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anthonyissolikecool on Niv Mizzet Parun EDH (Paper)

24 minutes ago

Commander's Sphere - Lotus Petal Temple of Epiphant - Ancient Tomb Teferi's Ageless Insight - Gamble Thrill of Possibility - Solve the Equation Neurok Stealthsuit - Force of Will Peek - Force of Negation Curse of swine - Resculpt

yeaGO on Looking for ideas on Maybeboard …

1 hour ago

It isn't a hard one but i will follow up here when it is done

DopeyTheCat on Card creation challenge

1 hour ago

Lock the Doors and Burn the Building

Instant-Crime

When you cast this spell, you may pay . If you do, you may choose an additional mode. if you don't, you lose 5 life.

For each creature your opponents control, they may pay . Then you choose one of the following modes:

  • Destroy all creatures your opponents control whose cost was not paid. you gain 2 life for each creature destroyed.

  • Your opponents each lose 3 life for each creature whose cost was payed.

  • Destroy all lands controlled by the opponent who payed the costs of the most number of creatures.

  • Gain control of each creature whose cost was paid until end of turn. Untap them. They are goaded until end of turn.

Murrow on Deathtouch (an ode to simpler …

1 hour ago

Altoman that is a solid suggestion! Thanks!

clayperce on Ping-A-Ling

4 hours ago

Extremely cool deck; big +1 from me!

Looking at recent sets: Electric Seaweed, maybe?

Also, I'm not a fan of lands like Stormcarved Coast; they always seem to enter tapped for me at the most inconvenient times! Maybe a Training Center instead?

Cheers!

builderboy7 on Can I take the Initiative …

4 hours ago

My opponent has ventured into the Lost Mine of Phandelver and has entered into the Cave entrance. They then proceed to take the Initiative when they cast Aarakocra Sneak. What happens? Does my opponent exit the Lost Mine of Phandelver and venture into the Undercity? From my understanding, a player can only be in one dungeon at a time and would therefore leave their current dungeon to complete the Undercity.

Additionally, if my opponent gains the Initiative through while they are in a different dungeon (like if they gained they dealt combat damage to their opponent with the Initiative), would they exit that dungeon and be forced to enter the Undercity?

capwner on Mortal Kombat

5 hours ago

Ripples of Undeath would be sweet, mills you 3 every turn.

The Sibsig Ceremony could also work maybe, giving you a discount + additional value from all the evoking?

Rhadamanthus on Power Depot modular

11 hours ago

The reminder text on Power Depot's TappedOut page is written incorrectly. It should be written like the reminder text printed on Arcbound Mouser and say "put its +1/+1 counters" rather than "put the +1/+1 counter".

Rhadamanthus on Valkyrie's Call and Zur, Eternal …

11 hours ago

Your line of thinking hits on another rule that unfortunately can be interpreted two different ways for this situation by two different people and they both sound reasonable.

611.2c says, in part, "If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won't change. (Note that this works differently than a continuous effect from a static ability.)..."

Your reasoning says the returned card isn't in the set of affected objects because it's not a creature, so the effect won't apply if it becomes a creature later. My reasoning is that Valkyrie's Call specifically refers to that object as what's being affected, so the type changing effect exists but just doesn't do anything while it's not a creature.

Sweetie_Bunny updated Shadowborn apostles

12 hours ago

CEDH apostle

This deck is a combo deck that revolves around devotion to black and graveyard synergy.

THE COMBO Thrumming Stone allows you to flip your deck for 5 colorless and 1 black with a shadowborn.

doc_frank_18 on Desperaux

20 hours ago

Maybe take out quintessential-katana and put in Combat Research

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