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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Flailing Soldier
Creature — Human Soldier
(1): Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.
(1): Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
BruhYouFarted on Flailing Soldier: An Upside?
4 years ago
(Ill refer to Flailing Soldier as he/him.)
Flailing Soldier is a 1-mana 2/2 with an interesting ability. Any player can spend 1 colorless to give him -1 -1, but can also give him +1 +1. On the draw, he doesn't do much more than tap 2 lands and mildly screw your opponent's tempo. So instead, I will examine him on the play. To his upsides. He can survive one round of his own ability, so as long as your mana goes toe-to-toe with your opponent, he will stick without further intervention. He is also a great defensive creature. However, I believe the best usage of him is just him laying on the battlefield. He is very good at stalling the game out, due to scaring attackers or making you opponent tap all their lands, he can stall enough to be able to take the game over with haymakers in the late game. (P.S: When boosting him, let each of his boosts resolve before boosting him again. In response to multiple boosts at once, your opponent can tap out and kill him before the boosts resolve.)
Now, the downsides. Opponents don't have to activate his ability, so make sure to have relevant instants or cards with flash in hand in case they don't attack or spend their mana on a spell. Also because of his irrelevancy on the draw, make sure to add discard -> draw spells (like Faithless Looting for example) to pitch him more better cards in the situation.
In all, Flailing Soldier could be a great 1-drop for a control-type deck and he could just be a great fit in many sideboards against creature-based aggro strategies. If he can leave you alone from creatures for at least 2 turns, he has done his job. If he makes your opponents tap-out to kill him, he has done his job. If he can outperform any 1-drop could in a situation, He did his job. As a 1-drop, Flailing Soldier is horribly overlooked, and deserves more play.
Dete on
Pauper Explosions - turn 2 win!
6 years ago
i would take out Flailing Soldier and a Goblin Motivator , Prey's Vengeance , Brute Force or Giant Growth to add Monastery Swiftspear your choice of how many, Vines of Vastwood or Apostle's Blessing for protection, Gitaxian Probe or Manamorphose for filling your hand and having a more consistent way of dealing damage with either Kiln Fiend or Monastery Swiftspear and maybe add Gut Shot but i don't like it very much.
Immolating Souleater is an okay plan B.
my guess is you would want 12 creatures and 14 if you keep the 2 Goblin Motivator . and maybe drop 1-2 Assault Strobe or Temur Battle Rage .
well forgot Monastery Swiftspear is not legal, but im too lazy to re edit the comment so Immolating Souleater is the other choice you got, wish gives you the option to use Built to Smash .
