This deck revolves around lifelink, deathtouch and flying creatures to create opportunities for direct player damage, disincentives for opponent aggression and a source of healing. Any life gain works in conjunction with sanguine bond to create direct player damage. Gray merchant in with sanguine bond deals huge direct player damage. Dash hopes allows counters or direct player damage. Ill-gotten inheritance allows steady or burst healing and direct player damage. Staff of the death Magnus allows for more synergy with sanguine bond and for general life gain. Any recommendations is welcomed and appreciated!

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Date added 3 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Rares

20 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.22
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