Careless Celebrant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Careless Celebrant

Creature — Satyr Shaman

When Careless Celebrant dies (is put into the graveyard from the battlefield), it deals 2 damage to target creature or planeswalker an opponent controls.

Niko9 on Swipe Right Swiftspear

2 years ago

zapyourtumor Those are both great cards, but I don't think they fit in the deck. I'm pretty sure I had a bunch of bolts in originally and took them out over time. Noncreatures in the deck really need to synergize with the creatures or else they will slow down the plan.

Savage Swipe Careless Celebrant Arlinn Kord  Flip and Fumiko the Lowblood all give the deck removal and also create bodies or buffs. Swipe especially, because it will almost always be a one mana and six damage spell, doing four in a fight and then adding +2 to your attacker, albeit all at sorcery speed.

I think you are recommending really awesome stuff here, but I just think that adding utility spells would eventually make it into a different deck. Four bolts would make the creature synergies thinner and I think it would eventually just become a R/G damage aggro deck rather than a pressure in the front and build in the back deck.

And honestly, I like to keep it a little slower than optimal because I'm usually playing with friends and in 60 card multiplayer :)

FormOverFunction on Need some help refining dragon …

3 years ago

1) I don’t play modern or any other competitive stuff like that, so please be prepared to second-guess everything I say on these subjects. 2) If the burn is more focused on buying you time in the beginning of the game, I’d recommend you consider little creatures like Careless Celebrant or Goblin Arsonist as blockers-with-benefits. Some have limitations on targets (read: creatures only) but it may be one of the answers you’re looking for.

Silverdrake on

4 years ago

Looks fun! +1 from me.

A general tip on deckbuilding: you want your deck to be consistent! That means a lot of things, but the two biggest things I'd look at are deck size and card counts. By deck size, what I mean is this - you have 71 cards in your deck right now, compared to the 60 card minimum of the format. Gallia is probably the best card in the deck for your gameplan, so you definitely want to slam her on turn 2. Having 71 cards means you have a 30%-34% (depending whether you're on the play or the draw) of having her in hand to play on turn 2. If you cut down to 60 cards, then you have a 35%-40% chance. The same idea applies for every other card in the deck - it may be hard to decide what isn't good enough, but the fewer cards you include, the more likely you are to draw and be able to play your best cardds.
The other concept to consistency you should pay attention to is card counts - that is, the number of each card you're including. If we look at the Gallia example again - assuming you cut down to 60 cards, you'll have a 35%-40% chance of being able to play her on turn 2. That's with 3 copies of her in the deck. If you go up to 4 copies, you leap up to 45%-49%! Again, the same concept applies to every other card in the deck. The fewer copies of any card you run, the less you can count on it to show up in any given game. That may seem obvious, but it carries an important point - your best bet is to "trim the fat" (cut the worst cards) so you can run more copies of the better cards, that way you can rely on being able to play those better cards.

Keeping those thoughts in mind, you're free to make any changes you'd like! (Or ignore me altogether - it is your deck, after all!) To give you an idea, this is more or less what I would do:
OUT: 3x Blood Aspirant, 2x Irreverent Revelers, 2x Keeper of Fables, 3x Nessian Wanderer, 1x Nexus Wardens, 2x Pheres-Band Brawler, 1x Phoenix of Ash, 2x Anax, Hardened in the Forge, 1x Purphuros, Bronze Blooded, 2x Renata, Called to the Hunt, 1x Cindervines, 2x Impending Doom, 1x Mantle of the Wolf, 2x Purphuros's Intervention, 1x Storm's Wrath
IN: 4 Scorching Dragonfire, 1x Careless Celebrant, 1x Gallia of the Endless Dance, 1x Satyr's Cunning, 1x Rhythm of the Wild, 1x Beast Whisperer, 1x Heroes of the Revel, 1x Skola Grovedancer, 1x Icon of Ancestry, 3x Stampede Rider.

Those are just suggestions though, of course you should feel free to build the deck however you find it most fun! Whatever you decide to do, good luck with it!

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