This is my Saffi Eriksdotter deck which I have been working on for a few years now. The deck itself is a graveyard combo deck which is highly synergistic. Check out he primer below for more detail.

The Primer

Saffi Eriksdotter is an interesting choice for a commander. While there are a lot of decks that run her in the 99, it's not so common to see her heading up the deck. Instead, you will see a lot of Karador, Ghost Chieftain recursion decks or Captain Sisay decks or even Derevi, Empyrial Tactician decks who use her as part of a combo. And up until the release of Paradox Engine for Captain Sisay, combo in Selesnya wasn't really a thing. Except for Saffi of course.

But Saffi Eriksdotter as a commander leads a really fun deck. Unlike Karador decks (the go to recursion commander) Saffi decks have a lot more flexibility in the card slots as you're not trying to juggle a third colour/as many staple cards. In turn it means that Saffi can easily be tailored to a particular player without having to compromise the competitiveness of the deck. As well as that, Saffi will typically lead a very synergistic deck, meaning that there are a lot of different lines to victory and a lot of interactions which keep the game interesting.

Pros and Cons

Like all commanders, there are pros and cons to playing them. It is worth noting that Saffi is best suited to a combo build (talked about more in detail later) so if that's your thing then awesome, but if you're not a fan of combo this might not be the deck for you.

Pros of playing Saffi Eriksdotter as you commander:

  • Cheap to cast

  • Highly synergistic

  • Potential to be explosively quick

Cons of playing Saffi Eriksdotter as your commander:

  • White/Green is not known for card draw/tutoring anything non-creature

  • Dependency on graveyard for comboing

Saffi Eriksdotter is the kind of commander that lends herself to a few different builds. There are four main builds: Value Engine, Stax, Combotastic and Clean Combo.

Value Engine Saffi decks typically shy away from combo and try to use Saffi's ability to get lots of value from ETB creatures. Tyipcally these decks will try to win through out-valuing an opponent and through beatdown and will typically feature Avenger of Zendikar and Craterhoof Behemoth, as well as cards like Champion of Lambholt and other large beaters. While good in a casual setting, this build is too slow and too easy to see coming.

Stax Saffi builds try to slow the game down to your speed. White/Green isn't known for it's card draw or artifact tutoring, so the objective of this build is to slow the faster decks down to give you a better chance of winning. While strong, I am not a personal fan of this build of Saffi as you have to devote a lot of card slots to making stax work properly and even then it can be a case of too little, too late.

Combotastic builds cram in a lot of different recursion combos as well as a lot of different sacrifice outlets in the hope to draw into a combination quickly. While this is not fundamentally an issue, there are a lot of different pieces which only work with certain cards and take up a lot of card slots in the deck. In these builds you will typically see cards like Melira, Sylvok Outcast, Kitchen Finks and Woodfall Primus as well as sacrifice outlets like Spawning Pit, Fanatical Devotion and Martyr's Cause. The issue with these builds is that you use up a lot of card slots and can ultimately end up drawing either a nonbo (such as Saffi Eriksdotter + Karmic Guide + Martyr's Cause) or different parts of combos that down work together (such as Saffi Eriksdotter + Melira, Sylvok Outcast + Blasting Station).

Instead, this build opts to be a clean combo build. Here, there is still a core number of combo pieces however only the most powerful recursion engines and sacrifice outlets have been kept. A lot of the free card slots have then been consumed with the best card advantage that White/Green has to offer. What this menas is that the deck has a constat stream of cards coming in, allowing us to hit our combo pieces more quickly. It also means that it is easier to dig for ramp or removal as quite a large portion of the deck is devoted to card draw. While this build can be a bit more fragile, I have found ot to be the best mix of cards to provide an optimum result.

This deck wins by using two cards (ususally two creatures) to form a recusion engine with a sacrifice outlet to provide the win condition. The main recursion engines are:

These recursion loops are then paired with any of the win conditions in the deck.

Primary Win Condition

The main win condition for the deck is Blasting Station. By pairing it with any recursion loop, we are able to deal "infinite" damage to each opponent, as well as any creature which would be prohibiting us from winning. While Blasting Station requires you to tap it to sacrifice a cerature, any of the recursion loops will untap it in the process of running the engine.

Secondary Win Condition

As a backup win condition for the deck, we run Altar of Dementia which can be used in place of Blasting Station to mill each opponent, making them lose on their next card draw. To counteract reshuffle effects, as well as opponents getting a chance to untap their permanents, either Mikokoro, Center of the Sea or Selvala, Explorer Returned can be used to force each player to draw, making each opponent deck out on the spot.

Backup Win Conditions

While a lot more convoluted than either using Blasting Station or Altar of Dementia, the deck runs two backup combos in case we lose access to both our primary win conditions. The first is:

A recursion engine + either Phyrexian Altar or Ashnod's Altar into Titania, Protector of Argoth, Nim Deathmantle, Strip Mine, Mikokoro, Center of the Sea and Green Sun's Zenith

Seems pretty convoluted, right? you are correct. The way the combo works is:

  1. Use your recursion engine with either mana altar to produce "infinite" mana

  2. Tap Mikokoro, Center of the Sea so each player draws a card

  3. Use Strip Mine to destroy your own Mikokoro

  4. Sacrifice Titania to the mana altar and bring her back with Nim Deathmantle (and your infinite mana) twice, returning both Mikokoro and Mine to play

  5. Cast Green Sun's Zenith, failing to find (you can do this even with creatures in your deck) which will still shuffle Green Sun's back into your deck

  6. Repeat Steps 2 through 5 until you have won

Becuase in each loop you are reshuffling Green Sun's Zenith into your deck, you will eventually just have it in your deck which you keep redrawing. Your opponents on hte other hand will run out of cards and eventually draw themselves out. While complicated, this is a good backup combo as almost all of the pieces have redundant cards. For example, Titania can be replaced with Renegaade Rallier or Sun Titan, Strip Mine can be replaced with Tectonic Edge, even Nim Deathmantle can be replaced with Saffi Eriksdotter + Karmic Guide + Reveillark.

Alright, now onto backup combo number two:

Titania, Protector of Argoth, Nim Deathmantle, Starved Rusalka, Gaea's Cradle and Strip Mine

THe way this combo works is:

  1. Tap Gaea's Cradle, producing at least 10 mana

  2. Use Strip Mine to destroy Cradle

  3. Sacrifice Titania, Protector of Argoth to Starved Rusalka and bring her back with Nim Deathmantle twice, returning both Cradle and Mine to play

  4. Repeat Steps 1 though 3 until you have infinite 5/3 elemental tokens

This combo is a lot trickier to start as you need a lot of mana to get going. However each cycle, you will generate two tokens. So with Gaea's Cradle tappling for 8 mana, you can offset the deficit by sinking 2 mana from outside the loop. Note that this is triangluar growth though, so for a 6 mana scenario from Cradle you will need to provide 2+4=6 mana.

So a win condition is nice and all, but how do we get there? As mentioned earlier, this deck has a large portion of it devoted to card advantage. On top of one shot effects, the deck is able to form card draw engines which generate a lot of advantage. While I'm not going to list every engine here, some of the more powerful ones are:

(Under Construction)

So now that we know how the deck as a whole works, let's talk about each individual cards. Each card can be broken up into at least on of the following:

  • Win Condition: Cards that are directly involved in winning the game

  • Card Advantage: Cards that help dig or tutor for other cards

  • Ramp: Cards which help increase the mana output of the deck

  • Removal: Cards which help get rid of proble cards our opponents run

  • Sacrifice Outlet: Cards which let us sacrifice permanents (in this cas creatures)

  • Recursion: Cards which bring back other cards

  • Utility: Cards which serve niche roles/that don't fit into the other categories

Of these, the four big ones which should be common to any commander deck are Win Condition, Card Advantage, Ramp and Removal. If a deck is alcking any one of htese, it will always suffer when compared to a deck that has all of these elements.

Keeping that in mind, let's look at each individual card:


(Under Construction)

There are a lot of choices when it comes to build a Saffi Eriksdotter deck. These however are some of the cards that have not made it into the deck and why:


As well as this list, I maintain a more cEDH focused lists:

Just Stay Dead: cEDH Edition

Commander / EDH* enpc


The list is even more streamlined in digging for combo and while it trades out a piece of synergy, it it slightly faster on the whole. This list list (the one you're on right now) however is a more well rounded, less meta dependent list.

Thanks for checking out the list. As always, comments, criticism and feedback are important! Let me know what you think. If you have any questions, feel free to ask.

And remember, if you like the deck then show your support with an upvote!


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Date added 4 years
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.33
Tokens 4/4 Elemental, 3/3 Beast, 1/1 Elemental
Folders Commander/EDH, Awesome EDH, Decks I Like, edh i like, EDH Options, Watch, Nice Decks, EDH, Personal Decks, Selvala ideas, See all 109
Top rank #16 on 2016-12-13
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Revision 97 See all

2 weeks ago)

-1 Plains main
+1 Llanowar Elves main
-1 Llanowar Elves maybe
-1 Kuldotha Forgemaster maybe