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Putting the Burn in Burning Vengeance

Casual Budget Burn Flashback Mono-Red Prowess

johnpants


So I love Burning Vengeance. It's got great art and there's just something about triggered abilities that deal damage that gets me going. I've had a Grixis colored zombie deck built around it for a while but I never felt like it could really shine in that environment so here's my attempt at a mono-Red burn deck that focuses on casting lots of spells quickly and a lot of them from the graveyard. It ends up playing like a regular red burn / prowess deck but then Burning Vengeance provides some longevity if there's even time for it to hit the battlefield. It can start games just like those decks, with turn 1 Monastery Swiftspear followed up by a couple 1-cost burn spells. But after a few turns and your hand is empty and the opponent is still alive Burning Vengeance can be useful because it turns all those 1-damage burn spells in your graveyard into 3(or more)-damage burn spells.

So these are the cards:

Burn

First are straight-up burn spells. They all cost 1 mana and other than Lightning Bolt, which is just too good not to have, they can all be cast from the graveyard making Burning Vengeance really dangerous. Lava Dart is also instant-speed and has a great flashback cost. Flame Jab may be my favorite because Retrace is repeatable, meaning as long as there's a Flame Jab in the graveyard every extra land drawn can be "cast" like a sorcery to deal damage.

Risk Factor is this deck's way to get more cards in hand. Sometimes it deals damage rather than draw cards but that's okay. It having jump-start means it gets a second chance.

Devil's Play is for when shit gets weird or blowing up big stuff.

Insult / Injury is usually a finisher. Doubling damage from all sources gets ridiculous real quick when there's stuff to flashback and damage-dealing triggers. All the spells are super-mana-cheap so the deck can still cast stuff after casting Insult. Lava Dart's flashback doesn't cost mana at all, making it a sometimes unexpected way to close out games.

Creatures

Next we have creatures with abilities that trigger on casting non-creature spells. Monastery Swiftspear and Soul-Scar Mage have prowess and are one-drops. 2 base toughness is nice too in case they get in a scrap.

Kessig Flamebreather is the 2-drop. It deals damage when casting all our other spells, including Burning Vengeance. That and it not being slowed down by summoning sickness is why it's in here over Thermo-Alchemist.

Bedlam Reveler is our big creature and it does all kinds of great things if it ever gets late enough in the game to cast it. It draws three cards upon entering the battlefield and has prowess, what this deck needs in the late game. Just be careful because the cards with Flashback, Jump-Start, and Aftermath get exiled after being cast from the graveyard so they will not reduce the cost any more.

Land

Last is the land. This deck has 23 Mountains. That may seem like a lot for a deck that doesn't really need more than 4 lands tops, but every extra one drawn can be turned into damage as long as there's a Flame Jab in the graveyard. I don't know of any non-basic lands that would be especially helpful and thought any land that enters tapped would slow down the deck too much. Plus a bonus about Mountains: they're basically free. Ayyy.

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Date added 3 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

13 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 1.89
Folders Decks to be made
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