What is "Do the Thing Syndrome?"

General forum

Posted on June 19, 2025, 3:14 p.m. by DemonDragonJ

In this article, the writer accuses many of the cards in Tarkir: Dragonstorm of having "do the thing syndrome," but does not explain what that syndrome is, so does anyone here have any guess as to what that syndrome is?

Crow_Umbra says... #2

In the article you linked, there is a slight example underneath Syr Konrad, the Grim, "Do-the-Thing Syndrome (where a commander is both its own enabler/value engine and payoff)".

A notorious example of this would be Korvold, Fae-Cursed King since he sacrifices permanents, then directly benefits from whenever you sacrifice a permanent.

June 19, 2025 3:57 p.m.

I’ve heard people refer to modern commanders as being “everything bagels” in their mechanics. Joe old is a perfect example. It’s almost like they’re just combining mainstay pieces (like Blood Artist and Ashnod's Altar) and melding them into a new legendary.

June 19, 2025 4:16 p.m.

DemonDragonJ says... #4

Crow_Umbra, thank you for pointing that out, since I did not notice that, and other examples would be Archangel of Thune and Lathiel, the Bounteous Dawn, as each of those creatures has lifelink and also a payoff for gaining life, as well.

June 19, 2025 6:54 p.m.

legendofa says... #5

Another subtler, maybe more subjective point is that it seems to be a reasonably common and achievable self-providing payoff. Life gain, sacrificing, and milling are all reasonably common actions that are easy to build around. I personally wouldn't call Zedruu the Greathearted or Rafiq of the Many as much of a thing-doer, because donating permanents and solo attacking are much more niche. Is that just me?

June 19, 2025 8:07 p.m.

Please login to comment