Turbo green weenie in the form of flying faeries. With little land and nothing but cheap flying nasties and cards to inflate them the deck hits hard and fast. Can typically win in 4-5 turns, though the deck has little long game, it's all about getting little guys out fast and inflating them to do massive damage. Faerie Noble + Scryb Ranger makes for multiple ramps as the Noble repeatedly keeps inflating the power of all attacking faeries.

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