Description

Updated: December 19, 2016



Previously called Breya's Thoptershop, Goddess of Etherium has evolved, now including a larger budget than before and taking much more advantage of what Breya, Etherium Shaper can do as a Commander. There are a lot of expensive Breya decks here at TappedOut, but if you're like me and don't want to spend $500-$1000+ for a Commander deck, but instead $200 then this deck is for you. Budget Commander with Breya using an artifact theme with infinite combos and recurring artifacts from the graveyard. The goal is to make this deck a viable budget option for players that want to play and win with Breya, but not break the bank. Trying to keep this deck's price at $200-$210 at TCGPlayer.


Note: Due to the budget this deck is constantly changing. TCGPlayer also has a big problem with buyouts of cards which increase card prices drastically which makes the price fluctuate over budget. Arcum Dagsson, Chromatic Lantern and Krark-Clan Ironworks's prices change every day.


This deck is midrange, combo and ramp. Ramp and midrange strategies are here to help to set up an infinite combo with Breya. It's four color with as the primary color, as secondary and and a tie for tertiary. Each color has an identity: blue is for draw, counterspells, and artifact tutors, white is for removal and Eldrazi Displacer, red is for graveyard recursion and black is for unconditional tutors. It uses a $56 manabase which includes Academy Ruins with four lands which come into play tapped. The primary way of winning is assembling an infinite combo with Breya. Other ways are reanimating monster artifact creatures or attacking with a large army of Thopters.


Note: For players that would rather stick with the original $100-$110 budget that was Breya's Thoptershop I've marked the expensive cards with an "A" in the decklist. Simply cut the cards with an "A" next to them for much lower cost options to reduce the price.


Breya's Thoptershop

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Viewers Budget Breya Decks

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Infinite Combos with Breya


Breya is the Commander General, she's also a vital combo piece from the Command Zone. There are several three card combinations which include Breya in play together that can either make infinite colorless mana, do infinite damage, gain infinite life, create infinite tokens or kill all my opponent's creatures. These combos create an infinite loop with a net gain of one Thopter or colorless mana or one mana of any color each cycle. The Thopters can then be sacrificed to both make colorless mana and to pay for Breya's ability costs. The only infinite combos being used are the ones using three cards which includes Breya. All other more complex combos are not included in this deck such as Thopter Foundry + Sword of the Meek + Ashnod's Altar they are just too hard to assemble given the budget resources I have access too.



The first combo is Ashnod's Altar + Nim Deathmantle + Breya, Etherium Shaper. This combo creates infinite Thopter tokens which can then be sacrificed with Altar and Breya to use Breya's abilities. Breya and the two Thopters she creates are creatures they can be sacrificed with Altar to make colorless mana. This mana can then be used to pay the with Deathmantle to bring back Breya. How this combo works it starts off with Breya and two Thopters. Sac Breya and one Thopter with Altar making colorless mana. With Deathmantle in play use the mana to return Breya to play creating two new Thopters. I can now repeat this process gaining one Thopter each time Breya is sacrificed and returned with Deathmantle.

Note: Krark-Clan Ironworks can replace Ashnod's Altar in this combo.



The second combo is using Eldrazi Displacer instead of Nim Deathmantle. It's Eldrazi Displacer + Ashnod's Altar + Breya, Etherium Shaper. This combo makes infinite colorless mana which can then be used to blink Breya with Displacer to make Thopters. These Thopters can then be sacrificed to use Breya's abilities. Sacrificing two Thopters with Altar makes use to blink Breya with Displacer creating two new Thopters leaving me with colorless mana. I can now repeat this process gaining each time two Thopters are sacrificed with Altar.

Note: Krark-Clan Ironworks can replace Ashnod's Altar in this combo.



The third combo is Grand Architect + Pili-Pala + Breya, Etherium Shaper they combine for infinite mana of any combination of colors and a single use of one of Breya's abilities each cycle. This combo does require a blue source, land or mana rock to first make Pili blue using Architect's ability to make artifact creatures blue. Once Pili is blue I can tap him to make using Architect's mana ability. I then use that mana to untap Pili making one mana of any color; continuously tapping and untapping Pili to make infinite mana of any combinations of colors which can be used to cast Breya from the Command Zone. Breya and one of the Thopters she creates can then be sacrificed to use one of her abilities. Breya can then be cast again from the Command Zone adding each time she is cast from there. This can be done infinitely as long as Pili keeps making one mana.



Grand Architect is not just a infinite combo piece with Breya, but he's also just a great creature with her because Breya and the two Thopters she creates are blue. They all can be tapped even the same turn they are played or created for colorless mana. This colorless mana can be used to cast other artifacts or use activated abilities of artifacts. Breya's activated ability costs which happens to be the same amount of colorless mana that one blue creature can make with Architect in play.

Architect is one of the best artifact ramp creatures with Breya because I can tap Breya + two blue Thopters + Architect to make . This eight colorless mana can then be used to play any number of large colorless artifacts way ahead of the curve. There are some interesting interactions, mini-combos that Architect and Breya make:

  1. Breya, Etherium Shaper + two blue Thopters + Grand Architect + Thopter Assembly
    I can tap Breya + two blue Thopters + Architect to make I then use and sac both Thopters using one of Breya abilities. With the left I can play Assembly and then on my next upkeep get five new Thopters and Assembly back into my hand to repeat.

  2. Breya, Etherium Shaper + two blue Thopters + Grand Architect + Spine of Ish Sah + one other mana
    I can tap Breya + two blue Thopters + Architect to make I then use to play Spine. Adding an additional one mana from any source and using it with the remaining I can sac Spine and one Thopter using one of Breya's abilities returning Spine to my hand to repeat next turn.

Other notable interactions with Architect are with Steel Hellkite, Shimmer Myr and Darksteel Forge. I can use any mana that Architect makes for Hellkite's activated abilities making an attack by him disastrous for any opponent. Shimmer gives artifacts flash being able to ramp artifacts into play at instant speed using mana from Architect is powerful. I prefer to cheat Darksteel Forge into play with graveyard artifact recursion, but tapping Breya, Etherium Shaper + two blue Thopters + Grand Architect + one other mana from any source makes to ramp Forge into play bypassing the graveyard entirely.


Explanation of Card Choices



The main win condition is to assemble a three card infinite combo that includes Breya tutoring for the other two combo pieces is very important. Unconditional tutors such as Demonic Tutor and Gamble are powerful because they can get nonartifact combo pieces such as Grand Architect and Eldrazi Displacer as well as any other card such as Arcum Dagsson and ways to protect the combo, Padeem, Consul of Innovation. Due to the budget I can't use as many of these great unconditional tutors that I would like to. Currently two are being used. These tutors take the place of the not as versatile artifact only tutors such as Reshape. Enlightened Tutor and Fabricate are artifact only tutor spells in this deck.



Arcum Dagsson, Tezzeret the Seeker and Kuldotha Forgemaster are more artifact only tutors; they can get any of the combo artifacts and instead of putting them into my hand they put them right into play. All three can be used more than once, even every turn to tutor; having a repeatable tutoring effect to get artifacts into play is very beneficial. Both Arcum and Forgemaster require me to sacrifice artifact(s) to tutor for other artifact(s) which is very good with Breya and Thopters; using them as sac fodder to tutor for other artifacts.

Breya is an artifact; she's a repeatable sac outlet from the Command Zone for both Forgemaster or Dagsson to put other artifacts into play. She is especially good with Dagsson because he only requires one artifact creature to be sacrificed to tutor. I can sac her get any artifact such as Krark-Clan Ironworks put it into play and cast her again next turn adding an additional to her casting cost each time she is cast from the Command Zone.



I'm also using other means of finding important artifacts. Trinket Mage has many targets including Skullclamp which is an excellent draw engine with 1/1 Thopters, Sol Ring, artifact lands such as Seat of the Synod and catch-all artifacts that can interact with my opponent(s), Dispeller's Capsule and Nihil Spellbomb. Treasure Mage can tutor for Sharuum the Hegemon, Spine of Ish Sah, Darksteel Forge, the Thopter producing cards Sharding Sphinx and Thopter Assembly as well as many other artifacts. Both are creatures they can be blinked by Eldrazi Displacer for additional value.



Thirst for Knowledge, Faithless Looting, Cathartic Reunion and Careful Study do two important things for this deck at the same time, draw cards and put artifacts into the graveyard. Wheels such as Windfall can be another excellent draw spell while at the same time putting artifacts into the graveyard. An early turn Windfall can give me a huge advantage in a game. I wish this deck could use other wheels such as Wheel of Fortune, but it's too expensive. Other draw spells that can also dig for more specific cards are Fact or Fiction, Impulse and Lim-Dul's Vault each gives me at instant speed some selection of the cards.

Lim-Dul's digs five cards deep into my library any number of times after the first for the cost of one life. The five card combination I choose can then be arranged anyway I choose on the top of my library. It can find any number of five card combinations which is helpful to find not only artifact combo pieces, but nonartifact support cards like Swan Song or a removal spell such as Anguished Unmaking as well as sculpt my draws for the next five turns.



A secondary theme is recurring artifacts from the graveyard and putting them directly into play. Sharuum the Hegemon is the best at doing this because she can get any artifact from the graveyard this includes dead combo pieces such as Ashnod's Altar as well as artifacts that have been discarded such as Spine of Ish Sah, Darksteel Forge or Phyrexian Metamorph. Strengthening this recurring theme are other cards which require me to sac another artifact I control to put an artifact from the graveyard back into play. Daretti, Scrap Savant, Trash for Treasure and Goblin Welder are all good with Breya and Thopters; being able to sac her or a Thopter to put any artifact in the graveyard directly into play.

Getting back nonartifact creatures from the graveyard such as combo pieces, Grand Architect or Eldrazi Displacer is also important. Phyrexian Reclamation can be a repeatable effect to continually get back dead creatures putting them into my hand.



Mass artifact recurring spells, Open the Vaults and Scrap Mastery are another part of this theme. Both are versatile being able to bring back a large amount of artifacts at once or a small amount. Both are great with Breya because before casting either of them I can sac all artifacts to use her abilities and then get them all back.



Thopter Assembly and Sharding Sphinx both add a theme of Thopters because other than Breya they're the best producers of Thopters. Assembly is very good with Breya because I can use Breya to sac Thopters to use her abilities which can clear the battlefield of Thopters allowing Assembly to make five more and be returned to my hand to repeat. Sphinx has the ability to double my Thopter army because when any artifact creature including herself deals combat damage to a player I can create a Thopter for each creature that dealt damage. Sphinx herself doesn't have to do damage to get this trigger any artifact creature that deals damage to a player can which is absurd. Sphinx gives me real incentive to want to attack with Thopters. Sphinx, Thopters and Bident of Thassa make quite the trio; doubling my army each turn while at the same time drawing a lot of cards.



Thopter Spy Network and Bident of Thassa give me even more incentive to attack with Thopters because both let me draw cards when my creatures do damage to a player. Network also makes a Thopter each turn as long as I have an artifact in play which is great as a constant way to make an artifact each turn. Bident can create huge card advantage because every Thopter that does damage to my opponent afterwards I get to draw a card for each one, potentially drawing 5-6+ cards. Unlike Network that only lets me draw one card after any number of Thopters do damage to a player.



Four color is the base color combination of this deck. Mana rocks help with these color requirements: Signets such as Izzet Signet, others that can make mana of any color such as Chromatic Lantern and colorless mana such as Sol Ring. They're also all artifacts which is perfect with Breya; when they're no longer needed to make mana they can be sacrificed to use her abilities. This deck is using 11 mana rocks they not only fix colors of mana, but are also excellent at ramping into higher mana cost cards ahead of the curve. Ramp is important because Breya is a very mana hungry Commander because are needed each time I want to use her ability. Breya is also sacrificed a lot to use her own ability, but also to use other cards that require an artifact be sacrificed. Each time she's cast from the Command Zone an additional must be paid which can add up quick without having ramp. Mana rocks also allow me to keep a lower land count than most Commander decks, 32-33x lands is all I need because of them.

Lantern is by far the most important mana rock in this deck because of it's ability to both completely fix mana by letting me use any land for any color as well as being able to tap it to make any color of mana. If I could have any card in my opening hand it would be Lantern, even over Sol Ring, it's that good.

Grand Architect is not a mana rock, but he can be tapped as well as any other blue creature to make colorless mana which is excellent to use Breya's abilities, pay additional Commander casting costs and ramp into any large artifacts such as Spine of Ish Sah.



Protecting artifacts thus protecting the infinite combos are important. This deck is using three different ways to protect artifacts. Darksteel Forge makes all artifacts I control indestructible. Padeem, Consul of Innovation gives them hexproof and Shimmer Myr gives them flash letting me cast them at instant speed at any point of a game which is amazing with Breya.



Spells that exile artifacts such as Merciless Eviction are scary. Counterspells are my way of protecting the infinite combos and artifacts from exile spells. Swan Song is the best at doing this because it can hard counter any instant or sorcery spell for only . Negate can also do this as well as hard counter Planeswalkers. The original Counterspell is in this deck because it's a hard counter to any spell. Breya's ability and Krark-Clan Ironworks can be used to sac artifacts in response to prevent exile, but sometimes I just need a hard counter to prevent this.


Suggestions

Updates

I've decided to double the budget of this deck. Instead of having a max budget of $110 it's now $210. The $100 budget is just not good enough for all the cards I want to include to use combo with Breya. Arcum Dagsson is the main culprit for this change. He has jumped/doubled in price. He's too vital to this deck to cut. He can't fit into the $100 budget without cutting some decent lands such as Mana Confluence and City of Brass and I don't want to do that.

I'll be making updates to the decklist and the description over the next couple of days. Eight cards are being cut and replaced with the $100 upgrade. To easily distinguish the cards included in the $100 upgrade I'm marking them with an "A" in the decklist. The "A" usually means a card is altered, but in this case the card isn't altered it's an expensive upgrade. This way anyone wanting to use the less expensive $100 version can by just cutting the cards with an "A" next to them.

Here's a list of cards that I'm including in the $100 increase of the budget:

  1. Arcum Dagsson
  2. Master Transmuter
  3. Demonic Tutor
  4. Darksteel Forge
  5. Mycosynth Lattice
  6. Memnarch
  7. Tezzeret the Seeker
  8. Azorius Signet


These are the cards I'm cutting to fit in these upgrades:

  1. Panharmonicon
  2. Stubborn Denial
  3. Whirler Rogue
  4. Steel Hellkite
  5. Talisman of Dominance
  6. Perplex
  7. Executioner's Capsule
  8. Cranial Plating


These new card additions add a lot to this deck especially Mycosynth Lattice. Lattice adds a whole new dimension of strategy using Breya. All the new additions have synergy with Lattice including Memnarch who combos with it to steal my opponent's permanents. Darksteel Forge is particularly good with Lattice because all my permanents become indestructible. Master Transmuter is an artifact creature and a way to cheat all these high casting cost artifacts into play such as Lattice. Thopters as well as artifact lands such as Seat of the Synod are excellent with Transmuter. Tap Seat for for Transmuter, return Seat to my hand and put another artifact right into play. Repeat next turn by playing Seat again, tapping it for blue and returning it to my hand.


Comments View Archive

Flagellum says... #1

Btw, I made a $100 budget (W/o basics) thopter tribal deck. No infinite combos so it's a more casual deck but it will fulfill anyone's cravings for whirly gizmos :) Figured I'd post it here seeing as this deck morphed from those humble beginnings lol.

Breya's ROFLcopter Factory

December 12, 2016 11:44 a.m.

multimedia says... #2

Stefouch, thanks so much and thanks for the upvote! Do you have a budget Breya deck?

Flagellum, very nice. Haha, I like the name whirly gizmos you should change your deck to that. If you would like I'll put a link to your Thopter tribal deck in the description. I'll make a new section called Viewers Budget Breya Decks.

December 12, 2016 6:39 p.m.

Flagellum says... #3

Alright, Breya's Whirly Gizmos it is! That would be swell if you did make a link to it :) Still debating running both versions lol. Either that or starting a Rakdos, Lord of Riots party deck... Decisions

December 12, 2016 7:11 p.m.

Stefouch says... #4

@multimedia: Unfortunately I have no budget list. I only have this one: Breya Engine: Angry Esper Queen. This is a Sharuum reconversion, and your primer helped me alot, even if it was written on a budget focus.

I wouldn't play Insidious Dreams, too much risky for my own taste. And doesn't put the tutored cards into hand, only on top.

December 13, 2016 5:16 a.m.

multimedia says... #5

Stefouch, Wow your Breya deck is impressive, $7200+ for a Commander deck, woah! It's one of the most expensive Commander decks I've ever seen. How long have you been collecting/assembling your Sharuum deck? Are all foil versions of cards really worth the extreme extra price?

Insidious Dreams can be risky your right about that, but I need another unconditional tutor for this deck. What could take it's place of the same price and utility? Diabolic Tutor is an option, but I very much dislike the card. Your thoughts?

You're right about Dreams and it's drawback not putting the cards I tutor for in my hand, but it's instant much like Vampiric Tutor the card I choose to put on top I will draw for my next turn. I'm also playing quite of few cheap draw spells which can help to draw the cards I put on top from Dreams. These are not ideal, but I need to improvise some due the the budget.

December 16, 2016 5:31 a.m.

Stefouch says... #6

@multimedia:
For a replacement to Insidious Dreams, if you need another unconditional tutor, I would suggest you to try Lim-Dl's Vault. It's instant speed and cheap (mana et $-wise). I see a lot of competitive combo EDHs playing this little gem.
Other ideas are Reshape and Enlightened Tutor.

About my "expensive" deck, I started to acquire the foils cards about 3 or 4 years ago. I play Magic since 1998 and thus already owned some $$ cards like Lion's Eye Diamond or Mox Diamond. I got the expensive cards like Timetwister, Mishra's workshop and Bazaar when they valued two times less. Now they worth together one-third of the deck's value. I live also in Europe, meaning prices are much cheaper because we use references from a website that put sellers and buyers from all Europe together in competition (professional and not) instead of two private companies like TCG and Starcity, well known for their max-profit businesses.

Buying foils is only a matter of personal preference. For me, it is like a collection fever. I love old brown artifacts, so I created an EDH (Sharuum at first, then Breya) to play them. Then I stopped Modern and Legacy competitive events, I sold some cards and found myself with a bunch of money, and decided to "pimp" my EDH deck.

December 16, 2016 6:27 a.m.

multimedia says... #7

Stefouch, I also started playing Magic as a kid when Revised was out just missing Unlimited. I stopped playing after Ice Age for many years for school/work only returning to the game about two years ago. Since returning I only buy singles. I live in the US I have to deal with the high prices of Magic cards which is one reason I preach budget and build budget Magic decks. My overall collection is however not budget it consists of mostly Revised, Legends, The Dark, 4th Edition, Ice Age and some Unlimited cards.

I've mostly played Standard, Elves causally since returning to the game, but fell in love with Commander about six months ago and since it's all I really play. I find it the most fun of the Magic formats and it's great if I want to I can use old cards from my collection in decks.


Changes made today are added Phyrexian Metamorph(000) and Lim-Dul's Vault(ALL) cutting Magister Sphinx, Insidious Dreams and Glacial Fortress.

Metamorph replaces Sphinx, Island replaces Fortress and Vault replaces Dreams, thanks Stefouch for the suggestion.

December 17, 2016 7:03 p.m.

multimedia says... #9

Changes made recently are added Enlightened Tutor, Solemn Simulacrum, Baleful Strix and Nevinyrral's Disk.

The cutting of Diabolic Intent freed up enough price to include both Enlightened and Solemn. I don't like cutting an unconditional tutor, but for the cost of two other excellent cards it's worth it. Solemn replaces Everflowing Chalice. Strix replaces Glint-Nest Crane. I hate to cut Crane, but I'm finding Strix to be much better overall with Breya because it's essentially a creature removal spell that is also an artifact that can-trips. Strix has much more utility because it's an artifact, an example being it's interaction with Academy Ruins. Crane's really a one shot deal unless I also have Eldrazi Displacer in play.

The artifact creature support package of: Ethersworn Canonist, Etherium Sculptor, Shimmer Myr, Baleful Strix, Solemn Simulacrum and Phyrexian Metamorph has been very good. All these creatures have great interaction with Breya and the rest of the deck's artifact strategies.

Disk replaces Scourglass for now. Scourglass is going through a buyout at TCGPlayer. It was $2 last week and is now pushing $7 and increasing. Disk is less than $1.

December 20, 2016 4:07 p.m.

Kaleidescope says... #10

You might also check out cards that have "Transmute" like Muddle the Mixture or Perplex. They can serve a dual purpose as counters or tutoring for 2 or 3 cmc cards respectively for a cost of 3. Muddle can grab Nim or Pili and Perplex can get Grand Architect or Ashnod's Altar. The transmute cost is a little high and they're sorcery speed but they're cheap and decently flexible.

January 13, 2017 7:55 p.m.

Flagellum says... #11

AER will be introducing Trophy Mage which for me will be tested. Fetches up Ashnod's Altar, Chromatic Lantern, Sculpting Steel, and Shimmer Myr. Kind of limited (I don't run all the cards mentioned) but it does leave a body and fetches a main combo piece.

Also Spire of Industry will be a thing :p

January 13, 2017 11:58 p.m.

Loved your primer! Thank you for posting.

January 23, 2017 2:57 a.m.

Vinman says... #13

Would love your thoughts on my Breya deck. 2001: A Space Odyssey

January 23, 2017 12:13 p.m.

multimedia says... #14

Kaleidescope, good suggestions. In fact back when this deck was called Breya's Thoptershop with only a $100 budget I did use the transmute cards: Muddle the Mixture and Perplex as budget tutors. I've cut them since I increased the budget for more powerful unconditional tutors like Gamble and Demonic Tutor. There's not really room for them in this current version.

Hey Flagellum, Trophy Mage does seems good. There are a lot of cards that could fit into this deck from Aether Revolt. Unfortunately, I haven't updated or played this deck for about a month now since I'm taking a break and focusing on Standard for now. Standard is once again fun.

Dangerwillrobinson79, thanks a lot.

Vinman, great deck name! I'll take a look.

January 24, 2017 11:29 p.m.

Amyas says... #15

Another great deck upload, I still need to get around to up loading my elves deck lol.

February 15, 2017 11:18 a.m.

FlippyCat says... #16

I love your deck, multimedia. I was getting a $250 commander deck with Breya, Etherium Shaper, and your deck seems amazing! I do have a suggestion, though.

This is a combo that can also be (partially) easily to assemble:

Salvaging Station + Flayer Husk + Blasting Station + Any artifact sacrifice outlet.

Basically what you do is sacrifice Flayer Husk germ token to Blasting Station, putting the "do one damage trigger" on the stack. When the germ goes to the graveyard (since it does go there, and then gets removed from the game), it triggers Salvaging Station, putting the "I want to untap" trigger on the stack. While that is on the stack, sacrifice Flayer Husk to some artifact sacrifice outlet. Let that ability resolve (note that Salvaging Station's trigger is still on the stack), putting Flayer Husk into the graveyard. Then, tap Salvaging Station to recur Flayer Husk. Then, let Salvaging Station untap, and then let Blasting Station untap. Then, you can repeat this process over and over again until all your opponents are dead.

Having this combo can easily increase your chance of winning, even though you might not be totally able to assemble the combo.

To see it in action, go here: . Fast forward to about 40:25.

Also, what about Metalworker? Even though it is sitting at $24, it is one of the best ramp cards for artifact decks, and it deserves a spot in your deck.

March 5, 2017 9:49 a.m.

GS10 says... #17

I really like your list and your description is definitely a big aid for me as well.

I am currently tunning my own Breya list, which you can see below, and all insights are beyond valuable for me to be able to filter through which cards are needed and which can be upgraded.


Thop Thop Thump [Breya, Etherium Shaper EDH]

Commander / EDH GS10

SCORE: 7 | 8 COMMENTS | 836 VIEWS | IN 3 FOLDERS


In your deck a card like Muddle the Mixture could definitely do a lot of work. More than a counterspell, it is an additional way to get something like Nim Deathmantle, Ethersworn Canonist, even Demonic Tutor to get anything else you might want or the next card I'm about to suggest.

Cyclonic Rift is currently at its lowest in a while, and it is a staple in pretty much any blue EDH deck. I strongly recommend its inclusion, and the best time to get a copy is soon really.

Well deserved upvote anyway!

April 11, 2017 12:26 p.m.

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