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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Floriferous Vinewall
Creature — Plant Wall
Defender
When Floriferous Vinewall enters the battlefield, look at top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
JustJohn97 on
Pauper Lands
1 year ago
Hi!
Truthfully I've never played a lands deck, but in general when deckbuilding and cutting cards I would start with those that would be the most difficult to cast or have limited upside. How easy do you find it to cast Deprive? If you feel getting to double by turn 2 is inconsistent that might be a place to start. Also it seems like you're playing at sorcery speed anyway when ramping. Do you feel like holding up countermagic is typically better than just playing Explore? If so you may want to go with the Growth Spiral in your maybeboard over Explore because that allows you to hold up interaction on your opponent's turn and still ramp if they don't cast anything worthwhile.
If you find yourself not able to take full advantage of your creature etbs, that could mean either take away some etbs or add more ways to get lands into your hand depending on which way you want to go with it.
If for example you removed 4 Deprive and one Crop Rotation, you now have 5 extra slots to put lands into your hand, so you could add additional Winding Way or possibly Mulch.
Alternatively there are creatures like Floriferous Vinewall or Gatecreeper Vine if you would prefer to have an earlier presence rather than focusing on card quantity. Although admittedly these creatures are only there to block 1 power creatures.
The deck looks fun though!
Uberriffic on
Pacifism Barrage!
2 years ago
Runed Arch, Skeleton Key, Floriferous Vinewall, Endoskeleton, and Wall of Shields(which doesn't say on the card, but has apparently been Errata'd to include Defender) could be worth considering to include in this deck.
Also, a niche combo you could pull off would be to include a Wickerwing Effigy and use it to cast your Tree of Perdition which would then come in with all of its abilties, but as a 1/1. Keep it alive for a turn cycle and decide who you like the least. Bonus points if you have a way to do it on the same turn, such as with Tyvar, Jubilant Brawler or your Crashing Drawbridge

