Madam Sisay's Illustrious House of Fine Shrining
Commander / EDH*
SCORE: 7 | 783 VIEWS | IN 1 FOLDER
Ramp Adjustments? —Dec. 24, 2024
I'm wondering about adjusting some stuff, I'd like to put in more 1 mana dorks that tap for non-green, stuff like Delighted Halfling and Noble Hierarch/Ignoble Hierarch, both of which offer a way to buff Sisay in a pinch, that could matter early sometimes! I'm also thinking this deck would be a decent home for a Relic of Legends, this deck has at least some Legendary creatures, this turns them all into ramp. I'll have to run some numbers to see if it makes sense.
The stuff I'm looking at pulling include Kodama's Reach, Cultivate, Harrow, and Tempt with Discovery. I personally like all of these ramp effects, but this deck could really use some faster ramp in practice, it's really tedious to do nothing turns 1 and 2, then play a 3 mana ramp spell turn 3 and pass, that's embarrassing at a High Power table, so I'm thinking more (slightly worse) BoPs will help this deck operate with more efficiency. Obviously I may pull something else. I'm also curious if I want to fiddle with the mana base, we'll see, if I keep those group hug Basic ramp spells I need plenty of Basics.
Edit: I was looking through some stuff I ordered a bit ago and came across this puppy! I think I had thought about using it in Sisay, but I think I stuck with Tempt with Discovery because I wanted it for it's shared ramp component (and it finds The World Tree, which the deck cares about and is bad at finding), but technically this is probably a better ramp effect, and there is no good reason I can't just throw it on Sisay herself, meaning if I ramp turn 1, Sisay turn 2 and this turn 3 I can still WUBRG that turn, which seems impressive. Oh, and it comes with a 'hotplate' (Ward 2), I think I'm pretty sold on this card. I think the lightbulb was people pointing out that using a card like Tempt with Discovery (and planning to sometimes use the deck vs potentially less skilled opponents) is probably not the nicest thing; it's a card that punishes the whole pod if even one player makes a bad choice, very few decks are going to use the mana more efficiently so it's almost never a good idea to give me an extra land. This card is just ramp and protection, meaning it avoids the whole 'shooting fish in a barrel' bad feelings, and on the plus side it's the same MV so I can't even argue that the 4 MV is too high. I guess the whole thing boils down to whether or not I care about the 'spells only' clause? I mean this deck often has hard to cast stuff in hand, so I'm guessing this is probably still fine?
Edit: I'm thinking of Kinnan, Bonder Prodigy over Delighted Halfling? DH is probably a good card, but it's a relatively big investment for a dork that barely works with the Commander! I'm also thinking of adding more Green sources, we'll see what adjustments I end up making!
Huh, now I'm wondering, if I end up reworking this and pull Myriad Landscape I can probably also just pull Collective Voyage and New Frontiers; both are good cards that I would only see when I had almost no lands/mana and opponents were ahead, aka it played astoundingly badly, so if I end up pulling these for something I'm probably cool with it. I also might pull Hour of Promise, 5 mana is a lot of mana for a list that's trying to be quick. Good candidates to replace these include Lively Dirge and Kinnan. I also might leave Harrow in, but if I nerf my Basics package I need to go whole hog.