Please help me! (Omnath, Locus of Mana)

Commander Deck Help forum

Posted on Dec. 29, 2015, 9:20 p.m. by Monty175

I have this deck and these cards. I'm about to get out of casual edh and start going to tournaments. I'm asking how to construct this deck with these cards in the most competitive manner possible. Any input or changes would be so appreciated. I could probably buy cards. I'm not looking to add any other colors just quite yet cause I want to win with mono green before adding because I am a green based player and I just have a werid supersition.Omnath, Locus of Mana(Ramp/ +1/+1 Counter / Token)

Livingham says... #2

Omnath is a total beast for EDH, I ended up having to take apart my Omnath deck because my friend group got tired of me consistently winning by around turn 5. One of the best cards I found was Hall of Gemstone, it not only stops any counters/disruption during your turn but it also has the potential of completely shutting down a multicolored deck until they can draw a solution.

Try to get Omnath out by turn 2 using mana accelerators like Llanowar Elves so you can start pumping him and swinging by turn 3. Bear Umbra is amazing as well as any mana doublers and Seedborn Muse. Honestly, I would avoid trying to use other creatures and win conditions and just try to kill your opponent with commander damage as soon as possible. Cards like Asceticism are crucial to protect Omnath and you should try to fill your deck with a way to keep Omnath alive through anything, Champion's Helm is also great but even simple cards like Ranger's Guile can save you the game.

Seedling Charm is a must because it lets you regenerate Omnath if need be or it lets you trample through that last bit of damage for the kill. Speaking of trample, make sure you also have a lot of effects that give Omnath trample and some effects to give him evasion in case they have a good blocker. Also I would greatly recommend taking out most of the mana sources in your deck that don't tap for green mana, Rogue's Passage is a must for evasion but the extra mana/effects from cards like Reliquary Tower or Temple of the False God are definitely not worth it considering you only want to ever be producing green mana.

For the most part, just fill your deck with evasion, trample, and protection for Omnath and a good deal of ramp and you should be winning games in no time. If you want to add in some cards to take advantage of your massive amounts of mana, like Wolfbriar Elemental or any eldrazi then feel free. In my experience, though, all it takes is a turn 2 or 3 Omnath and 2 or 3 turns of dumping all your mana into him and swinging to win before your opponent can do anything about it.

December 29, 2015 11:04 p.m.

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