Curse.deck
Modern
SCORE: 12 | 21 COMMENTS | 39121 VIEWS | IN 14 FOLDERS
NO MORE WHITE —May 21, 2012
Removed White!! The human token creatures were not doing much of anything and if I resolve an Archdemon of Greed Flip I plan on winning with him in one swing.
No more white and I chopped the Curse count from 15 to 10 and added some more artifact ramp to get to the 5-drop curses faster and build board position.
Comment, please!
Recalcitrant041 says... #2
Yeah, I thought about that, too, on the blue. I cut them out for some in that I can sacrifice Bitterheart Witch very quickly to him, get a new curse attached to my opponent and then beat face with Archdemon of Greed. Its all win, but the curses will probably do their job first. Thanks!!
February 3, 2012 10:03 a.m.
just wanted to let you know you still have Curse of Echoes with no way to play it lol
February 3, 2012 11:24 a.m.
I agree that doesn't quite fit here - you are trying to make two decks out of one. It's either a curse deck or a demon deck. If you are gonna keep him how about adding Avacyn's Collar ? You'd get a lot more bang for your sac'ed-human buck.
jjddkk you can play Curse of Echoes with either Bitterheart Witch or Curse of Misfortunes
I have also been playing around with the idea of a curse deck and one thing that really helped me was to include Semblance Anvil it really speeds up the curses. I suggest 3x or 4x.
Also, do you really need that many Curse of Death's Hold ? Seems like serious overkill to me.
Not to be cruel, but an aggro deck will likely stomp this deck into the ground because you are lacking in early game blockers. Check out Timely Reinforcements.
February 6, 2012 1:41 a.m.
As far as the early game blockers / additional humans goes... Gather the Townsfolk may be useful.
February 6, 2012 1:47 a.m.
I agree I think Curse of the Pierced Heart works better than Curse of the Nightly Hunt
February 7, 2012 11:55 a.m.
Recalcitrant041 says... #8
UPDATE: Trying out Falkenrath Aristocrat as a sac engine for my Bitterheart Witches and other humans. Quicker and less downside than Archdemon of Greed.
Curse of the Pierced Heart was supposed to be there instead of Curse of the Nightly Hunt. Had my cards in a rough pile and copied down the wrong one. Yay me.
I really really hesitate to use Timely Reinforcements as they are only Soldier tokens and not Humans. I'm sure R&D made sure of that knowing what was coming up with DKA.
Anyway - the goal is this: Turn 4 Falkenrath Aristocrat eats Gather the Townsfolk tokens, swing for 5-6 damage. Turn 5 Bitterheart Witch gets sacrificed to Aristocrat for a +1/+1 bump and places Curse of Death's Hold or Curse of Misfortunes or something appropriate onto my opponent, plus attacking with evasion. Win.
February 8, 2012 11:46 p.m.
Recalcitrant041 says... #10
Seriously reconsidering the inclusion of white. Timely Reinforcements gets sided in every game, but maybe some more healthy removal would counterbalance that. Looking to go R/B with artifact ramp(Sphere of the Suns, 4 Solemns, etc.) with stronger sorceries.... The brew continues...
jjddkk says... #1
I really like it though I don't think there are enough humans to have really be that good. You probably don't need the blue also. Its not that much of a pay off for extra mana problems.I like the idea though, sounds fun. +1
February 2, 2012 8:24 p.m.