Butcher of Mardu
Standard
SCORE: 152 | 52 COMMENTS | 18987 VIEWS | IN 82 FOLDERS
Revise, Test, Revise —Oct. 19, 2014
Lots of play testing and invaluable feedback fromBeigeSand that is helping with a more consistent game play.
Femme_Fatale says... #2
Heh, nice description. How long did it take you to make that?
I don't have time for descriptions like those. I make too many decks and alter them far too often to bother with such a description like that. I also have uni, and work on the card database (though this I haven't been doing like I should, too much life).
Perhaps a little match is in order? I will let you know of how the results turn out some time within the week.
Edge and Scale, Bring Forth the Victory Playtest
Standard
SCORE: 110 | 18 COMMENTS | 11907 VIEWSOctober 16, 2014 5:52 p.m.
Blackblade says... #3
@Femme_Fatale thanks for the compliment on the description. It's fancy looking but the beauty of html is that it's easy and can be done rather quickly. I enjoy a colorful description and do a little at a time between tasks when I'm at work. I'm a bit on the opposite when it comes to deck construction, and happily stick with the handful I have and only tweak them from time to time once I get a pretty consistent play from them.
Yes of course play test away! You're deck is well constructed and aggressive so it is certainly a tough match up. I'd probably sideboard in End Hostilities x2, Perilous Vault x2, Utter End x2. Remove 3x Crackling Doom, 3x Gods willing
Sounds like fun. I'll run a play test as well.
October 16, 2014 8:05 p.m.
After 20-30 rounds of solid playtesting at a local group, the current iteration of the deck seems to be very inconsistent. Even after sideboarding, I found the aggro overrunning me, and the midrange either overrunning me or watching me cry as I topped deck my ornithopters. The few times I did win was because I managed to draw into enough scuttling doom engines to barely seize victory. The butcher's of the hordes usually sat around with nothing to sacrifice, and athreos was relevant very infrequently. All in all, I'd say the last round of changes probably weren't an improvement :(
October 16, 2014 11:26 p.m.
Blackblade says... #5
@BeigeSand, Sorry you had a rough night! I've had very different results with my local group, but I've always had steady luck. Frequently I would be sneaking damage through with the Doom engine, and then sacrificing it to either the Butcher or the Shrapnel blast for a little extra. My opponent would drop something a little beefy, and it would eat a crackling doom. Planeswalker, banished. It does still struggle a bit with aggro and enchantments / Gods, which is why a deck is always a work in progress; but that's what play testing is for. Surely after a night with hours of play the gears must have begun to spin. Any ideas for how you would change it to battle your group.
October 17, 2014 6:20 a.m.
Blackblade says... #6
It was recently suggested to me to sideboard Erase , which I think is a good fit.
October 17, 2014 6:23 a.m.
lowbatteries68 says... #7
How often does having Urborg, Tomb of Yawgmoth become relevant? You don't have double black, and realistically, you don't want to fix your opponents mana base. If you could, I would consider dropping it in place for Murderous Cut . It is great removal that can currently hit any creature. Plus, it makes Generator Servant and Scuttling Doom Engine have more relevancy because now you can hit them for six and then exile'em to kill their biggest guy. +1 from me
October 17, 2014 10:24 a.m.
@Blackblade
I don't know what kind of decks your meta is playing, but my group is Jeskai Burn/ Abzan Midrange, with one person playing Mardu-Mid. I ended up removing 2-3 Haruspex and all the Ornithopters for rabblemasters and herald of torments today, and I found myself doing much better, simply because I had more ways to get to the opponent. Ornithopter's are ornithopter's, I really don't feel they're worth the card slot, They were relevant very rarely.Haruspex are better in small amounts, topdecking one when all I had on the field was another haruspex wasn't fun. This deck reaaaaaally hates going 1-for-1. And the best example was the other mardu player crackling dooming my butcher's and banishing/suspending doom engine. While I did manage to hold off his butcher's, the rabblemaster's were just a constant threat I never seemed to have a suitable answer for. Even with 4 maindecked circle of flames and end hostilities, it always turned into how long I could hold off death.
The other midranges just dropped anafenza's, fleecemane lions, Bromaz, and Siege Rhino's, I just never found myself getting any damage in that wasn't forced through with doom engine or basically committing suicide.
Jeskai Burn: Mantis Rider, F*ck Mantis Rider
On a side note, It was never disappointing to draw a generator servant, it trades with 2-toughness creatures, and I always needed more mana for things.
Spring-leaf drum got used as shrapnel blast fodder more than anything else, I almost always either didn't have anything to cast (because I could play all my creatures), or couldn't use it because the only creatures I had were too large to cast to take advantage of it, Drumming your butcher is pretty sad (-_-).
Athreos never did anything, I just never had a decent set-up to take advantage of him with.
After making it slightly more aggressive, I found myself outpacing the Jeskai Burn at least (If i can hold off their early threats, butcher + fodder from rabblemaster + gods willing usually won me the game.)
I also made it more controlly, and put in some nyx-fleece rams, Sad Sorin and Elspeth. This method also worked, but still struggled against the slightly faster Abzan Mid.
October 17, 2014 5:19 p.m.
Blackblade says... #9
@BeigeSand, I was really wanting to build this thing without having to use the rabble master since it is in virtually every single mardu deck, but what it brings to the game play with the Butcher of the Horde
can't be ignored. I've run into similar situations where I was thinking man, a Goblin Rabblemaster
would be nice right now for a sac. As for Atheros, I guess it just depends on the mindset of the other player and their life situation. Most of the time they don't want to pay the life and i get it back, or I pretty much force them to take the damage because I'm sacrificing the ornithopter.
Now, if I do swap things out and go the Goblin Rabblemaster
route, which I am strongly debating, that will change a bunch of things like swapping Atheros for Purphoros for starters.
Thanks for taking the time to post an in depth play testing and your changes. You have me thinking of a restructure that can improve the consistency of the game play.
October 17, 2014 8:54 p.m.
Blackblade says... #10
Going to be making some changes, and the 3x Goblin Rabblemaster will be coming in for sure. What I'm having a bit of trouble deciding upon is a 4 drop. Also note that with the other changes I'll be making there will be room for 2x of something on the list below. With so many good options my brain hurts thinking about what to choose.
What to Choose?
- Purphoros, God of the Forge works well for free damage when the goblin tokens come in
- Ajani Steadfast vigilance, firststrike and lifelink to slap onto the Goblin Rabblemaster is nice
- Sorin, Solemn Visitor lifelink for all is appealing
- Iroas, God of Victory indestructible attackers that are tough to block, sounds good too
- Athreos, God of Passage having stuff come back to your hand is tempting
Any feedback is greatly appreciated
October 18, 2014 10:45 a.m.
Femme_Fatale says... #11
Iroas, God of Victory + Heliod, God of the Sun . Indestructible blockers with vigilance tied with Sorin, Solemn Visitor 's constant lifelink. Trust me, there is nothing more beastly than this. But I guess Ajani Steadfast works just as well when you will only be having one or two creatures on the board.
Don't play Athreos, God of Passage unless you just want a 5/4 indestructible creature for 3 mana. That is all he is worth anyways. You should not be playing Athreos, God of Passage for his RtH ability, because the moment you do, you will get screwed over by the fact that your opponent can choose the outcome of it.
October 18, 2014 11:16 a.m.
Ajani steadfast is much better when you're swinging in with one main creature (AKA: Butcher or Doom Engine or Rabblemaster)Sorin is better if you're swinging with a lot (Goblin Rabblemaster's Tokens, If it's the rabblemaster itself, first strike is infinitely more useful, as he won't die to Courser or other big blocker's)
Ajani Turn's Your Grim Haruspex's into Siege Rhino Killer's, and basically gives your butcher two of his abilities without a sacrifice. And if you do find yourself attacking with an army of 1/1's, his -2 adds a permanent boost to power and toughness. The only downside is that he cannot make creatures, meaning drawing him without one is unfortunate. I would personally start with Ajani, but if he ends up being a dead draw too often, Sorin is a viable alternative.
Femme's point about Athreos is very accurate, except the 5/4 indestructible will not consistently be a creature, especially if you're adding more red mana in.
Iroas and Purphoros are both useful for getting extra damage in. Iroas acts like psuedo indestructible for all your creatures, but one removal spell and your attack force can be neutered. Purphoros provides a great mana sink if you find yourself attacking, and adding a free shock to the opponent's face with all your creatures is useful.
If you don't want to go the way of Rabblemaster, their's also Brimaz and Master of the Feast as decent 3-drops.
October 18, 2014 1:58 p.m.
Blackblade says... #13
@Femme_Fatale, BeigeSand
When I saw the Iroas, God of Victory
in Fatale's deck I did a major face palm about how I overlooked this ability. You both make very valid and logical points in respect as to which planswalker or god would fit in, and I've narrowed it down between Iroas, and Ajani Steadfast
; with a slight inclination towards Steadfast.
October 18, 2014 5:15 p.m.
johnsongrantr says... #14
Pretty cool perspective on mardu, here's mine Mardu FTW
was thinking about maybe running the generators and the grims. Champion needs an engine build around him for sure, but felt the grims were too flimsy for competitive play though with the heavy removal metas flying around. The engine looks pretty scary too, definitely above curve and looks like a good fit in the 3 color wedges.
assassinite9 says... #1
i like many other commenters do not like the banners, i'd suggest Goblin Rabblemaster great synergy with Butcher of the Horde and Grim Haruspex
October 16, 2014 12:51 a.m.