Nessian Hornbeetle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nessian Hornbeetle

Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.

ElneneEvans on Mono Green Counters

3 years ago

I would definitely add 3 copies of Garruk's Uprising and problably consider adding Crystalline Giant or Nessian Hornbeetle and swap the Hunter's Edge for Ram Through Renata, Called to the Hunt is pretty good too

ExpozeD on

3 years ago

Garruk's Uprising has definitely been providing more card advantage than the Risen Reef. I altered a bit more to lean into that enchantment, putting in Nessian Hornbeetle as well as my single copy of Garruk, Unleashed to great success. I can say the deck is much more powerful, thanks for the great suggestion Ebro .

TriusMalarky on Mono Green Pure Devotion

3 years ago

After posting, I checked the list again. I see you added Nessian Hornbeetle. Interesting, but it feels like you need more decent sized creatures as it'll be a vanilla 2/2 most of the time. If you really want a 2-drop, possibly consider Kraul Harpooner, the objectively best 2-mana 3-power creature in green. And Tarmogoyf doesn't count because it can be a 2-mana 4 or 5-power creature.

It still feels a little odd. I think you could definitely go either aggressive or slightly slower but higher power, and your deck seems like it's trying to do both atm.

What I like to do is imagine your best average curve. Such as

t1 -- Forest, elf dork

t2 -- 3-drop, such as SteelLeaf Champ or Tireless Tracker

t3 -- 4-mana spell. Voracious Hydra or Ballista here, probably.

At that point you have a pretty threatening board state, and it still works well if your dork gets Shocked.

After t3, you'd have to choose between larger monsters or more aggressively costed creatures. It really doesn't give you much room for 2-drops either, so you could increase land count by 1-2 to make the deck more consistent. 2-drops are just a waste of your time and mana, especially 'cos most of them are so inferior to playing Tracker or Champion t2.

Using https://stattrek.com/online-calculator/hypergeometric.aspx we get the following probabilities for the above planned curve:

0.653593571 to get at least one elf.

^^ for at least one 3-drop

^^ for at least one ballista/Hydra

given you run 8 of each. You then get a .275 chance to get all of them together(using normal calculator). A little more than one in 4 hands having that perfect curve is GREAT, but the deck should still work fine in the situation that you don't draw one of the pieces. Drawing 2 gives you a 0.42 chance, wich is still solid. Even having either a good 3-drop or Ballista/Hydra is fine.

That said, you want at least 3-4 lands by the time you can play them.

0.440512889 for 4 lands on the play, 0.536359259 on draw

0.722413977 for 3 lands on the play, 0.792184496 on draw. Remember those 4 numbers are at least 3 or 4. I'd say you want 2 more lands, but it really depends if you want to be casting more Ghaltas or if you'd rather wield more efficient 3 drops. Even if you want the 3 drop option I'd go 1 more, just to make the math better, but that's just me.

Hope I don't kill you with the math, and hope it helps. If you don't like my gameplan shown above, try your hand at calculating your own. You should get an 85% chance or better to make your generic plan work, but make sure it's a little loose -- it's fine if you don't always curve perfectly. You just want to curve well enough often enough to crush your opponent. Good luck!

iNinjy on Polukranos's Prison Break

4 years ago

I’d suggest taking out Nessian Hornbeetle, it’s a conditional, only on combat trigger, whereas the Ivy Lane/Renata add counters to all your creatures entering. You can take out a forest for the Oran-Rief land, and take out 1 forest and 1 swamp in exchange for Evolving Wilds and Terramorphic Expanse. Those will help get a couple extra cards into the graveyard and let you fix colours if really needed.

Unless you deal with a lot of burn damage, I would also replace Magebane Armor with Trailblazer's Boots to make Polykranos basically unblockable in EDH format.