Detention Vortex

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Detention Vortex

Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and it's activated abilities can't be activated.

: Destroy this. Only your opponents may activate this ability and only as a sorcery.

TheoryCrafter on Pioneer Bogles MOM UPDATE

1 year ago

Have you considered Siona, Captain of the Pyleas? If you replace it with Commune With Spirits you can look seven cards deep into your library and create chump blockers. If you choose to go this route, you may want to consider replacing Paradise Druid with any combination of Karametra's Favor and Nature's Embrace. If you go for the latter you'll definitely want to consider Stirring Wildwood.

Considering Light-Paws is a Legendary Creature who helps tutor auras you can get away with removing one.

As for your sideboard, you're probably going to want to go more auras that can stymie your opponent. These can range from taxing effects(such as Curse of Silence, Detention Vortex, Oppressive Rays and Soul Tithe) to activated ability prevention(such as Bound in Gold, Intercessor's Arrest and Overwhelming Splendor) to Protection(such as Guildscorn Ward and Holy Mantle.

Thank you for reading me out. I hope this helps. Happy Hunting!

9-lives on

2 years ago

I was really thinking hard about the problem of Oppressive Rays and Detention Vortex when I was laying to take a nap. I think Oppressive Rays is far more useful. This is because it automatically basically makes a creature useless except for its ETB, and Detention Vortex does not affect ETB either. Then, the opponent would only pay for Oppressive Rays if they had enough mana, but since Oppressive Rays is 1 MV, it can be used early on with a guarantee that they won't pay it. So, we're gambling on using it later in the game where there are at least 4 usable mana on the field, and the person really wants to use their card. This would cause him/her to completely waste his/her applicable mana to use the enchanted card. However, after, say 8 mana in the game, Detention Vortex becomes better than Oppressive Rays unless I use it on multiple creatures that I know the opopnent wants to pay for. So, it overall makes a better card as long as I keep the opponent slogging through using his/her mana to use his/her cards. The fact that Oppressive Rays is a making opponent pay 4 cost for me only buying 1 mana to use it makes it superior to nearly all soft counter cards there are even in .

zapyourtumor on

2 years ago

As said before Angelic Gift doesn't seem great since we have Tetsuko. I think Oppressive Rays is a good option, since it should be better than Detention Vortex in general on creatures.

9-lives on

2 years ago

zapyourtumor Unfortunately, Portable Hole is an artifact, so I can't tutor it. How about Detention Vortex instead? Or Oppressive Rays? What about Sky Tether for whatever has flying that I can't block, or Angelic Gift as a way to do that as well as draw a card and also if the player can't block the flying card?