Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

zephramtripp says... #1

Road Forker

Artifact - Contraption

Whenever you crank Road Forker, choose a watermark. Until the end of turn, whenever a land with that watermark is tapped for mana, it produces an additional mana of any type that land could produce.


More contraptions!

November 14, 2017 10:19 a.m.

zapyourtumor says... #2

Can we make a non-contraption card...

IMO this is getting kinda boring

November 14, 2017 3:16 p.m.

zephramtripp says... #3

@zapyourtumor: What do you mean by that? Mine was the first actual contraption, and the previous card was the first to mention contraptions in the entire thread. If the current trend of UN-cards disappoints you, you may instead make a 5-CMC green sorcery that is neither ramp nor removal.

November 14, 2017 7:29 p.m.

Bobbbyyy says... #4

The Thing That Does The Thing

Artifact - Contraption

Whenever you crank The Thing That Does The Thing, do the thing the second thing, that being the thing that happens not the thing that does__(To do the thing roll 2 6 sided things draw things equal to the total of the things)

"dice and numbers"


uncard, bonus if it is a sqirrel

un-uncard option create a black boarder squirrel lord

November 14, 2017 9:01 p.m.

RazortoothMtg says... #5

Epicly Insane Weapon of Dooming Death

Artifact Contraption

Whenever you crank ~, target creature explodes (when a creature explodes, it is sacrificed and it deals 5 damage to each adjacent creature. Then you create a 1/1 green squirrel creature token that is obviosuly responsible for the explosion because squirrels are evil.).

More squirrels!

November 14, 2017 9:11 p.m.

Bobbbyyy says... #6

It's Nuts

Sorcery

Create 4 1/1 green squirrel creature tokens.

Madness give a peanut or nut based confectionary to target opponent.


create a black boarder squirrel

November 14, 2017 10:29 p.m.

markbeloit says... #7

Acorn Burier

Creature - Squirrel

: Search your library for a land card and put it into your graveyard. Then shuffle your library.

, Sacrifice a Squirrel: Return target land card from your graveyard to your hand.

1/1


Make a red burn spell involving a ball of fire, but not mechanically too similar to Fireball

November 14, 2017 11:06 p.m.

hannibal6 says... #8

Flame Juggler

Creature - Human

Haste

Flame Juggler enters the battlefield with 3 +1/+1 counters

, Remove a +1/+1 counter from Flame Juggler: Flame Juggler deals 1 damage to target creature or player

1/1


Create a "quest" enchantment like Quest for the Holy Relic or Pyromancer Ascension

November 15, 2017 12:50 a.m.

RazortoothMtg says... #9

Quest for the Doomsday Device

Contraption

Whenever you crank ~, you may sacrifice an artifact. If you do, put a quest counter on ~.

Remove 3 quest counters from ~ and sacrifice it: Create an artifact token named Doomsday Device with ", Sacrifice this artifact: Destroy all creatures target opponnent controls"

Do a black border Quest, but make it Ixalan-themed.

November 15, 2017 8:50 a.m.

zephramtripp says... #10

Quest for the Lost City

Whenever you activate an ability of a planeswalker you control, puta quest counter on ~.

At the beginning of your upkeep, if ~ has five quest counters on it and you control an artifact named "Thaumatic Compass," you may sacrifice ~. If you do, search your library for up to three double-faced cards and put them onto the battlefield transformed. Shuffle your library.


Make a double-faced Contraption.

November 16, 2017 12:54 a.m.

Werewolf-inator
Contraption
Whenever you crank ~, you may transform target double faced card if you do put a transform counter on ~, then if ~ has 3 or more transform counters on it transform ~.

(Back Side)

The Were-Machine
Whenever you crank ~ put a 5/5 green Werewolf creature token with trample onto the battlefield.

A fastfood themed card.

November 16, 2017 1:15 a.m.

NeoHikamaru says... #12

Mak-Meal

Artifact - Food

, gain 1 life. Target creature get +1/+1 until end of turn.


Hungry Customer -

Creature - Human

When ~ enters the battlefield, sacrifice it unless you control a "Mak-Meal".

Sacrifice a "Mak-Meal": This card gains haste, trample, and explode 10.

4/4

[Explode X (Put a +1/+1 counter on ~ each turn. When ~ has greater power or toughness than X, sacrifice it and deal X damage to all creatures and all players.)]

November 16, 2017 2:38 p.m.

NeoHikamaru says... #13

Ohh, for the next card.... A flavorful enchantment that makes creatures bounce back into the battlefield. Ex. Restoration Angel ;)

November 16, 2017 2:49 p.m.

Disappearing Act
Enchantment
: Exile another target nonland permanent, then return it to the battlefield under its owner's control.
Now you see me...
...Now you don't


A card that makes fun of a format e.g. Modern

November 16, 2017 4:01 p.m.

Popalofiti says... #15

Exciting Frontier -

Choose one-

  • Choose a Card you own from outside the format in which you are currently playing that is legal in Modern. You may shuffle that card into your library.

  • Choose a green instant with CMC equal to 4 that was released in Fate Reforged. If your opponent is playing the card you chose, they lose the game. And the Match. And all respect.

  • Switch formats (If you are currently playing Frontier, you may switch to another format that has a minimum library of sixty cards. Both you and the opponent must have legal decks for this format.)

Poking fun at Frontier (I actually really like this format)

Let us do another one!

November 16, 2017 6:26 p.m.

Popalofiti says... #16

P.S, it's a sorcery

November 16, 2017 6:31 p.m.

berryjon says... #17

Standardized Production

Enchantment
Flash
While Standardized Production is in play, whenever a creature would come into play, it instead comes into play as a copy of target non-legendary creature of your choice.
: Exile target creature. That creature returns to the Battlefield at the end of the next Main Phase. Activate this ability only as a sorcery.
"NO VARIATION!"


Another!

November 17, 2017 8:48 p.m.

zephramtripp says... #18

Legacy Lost

Enchantment

Activated abilities that aren't mana abilities can't be activated.

Whenever a permanent enters the battlefield, you may pay . If you do, exile all permanents with converted mana costs greater than the number of turns their controller has taken this game.


Again!

November 18, 2017 12:26 a.m.

Vintage Brown Cards 0

Artifact

This spell cost an additional $10,000 to cast.

Add 3 mana of any color, er... actually you just win the game.

"Storm is a fun mechanic." -Nobody

Lets see more cards that make fun of formats or specific jokes about formats.

November 18, 2017 1:51 p.m.

Bobbbyyy says... #20

Poorman's Vintage

Enchantment

All common spells you cast cost less to cast

whenever you cast a common spell that has been printed at a higher rarity draw a card


black board conspiracy card

November 19, 2017 12:13 a.m.

zephramtripp says... #21

Alchemist's Blackboard

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)

Whenever an artifact with a chosen name enters the battlefield, it gains ", Sacrifice this artifact: Search your library for an instant or sorcery card chosen for a card named Alchemist's Blackboard with converted mana cost X. You may cast that card without pay its mana cost. Shuffle your library."


More blackboards?

November 19, 2017 12:56 a.m.

nowis2000 says... #22

Blackboarder

Creature - Human Wizard

Whenever a player casts a spell, put a chalk counter on ~.

Use an eraser to remove four chalk counters from ~: Assemble a contraption.

"Yeah they're gonna be blackboarder. Oh, you meant black border?" - MaRo

2/3


Make an un-conspiracy

November 19, 2017 10:07 a.m.

Bobbbyyy says... #23

Un-Un-touchable

Conspiracy (and kinda an enchantment)

This conspiracy starts in the command zone

All emblems conspiracies and commanders in the command zone are enchantments commanders in the command zone will be enchantments and not enchantment creatures are not creatures


a draft matters uncard

November 19, 2017 9:29 p.m.

zephramtripp says... #24

Late-Night Comedian

Creature - Human

Reveal ~ when you draft it, then tell a joke, and note the number of people who laugh.

When Late-Night Comedian enters the battlefield, you gain twice X life, where X is the number of people who laugh at the joke.

Funny (Whenever ~ deals damage to a player, that player must laugh. If that player does not, put a +1/+1 counter on ~)

2/4


Make a white chaos card.

November 20, 2017 1:35 p.m.

nowis2000 says... #25

Witch Hunt

Enchantment

Convoke

At the beginning of each opponents upkeep, choose a creature that player controls at random, then destroy that creature. If a creature is destroyed in this way, put a +1/+1 counter on each creature you control. If no creature is destroyed in this way, you gain 20 life, then sacrifice ~.


Make a green chaos card

November 21, 2017 12:36 a.m.

zephramtripp says... #26

Natural Chaomancer

Creature - Human Shaman

Whenever a creature enters the battlefield, give a random creature +X/+X, where X is that creature's power.

"Can't you see! All can grow by embracing the power of the earth!"

1/2


Make a multicolored chaos card.

November 21, 2017 1:49 a.m.

RazortoothMtg says... #27

Raiding Frenzy

Enchantment

Whenever one or more creatures you control deals combat damage to an opponent, you and that player each choose a creature they control at random. Exchange control of those creatures.

Another multicolored chaos card

November 21, 2017 10:07 a.m.

markbeloit says... #28

Flip Trip

Instant

If Flip Trip is cast during combat, remove all creatures from combat and untap them. Each player chooses a creature he or she controls, then an opponent of that player chosen at random gains control of that creature.


A flier.

November 21, 2017 2:48 p.m.

nowis2000 says... #29

Sky Constrictor

Creature - Cat Snake

Flying, Vigilance

Whenever ~ blocks or becomes blocked, put a +1/+1 counter on it.

Remove two +1/+1 counters from ~: Prevent all damage target permanent would deal this turn.

1/3


Make a blue wall

November 22, 2017 7:03 p.m.

berryjon says... #30

Invisible Wall

Creature - Wall
Flash
Defender
When Invisible Wall enters the battlefield, it gains +1/+2 until the end of the turn.
"This wasn't here last time! My nose is broken!"
0/2


Make another Wall.

November 22, 2017 8:19 p.m.

nowis2000 says... #31

Last Defense

Artifact Creature - Wall

Defender

~ may block any number of creatures only if it is the only blocking creature.

Creatures being blocked by ~ lose all abilities.

Whenever ~ blocks, sacrifice it at the end of combat.

0/9


Make another wall

November 23, 2017 12:03 p.m.

zephramtripp says... #32

Wall of Possums

Creature - Wall Beast

Defender

Whenever a Wall of Possums blocks a creature, put a -1/-1 counter on Wall of Possums and create a 1/1 black Beast creature token.

2/5


Make a battering ram to break through all these walls.

November 23, 2017 2:37 p.m.

RazortoothMtg says... #33

Battering Ram

Artifact Creature - Juggernaut

Trample

Whenever Battering Ram attacks, target wall blocks it this turn if able.

Whenever ~ is blocked by a wall, destroy that wall.

4/4

Make a battering ram-proof wall.

November 23, 2017 6:40 p.m.

Spirit_Logan says... #34

Steel Wall

First strike

When ~ blocks a creature with the creature type Juggernaut, destroy that creature.

0/5

Make a lifegain card

November 23, 2017 9:08 p.m.

markbeloit says... #35

Glory in Sacrifice

Enchantment

Whenever a creature attacks, you gain 2 life.

At the beginning of your end step, if you gained no life this turn, sacrifice a creature.


Make an alligator card.

November 24, 2017 12:05 a.m.

zephramtripp says... #36

The Later Gator

Creature - Alligator

Last strike

Sacrifice a creature: ~ loses last strike until end of turn.

5/5


Make a crocodile card.

November 24, 2017 2:48 a.m.

KevinWasHere says... #37

Snappy Joe

Creature - Crocodile (U)

Flash

When ~ enters the battlefield, you may have it fight another target creature.

5/5


Make a Samurai that makes other existing Samurais playable.

November 24, 2017 3:07 a.m.

ZendikariWol says... #38

Jerund, Samurai Warlord (1RW): [Vigilance, Bushido 2], If the bushido ability of a samurai would give that creature +X+X, instead put X +1/+1 counters on it. 1/4

A phyrexian walker! Let's take a trip to flavortown!!

November 24, 2017 11:56 a.m.

ZendikariWol says... #39

Whoa! Let's try that again...Jerund, Samurai Warlord 1RW

Vigilance, Bushido 2

If the Bushido ability of a Samurai creature you control would give that creature +X/+X, instead put that many +1/+1 counters on it.

1/4

But yeah. A phyrexian walker.

November 24, 2017 noon

Praetors-As-One

+2: Creatures your opponents control get -2/-2 until your next turn.

+1: Each opponent sacrifices a creature.

0: Creatures you control gain haste until end of turn.

-1: Draw three cards.

-2: Whenever you tap a land for mana this turn, add one mana of any color that land could produce to your mana pool.

5


Make a five-color legendary angel.

November 24, 2017 5:41 p.m.

KevinWasHere says... #41

Sigarda, Innistrad's Hope

Legendary Creature - Angel (M)

Flying, vigilance, protection from Vampires, Werewolves, and Zombies

: Put an Angel from your hand onto the battlefield.

4/4


Make a new dual land design that is better than shocklands but not OP.

November 25, 2017 2:26 a.m.

Dual Land (Someone can come up with more creative name.)
Dual Land enters the battlefield tapped unless you discard a card.
: Add (color 1) or (color 2) to your mana pool.


A 4th Eldrazi (like Emrakul, Kozelik and Ulamog)

November 25, 2017 3:17 a.m.

hannibal6 says... #43

Oklitok, The Void Awoken

Legendary Creature - Eldrazi

When you cast Oklitok search your library for up to three Eldrazi, reveal them, and put them into your hand. Then shuffle your library.

Unblockable, annihilator 4

12/12


Make a card with an interesting trigger.

November 25, 2017 5:10 a.m.

KevinWasHere says... #44

Aether Bank

Artifact (R)

Whenever a player casts a spell without paying its mana cost, put a charge counter on ~.

Remove a charge counter from ~: You may cast a spell from your hand without paying its mana cost.


Make a card that creates an infinite combo with Storm Crow

November 25, 2017 5:27 a.m.

Crow-apult
Artifact
Sacrifce a creature: ~ deals 1 damage to target creature or player, if that creature was called Storm Crow create a 1/2 blue bird create token with flying called Storm Crow onto the battlefield.


Storm Crow's sister!

November 25, 2017 3:44 p.m.

ZendikariWol says... #46

Stormier Crow 3u

Flying

When Stormier Crow attacks, create two 1/2 blue Storm Crow creature tokens with flying.

3/2

Soul of UnSets

November 25, 2017 4:42 p.m.

RazortoothMtg says... #47

Soul of Bablovia (Bablovia is the plane where Unstable takes place)

Legendary Creature - Avatar

: Roll six six-sided Dice. Create X 1/2 blue Bird creature tokens named Storm Crow and assemble X contraptions, where X half the total of the die rolls.

, exile ~ from your graveyard: Roll six six-sided Dice. Create X 1/2 blue Bird creature tokens named Storm Crow and assemble X contraptions, where X half the total of the die rolls.

Make a Soul of Tarkir, and make sure to follow the template of the M15 Souls

November 25, 2017 5:56 p.m.

zephramtripp says... #48

Soul of Old Tarkir

Creature - Avatar

You must use at least three different colors of mana to cast Soul of Tarkir.

: Until end of turn, whenever a creature you control attacks, if it has power 4 or greater, it gains "Exile a noncreature card from a graveyard: Creatures you control get +1/+1 until end of turn." and "Exile a creature card from a graveyard: Put two +1/+1 counters on this creature." until end of turn. Activate this ability using at least three different colors of mana.

, Exile ~ from your graveyard: Until end of turn, whenever a creature you control attacks, if it has power 4 or greater, it gains "Exile a noncreature card from a graveyard: Creatures you control get +1/+1 until end of turn." and "Exile a creature card from a graveyard: Put two +1/+1 counters on this creature." until end of turn. Activate this ability using at least three different colors of mana.

6/6


Make a soul of post-Fate Reforged Tarkir

November 25, 2017 6:43 p.m.

ZendikariWol says... #49

Soul of Tarkir:

: Whenever you cast an instant or sorcery this turn, you may tap target creature.

: Target creature you control fights another target creature.

: Destroy target creature. You lose life equal to its toughness.

: Bolster 2

: Deal 3 damage to target creature an opponent controls or target opponent. Deal 2 damage to a creature you control.

Create a card that feeds a combo or deck type that desperately lacks support.

November 25, 2017 8:30 p.m.

Lord of Goats
Creature - Goat
If an effect would create one or more Goat creature tokens under yourcontrol, it creates twice that many of those tokens instead.
Goat creatures get +2/+1
0/1


Another card that makes a bad tribe good.

November 25, 2017 8:57 p.m.

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