Witch Card? Discard!

Commander / EDH Agnos

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I don't know why I didn't include Miasmic Mummy in my build, I have at least one from AKH packs I've gotten. One card I would suggest adding that I can tell you right off the bat will be great is Skullclamp, whether it's Elf Warrior tokens or Saproling tokens, assuming they aren't buffed by something then you have one of the dumbest ways I know of to draw cards lol. Pay 1 and Equip, kill token, draw 2, rinse and repeat. You may already know how stupid it is with token decks but it's one card I can suggest without hesitation.

May 20, 2017 11:07 p.m.

Agnos says... #2

Agreed. Skullclamp was in another deck for that version, which was just thrown together to playtest. New version includes several options for manipulation of tokens, and should be a lot more tuned in many ways.

Still waiting to pull the trigger on a Bayou (which probably means Arbor Elf should be Llanowar, for now...), and initial playtests seems like i have too many discard spells, and not enough ways to refill my (and my opponents') hands. Will probably be dropping some discard for things like temple bell, or perhaps howling mine effects.

Thanks!

May 23, 2017 2:43 a.m.

m_to_the_three says... #3

I love seeing discard decks. I run a Nebuchadnezzar discard deck, I recommend checking it out if ya want some ideas.

You are missing some of the stronger discard sorcery spells. Mind Twist and the weaker Mind Shatter are very powerful sorcery that can force your opponents to just go top decking, plus with your commander it becomes make target opponent top deck and get X 1/1 soldiers. I run both in Nebuchadnezzar because its a nice gun to have against combo players or fragile decks that cant handle losing resources. Arterial Flow is another good sorcery disacrd spell cause it forces all your opponents to discard 2 cards, unfortunately it is there choice and not yours or random. However two cards can be a lot, in a 4 pod game you manage to get 6 1/1s and discard 6 cards for 3 mana. Hymn to Tourach is really brutal because it takes out 2 cards at RANDOM, random discard can really mess with people because it gives the chance of taking out something really powerful vs giving them a choice and they discard 2 lands. I then recommend at least one 1 mana discard spell because they let you see your opponents hand and you get to pick what gets discarded. They are small power but getting knowledge is really valuable in a discard deck because it lets you know who is a big threat and who you should be trying to get to top decking first.

For enchantments you are missing two of the most powerful discard engines, Bottomless Pit and Oppression . I do understand that both these cards hurt you however they are so powerful that the little negative of hurting you can be ignored. Making everybody discard 1 card at random at their upkeeps can be very deadly, you get a token each upkeep(except yours) and you can ideally stop people from getting combos or using powerful cards. Then oppression is really nice cause it punishes spell slinging decks or decks that try to go greedy and cast a lot of stuff. Both these enchantments make it a lot easier to get people to top deck.

For creatures, I recommend checking out some specters( I run a lot of the good ones in my nebu deck). Specter are typically 3 to 4 mana creatures that just force people to discard a card when they deal combat damage. Solid flyers and helps you get people to top deck and produce tokens.

Now for some cool synergy, I recommend Sepulchral Primordial and Reanimate . Because you are putting all of your opponents cards in their graveyard doesnt mean they have to go to waste. With primordial you get a 5/4 intimate creature for 7 mana + 3 creatures of your choice from your opponents graveyards ( I assume 4 man game). Reanimate is nice because you can either bring back one of your creatures or take that really strong creature you forced your opponent to discard early game.

I hope these suggestions help.

July 29, 2019 1:02 p.m.

Agnos says... #4

Thanks! I've moved away from the discard effects as much as possible with this list - Arterial Flow was in a previous version, but your comment has me rethinking Mind Twist and Hymn which are some of my favorite cards (Duress too!).

Ultimately, I think of discard effects in this as just reverse card advantage in the same way as draw spells would be, with upside if Nath is out (unreliable, but great), so I try to stay away from going overboard. It's not an efficiency based list or even a value one, but I think it's got an inevitability factor in long games, which I like.

Sepulchral was in the list for years, but it consistently under-earned unfortunately. Reanimate is much better, but I still see it as a liability in the same way that Necropotence seemed to be in long games, where neither are good early game without more build-around.

However, I'll keep this all in mind - thanks!

August 2, 2019 2:08 p.m.

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