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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
The War Games
Enchantment — Saga
(As this Saga enters the battlefield and after your draw step, put a lore counter on it and activate and/or enable the ability of tied to the required number of counters. Sacrifice it after you put the fourth lore counter on it.)
— Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. (Those creatures attack each combat if able and attack a player other than you if able.)
, — Put a +1/+1 counter on each Warrior creature.
— You may exile a nontoken creature you control. When you do, exile all Warriors.
skibulk on
Nemesis Mask + Infiltration Lens
5 days ago
In the past, I have avoided using Psychosis Crawler since it bypasses interaction. It might be okay in this case. Your opponents are unlikely to have 10 creatures when you assemble the combo, so it'll usually take you a couple of attacks to knock everyone out.
Some things to consider: Urza's Saga, Trinket Mage, Renowned Weaponsmith, Grand Architect, Ornithopter of Paradise, Trophy Mage, Glint-Nest Crane, Ingenious Smith, Loyal Inventor, Body of Knowledge, Illusory Ambusher, The War Games, Combat Calligrapher, Kozilek's Command
king-saproling on
Aurelia the multi attack of doom
1 year ago
The War Games seems like it'd be fun here