Naya Hexproof or Selesnya Hexproof

Standard forum

Posted on May 22, 2014, 1:48 a.m. by Iroas

For the standard meta, which deck do you think plays out better. A hexproof naya deck or selesnya auras? If Naya, why?

Epochalyptik says... #2

This isn't really about help with a specific decklist. Moved to Standard.

May 22, 2014 1:56 a.m.

zandl says... #3

Naya. The only downside to adding Red is the stress is puts on the land-base, though the recent addition of Mana Confluence really patches that up nicely.

With Red, you get access to Madcap Skills , Ghor-Clan Rampager , and Boros Charm (among other things). Madcap Skills is what puts Naya Auras in the next tier when compared to Selesnya Auras.

May 22, 2014 2:16 a.m.

chill4r says... #4

Well, this question is very wide. It's like asking "Mono-Black Devoition or B/W Midrange?". Why?

Well whilst having much in common Mono-Black and B/W Midrange are competly different deck concepts, trying to win in different ways, while using a bunch of simmilar ressources.That's the same thing with Naya-Hexproof and G/W Auras. They have many cards in it, in common,but still want to do different things.

Naya-hexproof is an aggressive combo deck. I don't want to talk too much about it, but if you are interested, a great article was posted @ starcitygames.com , describing, how this deck is supposed to work.

G/W Auras completly different. Not having access to cards like Boros Charm or Madcap Skills is taking away your capability of being very aggressive and putting hard pressure from the 1st turns on ,while still being able to finish out games quickly.This completly changes the game-concept.

There are 2 major G/W Aura builds, I have seen so far. Lockdown Auras with cards like Oppressive Rays into midgame Safety Sphere, but I think those are not the ones we want to talk about.

The 2nd type are G/W Hexproof-Auras. While most builds I have seen, try to do the same thing, as Naya-Hexproof, and obviously fail, there were few ones, that were smarter than that.

A good G/W-Hexproof Aura deck will try to utilize it's great midrange potential with Fleecemane Lion , Ajani, Mentor of Heroes and Eidolon of Countless Battles , while running solid hexproof bodies to give removal-intense decks a hard time.The advantage over the Naya version is the better consistence and a better comeback potential.There are many ways to make a good deck happen, wether you add Eidolon of Blossoms , which reduces your speed, but adds great potential for handcard-advantage or set on huge bestow-effects with the help of Hero of Iroas , or do something completly different, the cardpool is huge, and the opportunities are wide.

Still, I would take the Naya version over the G/W deck, as it just feels more powerful and is way faster, which is important in the format right now.

Hope that was helpful.

GL & HF

P.S. link for the Article about Hexproof-Naya (just copy-paste it, I have forgotten how to make a hyperlink :)

http://www.starcitygames.com/article/28523_Everything-You-Wanted-to-Know-About-Hexproof-but-Were-Afraid-to-Ask.html

May 22, 2014 6:25 a.m.

Putrefy says... #5

Naya for sure. The stressed mana-base got some fixing in form of Mana Confluence . Plus you get access to more powerful spells, as zandl already mentioned.

May 22, 2014 9:14 a.m.

IonImplant says... #6

I've played both and prefer the GW over the Naya.

I'll admit Madcap Skills and Boros Charm are great mix but the mana base just makes it too choppy. I had Sylvan Caryatid for a while but bounced it because it actually seemed to slow the deck.

I have found flying form Gift of Orzhova and trample from Unflinching Courage gets my guy through enough. Plus the lifelink from both makes we win most races.

May 23, 2014 10:54 a.m.

This discussion has been closed