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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Heat Stroke
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
6 months ago
Being a part of the Great Ibfederacy isn't that much different than a regular job, it could also use more middle managers!
Adding General Kreat, the Boltbringer and Howlsquad Heavy to the already very bloated top end of this company (both the military term and the fact that this is a pyramid scheme).
Also a touch of cannon fodder is always worth squirting into the soup, so bring in Goblin Negotiation.
Someone said mo' money, mo' problems, but whoever that was is a stupid. Adding Hell to Pay.
Climate change is definitely probably not real, so the soldiers claiming Heat Stroke are either lying or someone snuck one of those molten succubi into camp again again.
I'll announce who is getting fired and which permanents are getting yeeted later when my teeth stop cramping.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
6 months ago
Being a part of the Great Ibfederacy isn't that much different than a regular job, it could also use more middle managers!
Adding General Kreat, the Boltbringer, Dropkick Bomber, and Howlsquad Heavy to the already very bloated top end of this company (both the military term and the fact that this is a pyramid scheme).
Also a touch of cannon fodder is always worth squirting into the soup, so bring in Goblin Negotiation.
Someone said mo' money, mo' problems, but whoever that was is a stupid. Adding Hell to Pay.
Climate change is definitely probably not real, so the soldiers claiming Heat Stroke are either lying or someone snuck one of those molten succubi into camp again again.
I'll announce who is getting fired and which permanents are getting yeeted later when my teeth stop cramping.
FormOverFunction on Goblinnia, warrens voice
10 months ago
Whenever people talk about goblins I always want to remind people about Heat Stroke as I believe it’s one of the best ways to spend a goblin. For blue you might want card draw and Wizard Class to make sure you don’t run dry and rely on top-decking your goods.
Crow_Umbra on
Isshin Aristocrats
2 years ago
Just thought of another one! If you load up on more of the "Whenever a creature dies" type effects, & really lean into treating tokens like fodder, you could include Heat Stroke
FormOverFunction on Goblin deck opinions
2 years ago
I always recommend every goblin deck use Heat Stroke... ‘cause I’m not always very bright
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
3 years ago
Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!
Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land. Also allows Ib to be cheated in, which prior to Command Beacon was not possible.
Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.
Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.
And for the most controversial swap of the day...
Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.
As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!
All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle. Other than a couple lands or artifacts I don't feel anything is included just because it's a staple, but because it's the best card for what I want to do.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
3 years ago
Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!
Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land.
Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.
Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.
And for the most controversial swap of the day...
Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.
As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!
All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle, and other than a couple lands or artifacts I don't feel anything is included because it's the "best red card" of it's type, but that it's the best card for what I want to do.
paytongamer on
Ib Halfheart, Goblin Sac-tician [PRIMER]
3 years ago
Rasaru, I like Invasion Plans. I ran Grappling Hook in my deck at one time. Ib's sac a goblin to damage a blocking creature hasn't come up all that often for me in the games either. Players who want to block and don't want their creatures blown up generally prioritize getting Ib off the battlefield. I can't say I gave hook a great chance to prove it's worth in the deck but I remember the 8 mana to play and equip was just too much investment when I should have been focused on developing my board state. Heat Stroke seems redundant. I would hope your Ibplosion would have done the job, especially if you have one of the many ways to increase that damage out on the battlefield. Invasion Plans definitely looks like the best option for a strategy where you want to Ibsplode lots of stuff. In the right Meta it sounds like a blast.
At this point I generally won't even run Ib out until I am getting close to being able to go off and win or I have decent protection for him. Sacrificing lands to make gobos is the ability I use to reliably win games. In a game last night I tried to alpha strike with a huge swarm of gobos to clear the board before I went for the win. One of my opponents played a fancy fog that ruined the attack so just sacked the team to Goblin Bombardment. It was a very silly game and I had Gratuitous Violence & Fiery Emancipation on the battle field so each Bombardment trigger hit for 6. Game over.