Curse.deck

Modern Recalcitrant041

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NO MORE WHITE —May 21, 2012

Removed White!! The human token creatures were not doing much of anything and if I resolve an Archdemon of Greed  Flip I plan on winning with him in one swing.

No more white and I chopped the Curse count from 15 to 10 and added some more artifact ramp to get to the 5-drop curses faster and build board position.

Comment, please!

jjddkk says... #1

I really like it though I don't think there are enough humans to have really be that good. You probably don't need the blue also. Its not that much of a pay off for extra mana problems.I like the idea though, sounds fun. +1

February 2, 2012 8:24 p.m.

Yeah, I thought about that, too, on the blue. I cut them out for some in that I can sacrifice Bitterheart WitchMTG Card: Bitterheart Witch very quickly to him, get a new curse attached to my opponent and then beat face with Archdemon of GreedMTG Card: Archdemon of Greed. Its all win, but the curses will probably do their job first. Thanks!!

February 3, 2012 10:03 a.m.

jjddkk says... #3

just wanted to let you know you still have Curse of EchoesMTG Card: Curse of Echoes with no way to play it lol

February 3, 2012 11:24 a.m.

thorton says... #4

I agree that doesn't quite fit here - you are trying to make two decks out of one. It's either a curse deck or a demon deck. If you are gonna keep him how about adding Avacyn's CollarMTG Card: Avacyn's Collar ? You'd get a lot more bang for your sac'ed-human buck.

jjddkk you can play Curse of EchoesMTG Card: Curse of Echoes with either Bitterheart WitchMTG Card: Bitterheart Witch or Curse of MisfortunesMTG Card: Curse of Misfortunes

I have also been playing around with the idea of a curse deck and one thing that really helped me was to include Semblance AnvilMTG Card: Semblance Anvil it really speeds up the curses. I suggest 3x or 4x.

Also, do you really need that many Curse of Death's HoldMTG Card: Curse of Death's Hold ? Seems like serious overkill to me.

Not to be cruel, but an aggro deck will likely stomp this deck into the ground because you are lacking in early game blockers. Check out Timely ReinforcementsMTG Card: Timely Reinforcements.

February 6, 2012 1:41 a.m.

Sytharos says... #5

As far as the early game blockers / additional humans goes... Gather the TownsfolkMTG Card: Gather the Townsfolk may be useful.

February 6, 2012 1:47 a.m.

Steimtime says... #6

Curse of the Pierced HeartMTG Card: Curse of the Pierced Heart! Put them on a clock.

February 7, 2012 1:26 a.m.

jjddkk says... #7

I agree I think Curse of the Pierced HeartMTG Card: Curse of the Pierced Heart works better than Curse of the Nightly HuntMTG Card: Curse of the Nightly Hunt

February 7, 2012 11:55 a.m.

UPDATE: Trying out Falkenrath AristocratMTG Card: Falkenrath Aristocrat as a sac engine for my Bitterheart WitchMTG Card: Bitterheart Witches and other humans. Quicker and less downside than Archdemon of GreedMTG Card: Archdemon of Greed.

Curse of the Pierced HeartMTG Card: Curse of the Pierced Heart was supposed to be there instead of Curse of the Nightly HuntMTG Card: Curse of the Nightly Hunt. Had my cards in a rough pile and copied down the wrong one. Yay me.

I really really hesitate to use Timely ReinforcementsMTG Card: Timely Reinforcements as they are only Soldier tokens and not Humans. I'm sure R&D made sure of that knowing what was coming up with DKA.

Anyway - the goal is this: Turn 4 Falkenrath AristocratMTG Card: Falkenrath Aristocrat eats Gather the TownsfolkMTG Card: Gather the Townsfolk tokens, swing for 5-6 damage. Turn 5 Bitterheart WitchMTG Card: Bitterheart Witch gets sacrificed to Aristocrat for a +1/+1 bump and places Curse of Death's HoldMTG Card: Curse of Death's Hold or Curse of MisfortunesMTG Card: Curse of Misfortunes or something appropriate onto my opponent, plus attacking with evasion. Win.

February 8, 2012 11:46 p.m.

Taowen says... #9

Try this:

x1

February 16, 2012 1:56 a.m.

Seriously reconsidering the inclusion of white. Timely ReinforcementsMTG Card: Timely Reinforcements gets sided in every game, but maybe some more healthy removal would counterbalance that. Looking to go R/B with artifact ramp(Sphere of the SunsMTG Card: Sphere of the Suns, 4 Solemns, etc.) with stronger sorceries.... The brew continues...

March 8, 2012 4:05 p.m.