Super Vilains

Modern* Boomstick022

SCORE: 1 | 8 COMMENTS | 389 VIEWS | IN 1 FOLDER


12th out of 17th on 03 APR 15 —April 6, 2015

After play testing this deck and believing what it was capable of doing, I sat down to five rounds of the local modern tournament that I play at.
Round 1 Match 1 Loss: Control/Twin deck that easily won on turn 5, A bit of mana issues, but the deck was still slow coming off. Round 1 Match 2 Loss: Same thing again, death by turn five to lots of twin tokens. Round 2 Match 1 Win: Gained control of the board quickly with lots of targets, Ashiok, Nightmare Weaver was the biggest punch with help from Nissa The Worldwaker bringing in the victory after popping her ultimate. This match went to turns so a second game was not played.
Round 3 Match 1 Loss: Mana screwed by complete chance the first match and was dead quickly. Round 3 Match 2 Loss: Again, Mana screwed, although I did recover enough to get some pain in, it wasn't fast enough. Round 4 Match 1 Loss: Playing against a black/blue/white control deck, was able to pop Chandra Nalaar's ultimate and yet my opponent was able to survive and kill off my walkers. I did leave my opponent realing and somewhat surprised at how many walkers actually did hit the battlefield. Round 4 Match 2 Win: With the help of Ashiok, Nightmare Weaver and Kiora, the Crashing Wave I was able to pull a win out of this by getting the kraken token emblem. Round 4 Match 3 Loss: For the amount of walkers in this deck, I got walker screwed and lost before I could regain control of the board.
Round 5 Match 1: Loss: Don't remember what this deck was, but it was relatively fast and ate me up before I could get control. Round 5 Match 2 Loss: Same thing here. Bonus match: Played a player who was curious to see what this deck could do. Started dropping out walkers almost as fast as he could build his elves up however I got Nicol Bolas, The Planeswalker onto the field and the game quickly ended after. Played a second match and just could not stop the amount of elves that flooded the field.

Overall, I was pleased with the effects this deck had on each opponent, some leaving after a quick victory, but leaving behind some good advice. I will be dropping Omniscience out and replacing it with something else, preferably a kill spell or some type of board control for the early game. Sarkhan, the Dragonspeaker has been removed and I added in 2 Sarkhan Unbroken just for the draw engine and extra mana, although his other abilities are rather nice. Perhaps the original Nicol Bolas will be making a debut just for Sarkhan's ultimate.

I have thought about dropping out white completely, which would eliminate Ajani Steadfast, Elspeth, Knight-Errant, Elspeth, Sun's Champion, and Gideon, Champion of Justice which would open up for another four board control cards, probaly Duress or Thoughtseize for early hand/play disruption. I would keep the lands the same and add the four walkers to my sideboard as a backup option.