How to Train Ur-Dragon

Commander / EDH flawlesscowboy

SCORE: 27 | 21 COMMENTS | 2460 VIEWS | IN 8 FOLDERS


Don't Take My Word For It —Oct. 3, 2017

Because then a broadcast TV station in New York might try to sue me for stealing their precious slogan!

It appears there are over 12,000 unique Magic cards as of December of last year which is the most up to date information I can find. Of those 12,000 it appears almost 4,000,000 are beloved dragons! How is this possible?! I'm not sure and I got distracted while I was carrying ones, you should probably just ask a calculator. The long search through the greatest of all creatures is ongoing, but it has occurred to me based on some of the awesome comments left here that I might be better served first identifying a thing I want my majestic sky salamanders to encompass.

So... May I present: DRAGON TOKENS. (Ooooh, ahhhh!) Yes, please, maintain your composure if you can, and if not EMS are just outside. Tokens have long been a favorite thing for Magic players to produce in copious quantities and which have been represented by actual token cards and more commonly whatever bottle caps or dice are within arm's reach when you remember that your deck makes tokens at all. However, tokens are often... Tiny. 1/1 creatures, some occasionally 2/2, maybe they have flying, but not that often. Saprolings, Vampires, Spirits, Birds, Merfolk (do they make tokens?), and so on until you're kitchen table, carpet, most of your legs, any pets you might have, and any other surface you can find are covered with the facsimiles you have created.

You... You are making tons of them, right? That's what you're supposed to do. Make so many that you win because no one wants to count that high. Perhaps that's just me. Anyway...

In keeping with the spirit of our endeavor in this deck, I'd prefer if our tokens were five or six times as large as other player's tokens, but it appears those are few and far between. Already inside the deck was Dragonmaster Outcast who needs me to have six or more lands under my control to start popping off mighty dragon tokens on each of my turns. He now has a friend, and she is called Dragon Whisperer! She is twice as thicc both in her hustle game and in her pimp hand, and is positively laden with activated abilities. Her conditions for generating tokens are a mana cost and a threshold of toughness as we know that true dragon ninja master overlords of the ninth degree purge all weakness from their own forms and the spaces around them. Because this deck only has the hottest of the super hot fire, this will not be a problem.

Of course, these sky tyrants (or Awesome Aerial Autocrats, as they deign themselves) need a place to live! Where better then, than Dragon Roost? Yes, anywhere they damn well please is the correct answer, but sometimes a dragon needs some alone time where mortals aren't constantly offering themselves up as snacks. It's a hard life, but it can be made easier with seven mana which will cause this home away from home to produce a 5/5 flying token for our growing army!

Dragon Broodmother does only make 1/1 tokens, very unimpressive, but they come with the ability to grow just like Rita Repulsa's Putty Patrol and/or Goldar. Far be it for me, a soft and weak human, to pass judgement on these perfect examples of all that we could be, but are not. As such, I humbly welcome the contribution to Draconic greatness produced by the strongest and most independent of dragons, the single mother.

Along with tokens we can add Parallel Lives and I could grab Doubling Season or Primal Vigor from my Atraxa deck, but since I only care about tokens right now this should do us just fine. Other things are moving around, and I'm trying to drag myself to the task of reworking the mana base to more closely match the actual distribution of mana symbols on my cards, but that sounds like work and I must be seven, nine, or eleven because I cannot even.

Stay tuned for future greatness as we continue to chase those dragons, same dragon time, same dragon station!

It may just be me but why not Glorybringer? Good creature and removal

October 1, 2017 11:17 p.m.

flawlesscowboy says... #2

Haha, that card is really cool! I admit, despite my rah-rah dragons pep rally up in the description, I've actually not pulled a list of all the dragons ever printed. In my defense the last pack I opened was Onslaught and apparently Magic went and did a million cool things in my absence so I'm still catching up in some ways. I may have gotten a little too focused on my other projects, but that's a really choice dragon. Gonna find a spot for the new hotness right now.

October 2, 2017 12:03 a.m.

Sismir says... #3

Ihave only two things to say. everything that comes from you hand to the battlefield, should follow standart rules of "entering" another area/zone, through a DOOR/GATE so... Dragon Arch or Cryptic Gateway??Ps. i love the flavor of dragon arch

October 2, 2017 12:40 a.m.

flawlesscowboy says... #4

I didn't consider the flavor of Quicksilver Amulet versus the so aptly named DRAGON ARCH. The Amulet is still really good, but I have to run the doorway named after my patron saints. Adding it to my list.

October 2, 2017 12:48 a.m.

snotice says... #5

Hey flawlesscowboy,

Regarding your land base:

I know your running a casual five-color dragon deck, but I think in order to improve your efficiency, I would go one of two routes.

1.) Continue to have no basic lands and change out the original filter lands with the shard/wedge lands combination.

or

2.) Add up to 6 to 10 basics and along with a few of the check or tango lands.

I think this will help balance out your mana fixing and make that part of the deck less of an issue.

October 2, 2017 4:12 p.m.

snotice says... #6

This is a good site to help with the mana base building as well:
BUGRW mana fixing

October 2, 2017 4:15 p.m.

flawlesscowboy says... #7

snotice that site is great, thanks! It's nice to have that reference instead of having to put one together freehand each time I want to check or build a base.

The times I've brought this deck out I haven't run into mana problems so far (between fixers and "now your mana counts as any mana!" cards I had something on hand when I needed it) which is mostly telling of how casual my regular group is, but I do want to keep improving it, and it's definitely option number two that I see as my goal. I do not ever anticipate nonbasic land hate from my regular folks, but I know it's out there so I would like to be prepared. My first go at a five color deck was when Domain was a thing and that required having one of each basic under your control so that's a familiar direction for me anyway.

Now that I've finally gotten to a place where I'm happy with the state of my other active decks I'm going to swing back around to this one and start work on the base again for sure, that link is definitely going to be useful for that!

October 2, 2017 4:40 p.m.

snotice says... #8

flawlesscowboy: Glad to help a fellow The Ur-Dragon deck builder! Glad to know your LGS is a lot less hostile. My group spends a good amount of invest into their decks, so I'm an easy target with a 10/10 flyer for 9 as a commander.

October 2, 2017 4:49 p.m. Edited.

Wow great name lol, wish I'd have thought of it! +1!

I'll have to come back later to look at the list in detail

October 2, 2017 7:56 p.m.

scooter36 says... #10

Just my opinion, but I like Scion of the Ur-Dragon as the commander for a dragon deck. Its easier to get out and can tutor for any dragon. Ur-Dragon is better in the 99, just my opinion though.

Also, the Vizier you have in the deck, I think could be replaced with another dragon.

I also like Cascading Cataracts in the main deck.

October 2, 2017 10:43 p.m.