This is my Saffi Eriksdotter deck which I have been working on for a few years now. The deck itself is a graveyard combo deck which is highly synergistic. Check out he primer below for more detail.

The Primer

Saffi Eriksdotter is an interesting choice for a commander. While there are a lot of decks that run her in the 99, it's not so common to see her heading up the deck. Instead, you will see a lot of Karador, Ghost Chieftain recursion decks or Captain Sisay decks or even Derevi, Empyrial Tactician decks who use her as part of a combo. And up until the release of Paradox Engine for Captain Sisay, combo in Selesnya wasn't really a thing. Except for Saffi of course.

But Saffi Eriksdotter as a commander leads a really fun deck. Unlike Karador decks (the go to recursion commander) Saffi decks have a lot more flexibility in the card slots as you're not trying to juggle a third colour/as many staple cards. In turn it means that Saffi can easily be tailored to a particular player without having to compromise the competitiveness of the deck. As well as that, Saffi will typically lead a very synergistic deck, meaning that there are a lot of different lines to victory and a lot of interactions which keep the game interesting.

Pros and Cons

Like all commanders, there are pros and cons to playing them. It is worth noting that Saffi is best suited to a combo build (talked about more in detail later) so if that's your thing then awesome, but if you're not a fan of combo this might not be the deck for you.

Pros of playing Saffi Eriksdotter as you commander:

  • Cheap to cast

  • Highly synergistic

  • Potential to be explosively quick

Cons of playing Saffi Eriksdotter as your commander:

  • White/Green is not known for card draw/tutoring anything non-creature

  • Dependency on graveyard for comboing

Saffi Eriksdotter is the kind of commander that lends herself to a few different builds. There are four main builds: Value Engine, Stax, Combotastic and Clean Combo.

Value Engine Saffi decks typically shy away from combo and try to use Saffi's ability to get lots of value from ETB creatures. Tyipcally these decks will try to win through out-valuing an opponent and through beatdown and will typically feature Avenger of Zendikar and Craterhoof Behemoth, as well as cards like Champion of Lambholt and other large beaters. While good in a casual setting, this build is too slow and too easy to see coming.

Stax Saffi builds try to slow the game down to your speed. White/Green isn't known for it's card draw or artifact tutoring, so the objective of this build is to slow the faster decks down to give you a better chance of winning. While strong, I am not a personal fan of this build of Saffi as you have to devote a lot of card slots to making stax work properly and even then it can be a case of too little, too late.

Combotastic builds cram in a lot of different recursion combos as well as a lot of different sacrifice outlets in the hope to draw into a combination quickly. While this is not fundamentally an issue, there are a lot of different pieces which only work with certain cards and take up a lot of card slots in the deck. In these builds you will typically see cards like Melira, Sylvok Outcast, Kitchen Finks and Woodfall Primus as well as sacrifice outlets like Spawning Pit, Fanatical Devotion and Martyr's Cause. The issue with these builds is that you use up a lot of card slots and can ultimately end up drawing either a nonbo (such as Saffi Eriksdotter + Karmic Guide + Martyr's Cause) or different parts of combos that down work together (such as Saffi Eriksdotter + Melira, Sylvok Outcast + Blasting Station).

Instead, this build opts to be a clean combo build. Here, there is still a core number of combo pieces however only the most powerful recursion engines and sacrifice outlets have been kept. A lot of the free card slots have then been consumed with the best card advantage that White/Green has to offer. What this menas is that the deck has a constat stream of cards coming in, allowing us to hit our combo pieces more quickly. It also means that it is easier to dig for ramp or removal as quite a large portion of the deck is devoted to card draw. While this build can be a bit more fragile, I have found ot to be the best mix of cards to provide an optimum result.

This deck wins by using two cards (ususally two creatures) to form a recusion engine with a sacrifice outlet to provide the win condition. The main recursion engines are:

These recursion loops are then paired with any of the win conditions in the deck.

Primary Win Condition

The main win condition for the deck is Blasting Station. By pairing it with any recursion loop, we are able to deal "infinite" damage to each opponent, as well as any creature which would be prohibiting us from winning. While Blasting Station requires you to tap it to sacrifice a cerature, any of the recursion loops will untap it in the process of running the engine.

Secondary Win Condition

As a backup win condition for the deck, we run Altar of Dementia which can be used in place of Blasting Station to mill each opponent, making them lose on their next card draw. To counteract reshuffle effects, as well as opponents getting a chance to untap their permanents, either Mikokoro, Center of the Sea or Selvala, Explorer Returned can be used to force each player to draw, making each opponent deck out on the spot.

Backup Win Conditions

While a lot more convoluted than either using Blasting Station or Altar of Dementia, the deck runs two backup combos in case we lose access to both our primary win conditions. The first is:

A recursion engine + either Phyrexian Altar or Ashnod's Altar into Titania, Protector of Argoth, Nim Deathmantle, Strip Mine, Mikokoro, Center of the Sea and Green Sun's Zenith

Seems pretty convoluted, right? you are correct. The way the combo works is:

  1. Use your recursion engine with either mana altar to produce "infinite" mana

  2. Tap Mikokoro, Center of the Sea so each player draws a card

  3. Use Strip Mine to destroy your own Mikokoro

  4. Sacrifice Titania to the mana altar and bring her back with Nim Deathmantle (and your infinite mana) twice, returning both Mikokoro and Mine to play

  5. Cast Green Sun's Zenith, failing to find (you can do this even with creatures in your deck) which will still shuffle Green Sun's back into your deck

  6. Repeat Steps 2 through 5 until you have won

Becuase in each loop you are reshuffling Green Sun's Zenith into your deck, you will eventually just have it in your deck which you keep redrawing. Your opponents on hte other hand will run out of cards and eventually draw themselves out. While complicated, this is a good backup combo as almost all of the pieces have redundant cards. For example, Titania can be replaced with Renegaade Rallier or Sun Titan, Strip Mine can be replaced with Tectonic Edge, even Nim Deathmantle can be replaced with Saffi Eriksdotter + Karmic Guide + Reveillark.

Alright, now onto backup combo number two:

Titania, Protector of Argoth, Nim Deathmantle, Starved Rusalka, Gaea's Cradle and Strip Mine

THe way this combo works is:

  1. Tap Gaea's Cradle, producing at least 10 mana

  2. Use Strip Mine to destroy Cradle

  3. Sacrifice Titania, Protector of Argoth to Starved Rusalka and bring her back with Nim Deathmantle twice, returning both Cradle and Mine to play

  4. Repeat Steps 1 though 3 until you have infinite 5/3 elemental tokens

This combo is a lot trickier to start as you need a lot of mana to get going. However each cycle, you will generate two tokens. So with Gaea's Cradle tappling for 8 mana, you can offset the deficit by sinking 2 mana from outside the loop. Note that this is triangluar growth though, so for a 6 mana scenario from Cradle you will need to provide 2+4=6 mana.

So a win condition is nice and all, but how do we get there? As mentioned earlier, this deck has a large portion of it devoted to card advantage. On top of one shot effects, the deck is able to form card draw engines which generate a lot of advantage. While I'm not going to list every engine here, some of the more powerful ones are:

(Under Construction)

So now that we know how the deck as a whole works, let's talk about each individual cards. Each card can be broken up into at least on of the following:

  • Win Condition: Cards that are directly involved in winning the game

  • Card Advantage: Cards that help dig or tutor for other cards

  • Ramp: Cards which help increase the mana output of the deck

  • Removal: Cards which help get rid of proble cards our opponents run

  • Sacrifice Outlet: Cards which let us sacrifice permanents (in this cas creatures)

  • Recursion: Cards which bring back other cards

  • Utility: Cards which serve niche roles/that don't fit into the other categories

Of these, the four big ones which should be common to any commander deck are Win Condition, Card Advantage, Ramp and Removal. If a deck is alcking any one of htese, it will always suffer when compared to a deck that has all of these elements.

Keeping that in mind, let's look at each individual card:


(Under Construction)

There are a lot of choices when it comes to build a Saffi Eriksdotter deck. These however are some of the cards that have not made it into the deck and why:


As well as this list, I maintain a more cEDH focused lists:

Just Stay Dead: cEDH Edition

Commander / EDH* enpc


The list is even more streamlined in digging for combo and while it trades out a piece of synergy, it it slightly faster on the whole. This list list (the one you're on right now) however is a more well rounded, less meta dependent list.

Thanks for checking out the list. As always, comments, criticism and feedback are important! Let me know what you think. If you have any questions, feel free to ask.

And remember, if you like the deck then show your support with an upvote!

Comments View Archive

Casey4321 says... #1

So you said you were interested in removal. I don't specifically see any glaring omissions but I'll offer up. Song of the Dryads which can staple down a problematic commander.

March 13, 2017 11:38 p.m.

enpc says... #2

I've looked at Song of the Dryads on and off in the past. It's a fairly solid removal card in green.

At the moment, I'm considering swapping out Archon of Justice. While Archon is awesome, at 5 mana I'm really starting to notice the cost.

The other cards I've been considering are Angelic Purge, Mercy Killing and even Oust. That being said, I would much prefer having removal on a body.

March 14, 2017 9:14 a.m.

Casey4321 says... #3

There's Mogara of Corondor but he only does it once. Maybe you can manipulate the stack somehow?

March 14, 2017 10:04 a.m.

enpc says... #4

Mangara of Corondor's ability exiles itself as part of the resolution, not the cost. So you can sac it in response to the ability resolving.

My biggest issue with Mangara has been that he doesn't do anything the turn he comes down. I used to run him but cut him for that very reason. Too much setup involved.

March 14, 2017 10:31 a.m.

Casey4321 says... #5

Ah yeah that makes sense. It's hard in GW to find such an effect. That's more the Orzhov wheelhouse.

March 14, 2017 10:48 a.m.

Lilbrudder says... #6

Wholly comment reset batman. So I assume that since you are a creature based combo list your best card draw would involve a way to get all your combo pieces to hand cheaply. For that it does not get much better than Weird Harvest. I also love Caustic Caterpillar which has tons of synergy with Renegade Rallier. What do you think of Aven Mindcensor. It is a great form of control which coincidentally makes wierd harvest somewhat one sided

March 14, 2017 10:09 p.m.

Daedalus19876 says... #7

The deck looks really good. I only have a few suggestions to make, and a few are nit-picks:

1) Since your combos frequently require 3 pieces, some of which are creatures, Congregation at Dawn can give you a lot of advantage. Here, I feel like it's usually better than Worldly Tutor (though of course I'd play both).

2) With all of the ETB cards (reused with Saffi) have you considered Panharmonicon?

3) Starved Rusalka and Mortarpod seem bad without some way to generate infinite mana. Why are they in this deck? Sorry of I'm missing a combo.

4) I'd give my strong recommendation of Song of the Dryads. It locks down many commander-reliant decks surprisingly hard.

5) Of your maybe board, they all seem like good suggestions when you get the chance to acquire them.

And finally, the comments need to be cleared on this page, lol.

Happy deckbuilding! Hope this was helpful :)

March 15, 2017 2:33 a.m.

enpc says... #8

Hey guys, sorry for the delayed reply - I've had two super busy weeks at work but that's all over now (it's never over...)

Lilbrudder: Weird Harvest seems... interesting. I do like how cheap and scalable it is, however I can see the downside biting me quite badly in the form of an opponent's Hushwing Gryff or similar. The other thing is that I usually only need to tutor one creature to win (as I usually will have Saffi ready) and so I want my tutoring to be as cheap as possible if I have to do it combo turn, as deploying combos is quite expensive. That's why I've been considering cards like Fauna Shaman which tutor much more cheaply. And if I'm playing it outside of combo turn, I would much rather not feed my opponents creatures.

Caustic Caterpillar is cool and I have been considering it for a while on and off. My only reservation is that while it's cheaper to play than Qasali Pridemage, it costs more to activate. That being said, it's an awesome Yisan 1 drop. I'll add it to the maybeboard. What would you cut for it?

Aven Mindcensor is solid. I've ummed and ahhed about running it in the past but it might be a good replacement for Archon of Justice. I'll maybeboard it too.

Daedalus19876: Congregation at Dawn is interesting. I've seen in in the past and it's good however the mana cost is so saturated T_T. I don't think I would run it over Worldly Tutor but I would consider running it in addition to. Maybeboarded.

Panharmonicon is funny in more casual and more creature heavy decks, however here it feels win more.

Starved Rusalka is actually pretty solid. It's one of the best creature based sac outlets in white/green (there aren't that many to begin with and most of them are rubbish). It's not primarily in the deck as a combo piece, but more to generate value with my commander if needs be. That being said, there is a goofy infinite combo with Titania, Protector of Argoth, Nim Deathmantle, Strip Mine and Gaea's Cradle.

Mortarpod is in there as an additional sac outlet which can be tutored by Stoneforge Mystic which can be in turn tutored via the creature tutors. It also provides a win condition given infinite mana. That being said, you're right in that it's not the strongest card in the deck. It'll most likely get subbed out with cards from the maybeboard.

Cheers for the responses, it's given me a few new ideas as well as helped lock in stuff I was on the fence about.

March 18, 2017 1:08 a.m.

joriiiii12345 says... #9

Why don't you run Loyal Retainers? That's an infinite combo with Saffi too, right?Although you can't combine it with blasting station, it is a 2-card (one being your commander) combo that results in infinite ETB/dies triggers

March 30, 2017 7:55 a.m.

joriiiii12345 says... #10

Ooh sorry, I just realised you don't use ANY cards that abuse etb/dies, only "on sacrifice", nothing like altar of the brood or the like. I guess I expected your combodeck to look more like my marchesa, but there are hardly any River Kelpies or Grave Pact effects in GW, and you run 0 of them :')

March 30, 2017 8:01 a.m.

enpc says... #11

joriiiii12345: Yeah, it's a bit of a bummer it doesn't work with either of the two win conditions. I think though even if I did run a few etb trigger cards (like Altar of the Brood) my concern would be that Retainers is a bit too narrow scope.

I did used to run a few persist combos in the deck, however I did ultimately cut them in favour of recursion only combo. While the added effects were ok, none of the big three (Woodfall Primus, Kitchen Finks and Twilight Shepherd) either did either did enough (Primus/finks) or were cheap enough (Shepherd) to warrant staying in the deck. especially when the combo ran no redundancy and didn't integrate with the primary combo package of the deck.

I'm not really a big fan of "addon" combos in the deck. Part of the reason I don't run Altar of the Brood. While it's nice, you already need a sac combo up and running and at that point, You should be a position where you're winning the game and don't need it. I would much rather a tutor or raw card advantage to help me dig for my combo. And as you said, there are barely any of those effects in GW and they're not worth running.

March 30, 2017 9:13 a.m.

Lilbrudder says... #12

I would definitely cut a land for caustic catipillar

March 30, 2017 10:21 a.m.

enpc says... #13

Lilbrudder: I don't think I want to cut lands, at least for non ramp pieces. I have the last two fetches on the way and then after that I'm going to look at getting Mana Crypt, Mox Diamond and potentially Mana Vault. I would potentially go down to 35 lands but anything below that feels a bit low.

I've been contemplating swapping out Qasali Pridemage for it but I'm unsure. I mean adding it would be nice but so you think it's worth running that much artifact/enchantment hate?

April 4, 2017 8:50 a.m.

EDHTest says... #14

Any reason why you don't run Boonweaver Giant and Pattern of Rebirth combo?

April 7, 2017 12:31 a.m.

enpc says... #15

EDHTest: I don't think it adds enough to the deck to warrant running it.

The biggest issue with the deck is getting a sac outlet. Because I'm in white/green, my options are quite limited. I have 5 main ones: Blasting Station, Altar of Dementia, Greater Good, Phyrexian Altar and Ashnod's Altar. Of these, Blasting Station and Altar of Dementia are win conditions - I only need a recursion loop with these and it's game and Greater Good draws me into the rest of my deck already with a recursion loop. This only leaves the two mana altars. And since I run enough raw card advantage, it makes up for these two cases.

On the side of recursion loops, my commander already forms half of the loop, so really I only need one of 4 other creatures to combo (Sun Titan, Karmic Guide, Reveillark and Renegade Rallier). On top of that, there is a bunch of redundancy between these and other cards as well. And I already run a bunch of creature tutors to help me find any of the other "other half of the loop" creatures.

So while Boonweaver package is nice, ultimately Boonweaver Giant himself is too expensive as I'm trying to deploy the combo cheaply (seven mana is a lot for one card) and while Pattern of Rebirth is cheaper to play, I have only one card in the deck which can tutor for it (Enlightened Tutor) and chances are I'm going ot be using this card to find a sac outlet rather than pattern (which still needs a sac outlet anyway). So I have to draw into it.

Not to mention, once I have the sac outlet out, 60% of the time Boonweaver Giant could just tutor up Gift of Immortality rather than needing to get Pattern anyway.

Couple all this with the fact that outside of combo, Boonweaver Giant doesn't really do anything and while Pattern of Rebirth is an ok creature tutor, a) you have to sac the creature it's attached to and b) you can remove the creature in response to it being enchanted. So while you're ahead it's find but trying to come from behind, it's just not as powerful as something like Eladamri's Call.

I get that's the boonweaver package is very nice and could work here, but overall I think it actual detracts from the deck in this instance. If this was a Karador, Ghost Chieftain deck I would probably be running it as I would have access to things like Viscera Seer and Demonic Tutor.

April 7, 2017 1:27 a.m.

MrKrabs says... #16

It's worth noting that Altar of Dementia isn't completely dead if your opponents have any shuffle cards in their libraries. If you use it to mill yourself you can (usually) still build up to the full kill:

Saffi + Reveillark: Mill to Karmic Guide and Sun Titan, get Blasting Station with Sun Titan's trigger.

Saffi + Karmic Guide: Same as above, but you reanimate Reveillark with Karmic Guide.

Saffi + Sun Titan: This one is a little trickier and board-dependent. If you have the mana you can just let Saffi go to the command zone and use Sun Titan to return Blasting Station, then recast Saffi. If you need extra mana and you have the board state for it, you can bring back Phyrexian Altar first, then sac extra creatures to get the mana to recast Saffi. You then can loop Sun Titan for enough mana to send Saffi to the command zone one last time and bring back Blasting Station. This one is much more boardstate-dependent, unfortunately.

Separately, Boonweaver Giant is a little more nuanced than you give it credit for. Most of the time it's just grabbing Gift of Immortality over Pattern, sure, but the key is that it can grab it from anywhere. If both of them have been binned, Boonweaver Giant gives you another direction of resilience. Even if one of them is still in your hand, it means you only need to cast one of them, since Boonweaver Giant will find it there, too, unlike Sun Titan. Still, overall I agree with most of your points on Boonweaver Giant - I go back and forth on it fairly regularly.

I do strongly disagree with you on your points RE: Pattern, however. I think it's far better than Eladamri's Call, just because it puts the creature directly into play. I can't count the number of times I've put Pattern on Saffi, sac'ed Saffi, and tutored up something to bring her back. It also cranks Academy Rector up to 11, since Rector dying (or better yet, being sac'ed) often means you just win the game.

Finally, thoughts on Sylvan Tutor? It's slow, for sure, and it's a huge advertisement, but sometimes the extra consistency offers so much value. I go back and forth on it personally.

I'd be interested in swapping notes on our builds. I've been playing mine for 3+ years and I think I moved in a fairly different direction. It would be interesting to go over card choices and testing experiences: Saffi's Weenie Hut Jr.

April 11, 2017 6:20 p.m.

enpc says... #17

MrKrabs: Sorry about the delayed response, it has been a really busy week.

I can still win with Altar of Dementia through reshuffle effects by using Mikokoro, Center of the Sea in response to the shuffle. Though the statement was more with regards to if Blasting Station was exiled. Thgough you are right, there are many ways to dig for Blasting Station with Altar of Dementia.

On the topic of Boonweaver Giant - I know that the card is pulled from anywhere. But this is my point, all of the focus is on the fact that with either Pattern or Boonweaver and a sac outlet you win. But the hardest part of that is not getting Boonweaver, it's the sac outlet. And outside of that, boonweaver giant is a 7 mana creature that adds very little to the deck. Even Reveillark does something outside of combo. however Boonweaver is more expensive to cast than any card in the deck but only fills a niche role.

As for Pattern of Rebirth, there are a few things at play here. The first is that my preferred playsstyle is combo control. Whiule creatures aren't as big a thing, I prefer to fly under the radar until my combo turn. And I almost never run out an Altar until I'm ready to win on the spot. And Pattern flies in the face of that. Inside of combo, it's not a problem. However if I need to tutor up utility, I want to a) have mana open as long as possible to give me options and b) Not give away what I'm doing or draw attention to it until the last second.

The other issue I have with Pattern is that you need a creature out and then 4 mana to cast it. And while I'm not sure what your meta is like, mine is quite removal heavy. So for 1 mana (via a Swords to Plowshares), I can have my entire play shut down. Plus with Eladamri's Call, I can do it as early as turn 2 without any boardstate requirements.

I do like Sylvan Tutor. I'm not sure if I'd run it in this list, however I did put togehter a slightly more combo focused list here which I am running it in (full disclosure that I haven't built/play tested the other deck in real life). If you prefer instant speed choices, there's always Congregation at Dawn which is more suited towards finding combo pieces. It just depends on the context. I don't mind it in your list as you're running a lot more stax so I think you can take your time a bit more.

I'm not sure if you've had this list posted in the past - the name sounds familiar though (I've looked through a lot of Saffi decks over the years to see what other people do with theirs). I'd be happy to have a look at your deck and leave some comments - the two themes are definitely very different but it's good see something from a different perspective.

April 14, 2017 1:21 a.m.

MrKrabs says... #18

enpc -

A lot of really good points! I'll definitely be reevaluating Boonweaver now that Rallier is a thing. I think you make a lot of good points on the topic. Cutting it for something lower on the curve will also feel great.

I think what it sounds like is that Pattern is a very meta-dependent card. Since I count Saffi as always available I view it pretty strongly as a 4-mana win on the spot card, if I already have a sac outlet. You're right though, without a sac outlet prepared it can be really underwhelming. I think the difference is the absence of Rector in your list - often I find myself just putting the enchantment into play, which makes the line more resilient.

I don't love Congregation all that much, since I'm often not going more than a turn or two before I'm shuffling again, so the mana cost feels less than super. Worth the thought, though I'm attached to the Sylvan Tutor, personally, just because I have a matching alter with my Worldly Tutor...eheh...

I have, in the past, included Mortarpod, in case Blasting Station gets exiled. It moves in and out of my list, depending on how I feel about the card. It just sucks because you also need one of the mana combos if you want to go off with it.

April 14, 2017 2:31 p.m.

i personally would remove the land that has while are dual color have 1 color that doesn't have any significance and replace them with cards that promote green and/or white like Grasslands, horizon canopy, or even lands that can summon more land like evolving lands, fertile thicket, or even ones that can summon creatures/token like Mosswort bridge and Treetop village

May 23, 2017 12:19 a.m.

enpc says... #20

The_Overlord_666: Are you referring to Wooded Bastion? Because while there is an inherent risk, the rest of the manabase is generally good enough to make sure I have a coloured mana source to fuel it. Plus as the deck is more green heavy but most of the combo pieces need double white, it does an excellent job of producing that in a single land.

While it can be risky to run filter lands in tri-coloured decks, here the reward far outweighs the risk. Not to mention I want to avoid running tap-lands (I make an exception for Canopy Vista).

May 23, 2017 12:35 a.m.

enpc: i was referring to the mana like: Wooded Foothills,Marsh Flats, Verdant Catacombs, Flooded Strand, and Arid Mesa. and if this is a commander tournament this deck could be disqualified due to the the fact there are none- mana available

May 23, 2017 12:47 a.m.

MrKrabs says... #22

The_Overlord_666 - that's just incorrect, sorry. Fetchlands can be run even if they don't fetch both your colors and, frankly, are far better than other random on-color duals since they can fetch Savannah/Temple Garden (I personally wouldn't even run filters, but that's because my meta is more punishing to nonbasics than enpc's).

May 23, 2017 1:11 a.m.

enpc says... #23

The_Overlord_666: There's a differnece between a card containing and a card saying "mountain" for example. Techinically any deck can run all 10 fetch lands (i.e. the ones you listed), as they are just considered as lands. However I can't run a land with a basic land type outside of forest/plains as this would break the colour idenity rules. So as I mentioned, I could technically run all 10 fetches (like Scalding Tarn), I just wouldn't have any legal targets for them in my deck.

May 23, 2017 2:11 a.m.

Jpegwun says... #24

Yeah, this is awesome, but kinda old news to me. saffi is a beast. My brother used to win on turn 3-4 consistently with her a few years ago until Anafenza came out one saw it coming or could understand how she would still combo even after almost being completely milled out.

Is that Saffi print you have on here an actual print?

July 4, 2017 6:25 p.m.

enpc says... #25

Jpegwun: If you're referring to Anafenza, the Foremost, having access to black is very good. But Anafenza is much more of a hatebear commander. And yeah, I can usually get an unsuspecting player with the deck, but most of my playgroup knows I play combo so they're not surprised.

As for the alt art, yeah, I have the card in real life. Was done by stripping back an existing card and then the new print was later her the top (I didn't actually do it though). I also have a regular Saffi too, just in case somebody wants to complain.

July 4, 2017 11:08 p.m.

Jpegwun says... #26

Ohh well thats cool. I thought maybe they came out with a new saffi print that i hadn't seen. It looks awesome. Wish I could buy it looking like that lol

And yeah Anafenza is a hatebear, but it still shuts off most combo decks, since a good majority of them use the graveyard.

July 5, 2017 10:46 a.m.

jjp16 says... #27

I like the list. I have a version that's similar but not as fast as yours likely is. I'm very curious what your most common win con is and how you have done with Starved Rusalka? I run about 8 sac outlets and stayed with artifact like Spawning Pit for the most part, despite some testing with Reaper of Flight Moonsilver and Rusalka and don't see how I could get away with less. I would love your feedback on my list as well. Thanks.

Saffi Synergy

Commander / EDH jjp16


July 13, 2017 4:48 p.m.

enpc says... #28

jjp16: I'm glad you like the list. It's been many tweaks to get to here (though there's still always so much to do T_T).

The main win condition of the deck is definitely Blasting Station. It's clean and efficient and the combo doesn't need too many moving pieces. Altar of Dementia still wins me a good chunk of games, however I see my fair share of eldrazi titans so unless I have Mikokoro, Center of the Sea or Selvala, Explorer Returned ready to go, I will just try to turn Altar of Dementia into Blasting Station.

Starved Rusalka is a little bit niche, but still very good as a card. While not typically used for combo (though there is a janky one with her), being able to sac a creature in response to exile or using it with Saffi to get some extra value out of an ETB is worth the slot. I was originally tossing up between Starved Rusalka and Martyred Rusalka, who has the better ability overall, but isn't Green Sun's Zenith fetchable. I used to run Spawning Pit a long time ago, but you basically have to draw into it (I'm not going to waste Enlightened Tutor or in) and I needed something more fetchable. I toyed with Reaper of Flight Moonsilver but activating delirium was a pain, and having to pay 5 mana on top of that made her too unplayable. if she either cost less (with a smaller body) mana or didn't need delirium, it might be a different story but as it stands she's just not good enough.

As for the number of sac outlets, I currently run 5 that don't need mana or have to tap, 3 that tap and 1 that needs mana. You don't need that many technically, but I've found it's a comfortable number. However I would recommend avoiding saturating your deck with sub-par sac outlets like Fanatical Devotion or Martyr's Cause. While these are "infinite" sac outlets, you need to add more pieces to make them viable and trying to assemble 5-6 card combos is not worth it. You're much better off running cards like Academy Rector or Sterling Grove which just act as tutors for your good sac outlets.

I'd be happy to have a look at your deck. It might take me a day or two to get around to it though, unfortuately I lead a bit of a busy life. But yeah, more than happy to.

July 13, 2017 6:53 p.m.

Drake_Rider says... #29


I'm in the process of building a saffi deck myself. Being unfamiliar with a lot of the interactions I was wondering if you could see Perilous Myr having any synergy with etb/ltb or recursion effects. It seems like Blasting Station on a body. I've seen perilous being used in other decks running black. Do you see any place for it alongside saffi?

August 7, 2017 1:53 a.m.

enpc says... #30

Drake_Rider: Perilous Myr is ok. I've seen a handful of Saffi decks run Triskelion and I used to run Inquisitor Exarch for the same reason. ultimately though you still run into the issue of needing a "free" sac outlet as well as Reveillark or generating infinite mana through one of the altars and then using Nim Deathmantle to keep recurring it. It just ends up needing a lot of cards to make it work and more importantly, you still need that sac outlet. Without it, cards like Perilous Myr just feel like dead cards.

I ended up not going down the "combotastic" route (as in running every available recursion engine and every available sac outelt) and instead focused on raw advantage, either through card draw or tutoring. Overall I've found it to be the better option as the cards are dead draws much less of the time.

August 7, 2017 2:46 a.m.

jjp16 says... #31

Have you had any experience with Altar of the Brood? I added it to my list and it feels like it has a lot of potential. Being able to mill all opponents with the many infinite loops is a great option in multiplayer. Also curious on how Knight of the Reliquary has gone. I know it can be a beater and can fix mana but it feels like you'd need to build around it to maximize the benefit, or am I missing something? Since I know you focused heavily on card draw effects, have you thought about Bygone Bishop or Tireless Tracker? Its been nice to have the card draw saved for later rather than being forced to pay for it in the moment via Mentor of the Meek. I'll keep watching your list as you've helped mine a ton. Thanks.

August 7, 2017 11:24 p.m.

enpc says... #32

jjp16: I haven't played Altar of the Brood, however I kind of think it would fall into the same category as Perilous Myr / Inquisitor Exarch (see above comment). Generally if something is part of a 4+ card combo then it needs to be effective outside of that combo too. Altar of the Brood draws too much hate and does too litte, plus has the potential to help out graveyard decks.

Knight of the Reliquary is a powerhouse. She generally does the opposite of of mana fixing as I'm getting a colourless only land, however she fetches things like High Market (instant speed sac outlet), Buried Ruin (get back an altar), Mikokoro, Center of the Sea (card advantage), Strip Mine (land hate), Inventors' Fair (dig for a combo piece given enough artifacts) or the most common target - Gaea's Cradle (which commonly is tapping for like 4 mana). Plus there's nothing like like having Lotus Cobra see Knight sac a land, get a fetch and then crack it to get another land.

I've thought about Tireless Tracker in the past. I run enough lands to make it work but it always felt a bit slow. It has a reserved spot in the back of my mind and if I was going to go for raw card advantage, it would probably be then next card in line for it. I also like that clues help with Inventors' Fair. Though I think the next addition to the deck is going to be Academy Rector as it's stright up dig for a win condition.

I don't really like Bygone Bishop as it's only on cast. I think it would just miss too many triggers to make it worthwhile. It does some work, but overall I think that Mentor is the better choice. The other thing is that Mentor also triggers off Karmic Guide and any 1/1 counters from an opponent's Forbidden Orchard. Little things like that which are probably irrelevant, but can pay out in those weird corner cases.

August 7, 2017 11:49 p.m.

MrKrabs says... #33

enpc - yeah, I'm surprised Rector still hasn't made it into your list.

August 9, 2017 5:36 p.m.

enpc says... #34

MrKrabs - Just ordered one the other night. Should be here in the next few days. I have been deliberating about it for a while and finally decided to bite the bullet. Now my next goal is getting a Mox Diamond.

August 9, 2017 6:20 p.m.

goon1993 says... #35

This might be an odd question but where do you get your alters? They look dope

August 16, 2017 8:49 a.m.

enpc says... #36

goon1993: The Wrath of God and Starved Rusalka were both just me playing around with Magic Set Editor. I have been meaning to get them properly done however they don't currently exist as real cards (I have the normal ones in the deck). The Saffi Eriksdotter was done by one of the guys who used to frequent our LGS.

The actual alter in real life looks slightly different to the uploaded version. Because the image is cropped, a few details were left out. For example the big one is that the bow goes right to the edge of the card.

August 16, 2017 5:37 p.m.

studajew says... #37

Solid build +1! Looks like a fun strong deck and I really like the recursion. I made a green white dredge deck that seems to run a similar style. I would love to hear your input on my build to see if there are any cards I should add or remove. Here is the link. Green White Dredge (Sigarda EDH)

August 28, 2017 9:47 a.m.

MrKrabs says... #38

enpc - Now that you're running Academy Rector and since you've already got Eldritch Evolution, you should just go the next step and add Linvala, Keeper of Silence and Living Plane ;D

Frankly, I should too haha

August 28, 2017 1:10 p.m.

enpc says... #39

studajew: cheers for the upvote, I shall have a look at your list.

MrKrabs: Yeah, that's pretty gross. But slots for hatebears seems slow. I mean, it's like the less good way to build Saffi :P

August 28, 2017 7:50 p.m.

MrKrabs says... #40

enpc - oof, SAVAGE. I didn't realize this was a burn deck.

August 29, 2017 5:03 p.m.

jjp16 says... #41

enpc, MrKrabs or anyone have thoughts on running Collected Company in Saffi? I've trimmed down my version on CMC so there's a good chance of hitting some value with it, especially after a wrath or something. The downside obviously is you don't get to choose what you get and while randomness isn't great if your main goal is combo, mine favors raw value and advantage over strictly combo wins, as my playgroup prefers long drawn out games and isn't keen on infinite so I tend to use them sparingly when possible.

Saffi Synergy

Commander / EDH jjp16


September 18, 2017 2:25 p.m.

enpc says... #42

jjp16: Eh, I've thought about it on and off but ultimately the limitations make it not worth playing. Plus hitting one of your sac outlets with it would be a serious case of the feel bads.

For your deck it might be more appropriate, however this build is basically designed to do the exact oppostie of what you're describing - I want to get my combo together and fast. Maybe MrKrabs might get a bit more value from it as it picks up a good chunk of hatebears. Though not hitting combo pieces (except Renegade Rallier) makes for a sad panda.

September 21, 2017 8:35 p.m.

jjp16 says... #43

Have you tried Aluren in your deck? Would conserve mana if game goes longer than expected and gives more flexibility flashing things in. Your build may be so focused on speed that it wouldn't be worth it but I'm thinking of seeing how it goes in mine. Love to hear your thoughts on it.

November 6, 2017 12:05 p.m.

enpc says... #44

I used to run Aluren in a much earlier version of the list. It's not bad, but I think that its a much better fit in blue/X decks.

The problem I have with it in the list here is that while I can cheat it my commander, I still have to pay the commander tax and other than Renegade Rallier, none of my combo pieces are free still. It also allows opponents to flash in stuff like Hushwing Gryff for free, which really hurts. Plus as you mentioned, this list is designed to be fast so it doesn't really need it.

On the whole it's a cute card in certain builds, but it can be a double edged sword, so you have to be careful with it.

November 6, 2017 4:31 p.m.

MrKrabs says... #45

Even in my hatebears version of Saffi I ended up cutting Aluren. I'm with enpc on this one - it's just not great without blue. I personally like Aether Vial better in that slot.

November 6, 2017 5:17 p.m.

enpc says... #46

The other option is Elvish Piper. It's not a bad card, just as long as you aren't using it instead of ramp. It can be quite good at deploying specific hate cards.

November 7, 2017 3:17 a.m.

jjp16 says... #47

I see your point on helping the other players too much being hit with a surprise hate card could be damaging. That said, most of the people I play tend to avoid hate cards so it might be worth a gamble. Thanks to both of you.

November 7, 2017 1:01 p.m.

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100% Competitive

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Date added 3 years
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.35
Tokens 4/4 Elemental, 3/3 Beast, 1/1 Elemental
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Top rank #16 on 2016-12-13
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