Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Hidden Volcano
Land — Cave
Hidden Volcano enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Volcano: Discover 4. Activate this ability only as a sorcery. (To discover 4, exile cards from the top your library until you exile a nonland card with converted mana cost/mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom of your library in a random order.)
Worrad75 on
Pia-tiful Impulse Control
6 months ago
The name of the game for this round of changes is simple: MORE EXILE.
Long-Range Sensor for Count on Luck: Let me just say, I have a soft spot for Loot as a character (so cute!), so this swap is difficult on a strictly art-based level. However, if we're comparing 3-mana long-term value pieces, its not even a competition. LRS is super slick; 4 mana (3 to cast + 1 to activate, 3 colorless) for your first discover 4 as compared to 3 mana (no colorless) for an impulse draw on upkeep is about equal, but then you factor that LRS can both store its counters and also activate more than once a turn. This would be useful if we have a dominant boardstate but are afraid of a board wipe, we could sandbag the activations. The impulse draw from Count on Luck is nice but 3 red pips is also just way too restrictive to consistently cast on turn 3, which is when youd like to cast it to get max value.
Warleader's Call for Painter's Studio / Defaced Gallery: Lets not get it twisted; Warleader's Call is a great card. But this deck needs more exile, and so more exile is what it'll get. Studio gives us the card advantage and access to exile we crave, while Defaced Gallery gives us that extra reach that we need to close out a game. Obviously, WC is better when all you need is damage, but this deck has a fail rate and we need to respect that by finding ways to deal damage while keeping the cards flowing. For what its worth, 3 mana -> 2 mana (and dropping a pip) isn't insignificant as a 'Im casting this from exile for as little as possible' metric, and the on-attack buff from Galleryrather than the constant one from Call can avoid anti-synergy with cards like The Battle of Bywater and Delney, Streetwise Lookout, which comes up more often than you would think.
Glimpse the Impossible for Reconstruct History: This is my hardest cut. I love Reconstruct History as a reload-and-do-it-again effect. It gives the deck its only recursion, and when it has its high points (like picking up Battle Hymn, Jeska's Will, Lantern of Insight, Connecting the Dots, and Quintorius Kand from your graveyard for 4 mana) it feels like the best card in the deck. However, that pendulum swings both ways; its not uncommon to impulse draw this early in the game and have nothing but an Infernal Plunge in your graveyard. Glimpse the Impossible is also card advantage, but it specifically circumvents the possibility of a wasting the spell by refunding you for un-used cards in the form of Scion tokens. Mondrak, Glory Dominus gets even happier with this swap, we go down in CMC and a color pip, and overall the deck should run a bit smoother with this. That said, There's a high chance I revert this change, as this deck has pretty close to the perfect card type distribution for a card like Reconstruct History to really shine.
And yes, I'm officially cutting Hidden Volcano and Cori Mountain Monastery for Mountains. Got burned in-game by the Volcano already, and we have cards like Clifftop Retreat to consider. The flavor win is there, but its time to be realistic; I've seen these cards a combined 15+ times in games and never activated their abilities.
Worrad75 on
Pia-tiful Impulse Control
6 months ago
Added Hidden Volcano and Cori Mountain Monastery because they both have strong theoretical upside, but I will most likely be cutting them again for basics. While this deck doesn't mind playing tapped lands, the payoff is normally significant: a scry, a hideaway, or at bare minimum both of our colors. Neither of these tap for white mana, and don't provide much value outside of desperation scenarios, and even then, the rates on these (5 mana to impulse draw 1 or 6 mana + sac for discover 4) are horrendous and likey not your best option.
All that to say: they both have exile-y effects that and have relatively low deck building cost, especially Monastery. That's cool!
Flarhoon13 on
Blim's Blumpkins
1 year ago
Nov 1 Blim's Blumpkins lost its third in a row. I snatched defeat from the jaws of victory. I had given Selena--on Sidar Jabari of Zhalfir knights--Nefarious Lich. Selena had Kitnapped Laelia, the Blade Reforged. Selena attacked me with Sidar Jabari of Zhalfir and I should have just taken the damage. Instead, I killed her, using my Despotic Scepter to destroy the Nefarious Lich I had gifted her. Aubrey untapped with his Laelia, the Blade Reforged and used Hidden Volcano to absolutely murk me, exiling about 68 cards of his 87 land deck and attacking me for about 78 trampling commander damage.





