Winding Constrictor and Module’s interaction

Asked by JerryW72 6 years ago

So I was wondering about the card Winding Constrictor and its interaction with Fabrication Module, Decoction Module, and Animation Module.

So my understanding of Winding Constrictor is it takes the number of counters you earn and add one to it. And then when you place a counter on an artifact it adds one.

Heres How The Combo Would Work (I Think)

1) I have all 4 aforementioned cards on the battlefield.

2) A creature comes onto the battlefield and activates Decoction Module

3)Winding Constrictor takes the energy counters and adds one.

But Right Here

Does the energy that Winding Constrictor create count as a serperate energy counter or does it count as just two energy gained at the same time. The reason I say this is because if they are separate situations they would activate Fabrication Module twice. Which would be awesome.

If my Question doesnt make sense I can try to explain it differently. Thanks in advanced for your help!

Boza says... Accepted answer #1

It counts as single event. Winding Constrictor has a replacement effect - if you would get 1 or more counters, you get that many plus one. It does not create a new trigger, but replaces/upgrades the existing one. It will not trigger the module twice.

December 2, 2017 7:33 a.m.

JerryW72 says... #2

@Boza So, that leads me to another thought. If I have two Winding Constrictor's would It just add 2 counters each time I gained counters? (One for each Constrictor) Or would having two Constrictors make it into two separate events? I'm just trying to maximize the +1/+1 counters gain.

December 2, 2017 9:14 a.m.

Boza says... #3

Still no. It is called a replacement effect for a reason. It replaces an event once. If you have 2 snakes, you would get 3 counters per event, but it will still be a single event. In order:

START

a creature enters
module 1 triggers, trying to gain you an energy counter, but
WC1 replaces this event with 2 energy counters instead, but
WC2 replaces that event with 3 energy counters instead

once the original module trigger resolves, the other module triggers
trying to put a single +1/+1 counter on a creature, but
WC1 sees this and replaces the event with 2 counters instead, but
WC2 sees this and replaces the event with 3 counters instead.

Once the second module's trigger has resolved, the third module triggers.
You have to option to pay 1. If you do, put 1/1 creature into play and go back to start.

End result:If you have 2 Winding Constrictor, You gain 3 energy and a creature gets 3 +1/+1 counters for every 1 mana you pay.

If you want to get extra events, look at cards like Durable Handicraft.

December 2, 2017 9:33 a.m.

JerryW72 says... #4

@Boza I'm sorry for being such a pain, but talking with you is helping my brain with this! So, one last thing.

Since it's a replacement effect: (With one constrictor on the field)

1) A creature enters and I get 1 energy (Plus 1 from Constictor). - Makes Sense

2) Those 2 energy give me 1 +1/+1 counter (Plus 1 from Constrictor). - Makes Sense

3) Those 2 counters get placed on separate creatures. So I place those counters (Plus 1). Is this right?

So one creature entering the battlefield allows me to play 3 +1/+1 counters?

Thanks for all of your replies! Just trying to make my deck as competitive as possible to take it to a FNM.

December 2, 2017 9:45 a.m.

Rhadamanthus says... #6

Step 3 in the previous comment isn't quite right. Winding Constrictor only changes the number of counters you put on something. It doesn't change the number of targets you choose for Fabrication Module's ability. The +1/+1 counters have to go on a single creature.

December 2, 2017 4:41 p.m.

JerryW72 says... #7

Ahh, so one Winding Constrictor combined with Fabrication Modules ability would let me put 2 +1/+1 counters on target creature, two Winding Constrictors would be 3 on target creature and so on forth.

So Winding Constrictor would be adding 1 counter on each counter I receive, but it is a replacement ability so it doesnt trigger as two separate events. Its just one gain of whatever number of counters plus 1.

While if I had two Fabrication Modules, Decoction Modules, and Animation Modules the interaction would get more complicated. Because each Decoction Module would trigger each Fabrication Module meaning four total events. I think.

Thanks for being understanding and slow with me.

December 2, 2017 5:01 p.m.

acbooster says... #9

Yup you've got the right idea now.

If you have two of each module (let's ignore the constrictor for now):

  • Both D Modules trigger, going onto the stack.
  • The two F Modules trigger, going on the stack above the other D Module ability.
  • The first of the F Module abilities resolves, triggering both A Modules.
  • Here's where things get messy. If you choose to pay for the first one, you trigger both D Modules again and keep piling onto the stack. The order, from bottom to top, would look like this:

DFADFADFADFADFADFADFADFADFADFADFADFA...so long as you had the mana for it all. Thankfully, Animation Module's ability is a "may", so this doesn't go infinite into a draw. But once it goes off once, you can effectively dump all of your mana into it and get a ton of energy, +1/+1 counters, and servos.

December 3, 2017 11:38 a.m.

JerryW72 says... #10

That's my idea behind my deck! Which is why I added in Growing Rites of Itlimoc  Flip to give me A LOT of mana to spend twoards new servos and +1/+1 counters! Plus with all of the energy Electrostatic Pummeler gets insane.

Thanks for all of the help! Boza,Rhadamanthus, and acbooster you guys are great!

December 3, 2017 2:43 p.m.

acbooster says... #11

Make sure you mark an answer so this leaves the unanswered queue

December 4, 2017 8:33 a.m.

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