[Primer] Mina & Denn's Rampaging Roil | V-MKM

Commander / EDH Beebles

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Rivals of Ixalan —Jan. 19, 2018

From the new set, I really like Path of Discovery. It turns all creatures ETB-ing into “if land then draw else scry 1”, which seems pretty strong with a lot of tokens spawning. I will probably test this in the spot of Mind's Eye.

savagetrooper says... #1

Awesome deck! +1. You've inspired me to make an eldrazi version of mina and denn. I'm thinking of that eldrazi that grabs an opponents lands from exile and they enter into your battlefield. That sounds so fun!

January 9, 2018 4:48 p.m.

savagetrooper says... #2

Have you thought about adding in Boundless Realms and Tempt with Discovery? I think those are perfect fits for the deck.

January 10, 2018 12:46 p.m.

Beebles says... #3

Hey savagetrooper,

Thanks for your comments! Glad it helped you get excited to create your own take on Mina and Denn! Let me know when your list is up then Ill have a look.

Then, about your questions:

I did consider Boundless Realms and played it at the start. I experiences some issues with the card in my build, which is why I no longer run it.

  • It is not a ramp spell that helps with the consistency of the deck. It does not help to go from 3-ish lands to many so it cant be counted as a ramp spell in that sense. If I'd run it I would probably run it in addition to enough other cards that take us to the 7-ish lands consistently.
  • Another issue is that it requires a high level of basics to work reliably. In my build I only run 12 basics (and will go to 11 if I ever get my hands on a Taiga). Lets say we play Boundless Realms when having 9 lands in play and 4 of those lands in play are basics; then Boundless Realms can only grab the remaining 8 from the deck which (is still awesome for 7 mana, don't get me wrong, but it) is making the spell less powerful. This gets worse as the game progresses. This means there is a narrow moment in the game (around 7-8 lands) that the card reliably delivers on its potential when running 12 basics. Afterwards it also makes other spells that search for basics completely useless, so youll have to balance the amount of basic-land-search spells with your basic land count. That did not match well for my build.
  • A third consideration is that I think other similar cards that compete for the spot are simply better, i.e. Genesis Wave, Scapeshift and Traverse the Outlands.

Tempt with Discovery is a lot of fun, and will create memorable moments, but isnt going to get you what you want reliably. In some scenarios, no one will join you and you pay 4 mana for something that Crop Rotation does at instant speed. In most other situations, the whole table joins. The issue with that scenario is that there will be a few players smart enough to search for Strip Mine or something similar and destroy the one land you actually wanted to get (usually Gaea's Cradle or Glacial Chasm). So, definitely play that card if you enjoy that type of effect and the interaction it creates at the table. It surely is a fun and potentially powerful card. I preferred to use cards that get me the lands I want reliably.

Hope this helped a bit clarifying my thoughts on the cards you mentioned ;).

Cheers,

Beebles

January 11, 2018 1:19 p.m.