Hedron Alignment

Legacy Deck Help forum

Posted on Jan. 6, 2016, 5:04 a.m. by ChiefBell

I have a friend who believes that Hedron Alignment might actually be not awful in legacy.

He gave the following example:

T1 Relic of Progenitus

T2 Ancient Tomb, Hedron Alignment

T3 (trigger on stack from Hedron Alignment), Intuition

This would mean that on T3 you'd have 1 on the field, one in hand, and two in the graveyard.

You then activate Relic of Progenitus in order to put one in exile.


You can play 7 copies of Intuition with Cunning Wish

You can play Ancestral Knowledge, Ponder, Brainstorm, Force of Will etc.

You can sideboard into a Young Pyromancer, Monastery Mentor deck.


He thinks that it would have a similar-ish speed to Omni-Tell, though this deck needs a T1 Relic of Progenitus whereas Omni-Tell can T1 Ponder. That's obviously a huge disadvantage, but still. It's certainly something that could be interesting.

Thoughts?

dantekratos says... #2

you can also play Scrabbling Claws in addition to Relic of Progenitus. to have more copies of that affect.

it's a 3 card combo. the relic, the hedron and Intuition. But I could see it work.

January 6, 2016 5:14 a.m.

poliem says... #3

It has built in answers to Reanimator. Could be good. +1

January 6, 2016 5:41 a.m.

I have another idea.

T0: Serum Powder until you exile at least one copy of Hedron Alignment (though two would be ideal).

T1: Pull from Eternity, leaving one in exile and one in your grave.

T2: Ancient Tomb, Hedron Alignment, keeping up mana for counterspells.

T3: Any tutor to get a copy of Hedron Alignment in your hand.

Or you could only put one copy into exile with Powder and go from there with Intuition.

The advantage is that Serum Powder immediately gains you both huge deck thinning and the cards in exile, meaning they're essentially untouchable. The disadvantage is that Serum Powder is a dead card later on.

January 6, 2016 7:53 a.m.

SoggyGecko says... #5

My thought is running a Reanimator package with it, since then you can also run Entomb, which gets one easily in the grave. That does mean that you need one in exile though.

January 6, 2016 8:10 a.m.

TheRedMage says... #6

Hedron Alignment is a blue card, so you can pitch it to Force of Will too. That is another way to put one of those things in exile, which might be the hardest to get. Also, you get to play Force of Will.

January 6, 2016 1:40 p.m.

ChiefBell says... #7

Yeah pitching one to Force of Will is an easy way to fulfil that.

January 6, 2016 1:52 p.m.

Alright guys, help me!!!


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January 6, 2016 4 p.m.

arcdevil says... #9

dantekratos its a 4 card combo, since to get the T3 win you need Ancient Tomb. And since you want protection from faster combos but only has 4 FoWs, sounds like this deck will mulligan horribly.

January 7, 2016 5:06 a.m.

The combo needs 4 specific cards (a nonbasic, nonfetchable land counts as a card for the purpose of a combo) and uses up all of its mana for the three turns in which it's running. It can't run daze or counterspell, and requires you to naturally draw all these cards to win on turn 3. Your only countermagic is force of will, potentially spell pierces (because you're running lotus petal so you can SOMETIMES keep one mana up) and in order to win turn three, you likely can't cantrip even once. Other combo decks that are winning on similar turns (Storm, Sneak and Show, Reanimator) get to spend their early turns cantripping and making your opponent discard. (in the case of storm and sometimes reanimator) You need a really good reason to play this over any of those decks, because as of now, I'd rather be playing one of those.

January 10, 2016 9:34 p.m.

poliem says... #11

Relic and Scrabbling claws mainboard means it will probably beat reanimator a good part of the time.

January 11, 2016 2:50 a.m.

Beating reanimator isn't exactly a selling point for a deck, seeing as reanimator is something like 1% of the meta. What I meant was that decks that are capable of much more reliable turn three win with better backup or discard already exist, so there isn't much of a place for a deck that requires 4 cards and no cantrips to get a turn three kill.

January 11, 2016 9:51 a.m.

poliem says... #13

depends on your local meta. I see a lot of reanimator around here.

January 13, 2016 5:54 a.m.

mikovirgoez says... #14

Nice and thanks. :)

January 14, 2016 8:42 p.m.

This discussion has been closed