Stampede Rider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stampede Rider

Creature — Satyr

Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Silverdrake on

4 years ago

Looks fun! +1 from me.

A general tip on deckbuilding: you want your deck to be consistent! That means a lot of things, but the two biggest things I'd look at are deck size and card counts. By deck size, what I mean is this - you have 71 cards in your deck right now, compared to the 60 card minimum of the format. Gallia is probably the best card in the deck for your gameplan, so you definitely want to slam her on turn 2. Having 71 cards means you have a 30%-34% (depending whether you're on the play or the draw) of having her in hand to play on turn 2. If you cut down to 60 cards, then you have a 35%-40% chance. The same idea applies for every other card in the deck - it may be hard to decide what isn't good enough, but the fewer cards you include, the more likely you are to draw and be able to play your best cardds.
The other concept to consistency you should pay attention to is card counts - that is, the number of each card you're including. If we look at the Gallia example again - assuming you cut down to 60 cards, you'll have a 35%-40% chance of being able to play her on turn 2. That's with 3 copies of her in the deck. If you go up to 4 copies, you leap up to 45%-49%! Again, the same concept applies to every other card in the deck. The fewer copies of any card you run, the less you can count on it to show up in any given game. That may seem obvious, but it carries an important point - your best bet is to "trim the fat" (cut the worst cards) so you can run more copies of the better cards, that way you can rely on being able to play those better cards.

Keeping those thoughts in mind, you're free to make any changes you'd like! (Or ignore me altogether - it is your deck, after all!) To give you an idea, this is more or less what I would do:
OUT: 3x Blood Aspirant, 2x Irreverent Revelers, 2x Keeper of Fables, 3x Nessian Wanderer, 1x Nexus Wardens, 2x Pheres-Band Brawler, 1x Phoenix of Ash, 2x Anax, Hardened in the Forge, 1x Purphuros, Bronze Blooded, 2x Renata, Called to the Hunt, 1x Cindervines, 2x Impending Doom, 1x Mantle of the Wolf, 2x Purphuros's Intervention, 1x Storm's Wrath
IN: 4 Scorching Dragonfire, 1x Careless Celebrant, 1x Gallia of the Endless Dance, 1x Satyr's Cunning, 1x Rhythm of the Wild, 1x Beast Whisperer, 1x Heroes of the Revel, 1x Skola Grovedancer, 1x Icon of Ancestry, 3x Stampede Rider.

Those are just suggestions though, of course you should feel free to build the deck however you find it most fun! Whatever you decide to do, good luck with it!