Exploration vs Font of Fertility

Commander (EDH) forum

Posted on July 30, 2014, 5:34 a.m. by illuknisaa

Which one is better? Exploration or Font of Fertility

Some background:I have this morph deck based around Kruphix, God of Horizons and I'm looking for ramp spells that fit thematically and mechanically for the deck. Because both are permanents they add to the devotion and both are enchantments which means I get more value out of Creeping Renaissance

deck in question (slightly out dated): Kruphix morph deck

exploration:This in opening hand allows silly amounts of ramp, does very little else

font of fertility, allows to fetch lands, enables combat tricks, is more usefull at all points of the game, ramp is fairly weak

If you have any other suggestions, feel free to post but I don't want to spend more than 2 per card (exploration is pulled from a booster).

ChiefBell says... #2

Exploration gets you way more value. If you're playing sufficient card draw you should be able to play two lands in a turn multiple times and still have threats to play. You do need to stock up on card draw though.

July 30, 2014 6:19 a.m.

Schuesseled says... #3

Exploration is better, why not use both

July 30, 2014 7:48 a.m.

Gidgetimer says... #4

Exploration is a way better card in a vacuum. I haven't looked at the deck yet, but it is going to take a lot for Font of Fertility to come close, since it isn't even in the same league.

July 30, 2014 8:11 a.m.

Gidgetimer says... #5

I don't see how Font of Fertility allows combat tricks. If you could explain that to me I would appreciate it.

I would imagine in a typical game you get a decent amount of draw. You have 40% land in the deck so that means you are drawing 2 lands out of every 5 cards on average. If you are drawing more than 2.5 cards per round (1.5 additional since you draw 1 for turn) then your normal land drops will not be sufficient and Exploration retains value into the later game.

I know that in my deck that includes blue I draw way more than that each round but unfortunately it doesn't include green.

July 30, 2014 9:19 a.m.

ChiefBell says... #6

Yeh with Rhystic Study and Mystic Remora and Brainstorm etc you can get tons of value from Exploration . If you have Courser of Kruphix and Oracle of Mul Daya you get even more!

July 30, 2014 9:23 a.m.

Gidgetimer says... #7

I also meant to mention Cultivate and Kodama's Reach as options to get 1 tapped and 1 untapped land into play if you were going to miss the Exploration land drop.

July 30, 2014 9:28 a.m.

illuknisaa says... #8

@GidgetimerFont can be easily removed from battlefield by using its' ability. By reducing devotion I save my commnader from being removed with creature removal. If I would lose my commander the whole deck would basically collapse. Mass discard at end step, massive mana loss.

I don't need too much ramp after 7th or so land so I'd rather keep the extra lands in my hand to give an illusion of answers. The deck is based on illusion of threat after all.

@ChiefBellI tried using Rhystic Study but after few games it felt really lack cluster. Opponents would just have some spare mana avaible and just prevent me from getting any cards. I think largest amount of cards I drew was 4. Mystic Remora seems like it will be even more problematic. My meta is fairly heavy on creatures and cumulative upkeep will become a huge mana sink after few turns especially with profilerate.

Courser of Kruphix and Oracle of Mul Daya have one small issue. They reveal my cards. That is the one thing I don't want to do. What is the point of traps when my opponents know what they are?

July 30, 2014 11:05 a.m.

Gidgetimer says... #9

Kruphix, God of Horizons is indestructible so that blanks 90% of creature removal. Sitting on 7 devotion and not changing it so that your commander can be saved by sacing a single devotion if one of the last 10% gets played seems like it would be more hassle than it is worth. I realize that playing the morph cards out doesn't add to devotion, but not flipping them at the best times seems like it would be more of a hindrance to the deck than having to recast the commander and loosing the mana you may have saved up and the cards from your hand.

This is especially true if you have Exploration because the mana could easily be made up in a round if you have ramped enough and you would loose less cards because you will have been laying all the lands out. Keeping a few cards back for bluffed answers is understandable. If you have more than about 4 cards in hand though they have to already consider every possible combination of cards in your deck, especially since your cards on board will not always be known.

July 30, 2014 11:42 a.m.

This discussion has been closed