Wanderer's Twig or Traveler's Amulet. Armillary Sphere, Moonsilver Key or Wayfarer's Bauble might be better--a little more expensive to use, but more utility.

Stoic Rebuttal is on-theme, but Counterspell is just better.

There's kind of a Thopter token subtheme here. Does it feel like it's working?