Oona: Queen of the Storm

Commander / EDH AlwaysSleepy

SCORE: 74 | 43 COMMENTS | 40148 VIEWS | IN 39 FOLDERS


Small Land Update —Nov. 29, 2017

Reflecting Pool -> Forbidden Orchard

I don't even know why I was still running Reflecting Pool. Anyways, the creature is more or less irrelevant. And if you're getting beaten hard, play Oona and start making a fae army.

Because when you can't storm out, midrange them out I guess.

marsthesoos says... #1

:based:

September 29, 2017 12:23 a.m.

ItsFoxay says... #2

hey there! i commented on one of your other Oona lists. Would you be able to go through some of the win cons and lines to get to them for someone who's not as "cultured" in cEDH storm decks? thanks! loving the list :)

October 26, 2017 10:03 p.m.

AlwaysSleepy says... #3

ItsFoxay

Sure, I can go through some of the lines.

So first things is we'll go over the win-cons:

  1. Isochron Scepter + Dramatic Reversal + Rocks
  2. Grim Monolith + Power Artifact

These are the ways the deck wins. You may infinite mana and then exile all libraries with Oona. Between the two, about 90% of games are won by using Scepter. You need to win post infinite mana, and Isochron makes hitting color requirements much easier. Another outlet in the deck is Staff of Domination, which is in the list solely as a pure colorless outlet, and a statistically significant amount of games will end with you first finding that card to draw your deck off of either a or and then winning by killing the table.

So now the question is how to you get there?

There are a few ways which the deck assembles its combo:

The first one is straight forward, and that's just playing it out like a fast combo deck. Sometimes you get the fast mana and a tutor or two, you go find the pieces, and then you win. This is what makes Oona have potentially blistering speeds, and easily can outrace or keep pace with most decks in the format with the correct draws, which happens decently often. However, it's by no means a majority of the time, and the deck isn't consistently that fast, but it's certainly nice when it does happen. Because of how many redundant pieces are in the deck and how cheap, mana-wise, the combo is, this type of win will pop up.

The second is when you can't just find the pieces. This is when you start using storm lines to find them. The first is getting to and casting Ad Nauseam. You will draw a bunch of cards, untap, then more or less assemble the combo and win. Based on how many tutors you find, you can build up mana for protection and then win, or if you only find a single tutor, something like Mind's Desire after a lot of spells will get you a chunk of your deck to play for free, and then you will generally get there.

Another way is going on a Necropotence line. A black mana source plus Dark Ritual leads to a fast Necropotence where you can then either play grindy by simply having a full hand at all times if the table calls for it, or you can pay 30 odd life and go all-in with a hand sculpt to win on untap. Depends on the game. I tend to go all-in much more than slow roll, but playing storm more will give you an idea of what you want to be doing when. Necropotence is obscenely strong though, and it's worth learning the lines to learn how to win off it post-sculpt effectively. Especially since it tends to come online earlier than Naus.

The third major line is using Notion Thief with a wheel from the table, either your own or an opponent's. This nets you 20+ cards, and essentially kills the entire table by ripping their hands apart. It's pretty awesome as a line, but it happens the least.

After these lines, I tend to look for smaller storm lines to see a bunch of cards or if I'm behind I'll for for a storm-count 8-10 Mind's Desire to try and pull myself back into the game. These do happen though, and sometimes you'll have to take less safe lines which can miss, since sadly our lovely Queen won't help us if we miss, but also sometimes you won't be in a position to wait any longer.

Goldfish the deck a bunch to see what cards work where. Go for Ad Nauseam lines, then Necropotence lines, and then try storming off without those cards. The last one though might miss, significantly more-so than the first two. Generally I go for storm lines if I have 1 tutor and gas, but multiple tutors tends to lead to the fast combo line. However, in games heavier on countermagic and stax, it might be worthwhile to go for a 1-card line (like Naus) plus protection rather than just find the combo parts.

Hope this helps.

October 27, 2017 5:57 p.m.

AlwaysSleepy says... #4

ItsFoxay

I seem to have made a mistake in the previous comment.

It's post infinite mana to win.

Sorry about that! Though I'm sure many readers and you picked up on that mistake. Still wanted it fixed though.

November 26, 2017 4:28 p.m.