A Spark Awakens

Commander / EDH* Lost_Ascendant

SCORE: 131 | 303 COMMENTS | 41877 VIEWS | IN 105 FOLDERS


Cash Monies —April 12, 2017

I finally did a large trade in of bulk and random cards and bought a Mana Drain and Eureka specifically for this deck.

Mana Vault ---> Mana Drain sure the colorless ramp helps but I often found it needed to be colored.

Curse of the Swine ----> Eureka

Rhystic Study or any large draw spell sets your hand and hilarity will always follow. I may lose but who the hell expects this to show up!?

Lost_Ascendant says... #1

I agree with the anguished switch i'm just lazy.

Norn's has been good to me, my meta is a lot of blue control or aggro so it really drains them if they do not have the white mana to spend.

January 20, 2017 10:24 a.m.

kestral287 says... #2

I guess my real question is how often the damage matters? Even in my list, which has a lot more creatures than yours, I win at least half my games in ways where the opponents' life doesn't mean anything. Sorining somebody's life to ten, ultimating Grim Nemesis and attacking for a trillion, infinite Cryptic Commanding everybody's board away, that sort of thing. Your capabilities are a bit different from mine in that regard but it feels like the end result is the same.

January 20, 2017 11:31 a.m.

Lost_Ascendant says... #3

The damage doesn't matter at all it's the general deterrent. A deck like mine has to build up a few turns and then it hits critical mass and either combos or overwhelms.

January 20, 2017 5:33 p.m.

Forceofnature1 says... #4

Agreed, I run Norn's annex and it's all about politics. Make it easier to attack someone else while I build to critical mass. The life isn't a deterrent per se but it does make people think twice. That being said, people often pay the life to get rid of a pesky planeswalker.

January 23, 2017 1:53 a.m.

cgomes says... #5

Is the lack of permission spells (counters) and hand disruption a personal preference or oversight? Is the list for 1v1 or multiplayer games?

Your list is a mixed bag of things that casual players are probably okay with (e.g., norm's annex, mana reflection, merciless eviction) and things that most casuals are not okay with (e.g., tutoring, geddon effects, humility and other things that deny people from playing their deck as they designed it), which makes it hard to suggest changes because we don't know how to improve your list (i.e., towards casual vs. competitive).

In any case, one thing you can do is fix your deck's mana base. If you are not sure how to do that, I'd suggest reading stsung's article on this issue (http://puremtgo.com/articles/show-and-tell-mana-base). I'm fairly certain that there should be more white mana-producing permanents than any other color because there are more white-intensive spells than any other color and your board control is primarily from white spells (humility, wrath effects, removals).

The Chain Veil almost always makes the cut in suprefriend decks, so I found it strange that it's not on your list. Academy Rector is a safe cut, since you are not running omniscence/flash/sac lands.

January 24, 2017 1:39 p.m.

Lost_Ascendant says... #6

Um..my decks mana base is nearly perfect without spending on original duals. This is a semi-competeive multiplayer list and does just fine as evidenced by the
Upvotes.

The counter suite changes depending on the games, note the maybeboard. Hand dirstption unless mass doesn't do much in this meta, turn 3 combo decks are a different night and a very different atraxa.

The chain veil was removed several updates ago because it was utterly win more.

January 24, 2017 2:19 p.m.

Sabet says... #7

My atraxa deck abandons strong counter synergies in favor of an enchantress theme in my dream enchantress colors. Still in any game I've played it, astral cornucopia is an all-star, and I can't recommend it enough for any atraxa deck.

February 11, 2017 11:51 p.m.

Sabet says... #8

I'd suggest removing gilded lotus, as its expensive ramp, and is quickly worse than astral cornucopia.

February 11, 2017 11:54 p.m.

gdamatov7 says... #9

I'm surprised not to see it, but what about a contagion engine? That's kind of a staple in a Superfriends deck. With Tezzeret, it's quite nice. I'd recommend removing Sensei if you need to remove anything in particular. Contagion Engine is a huge deal for Superfriends. With Teferi in the deck, you can proliferate 4 times each turn with just contagion, and that's not including the Ruins of Brighthearth.

February 23, 2017 11:37 p.m.

I often found that it was overkill

February 24, 2017 12:22 a.m.

gdamatov7 says... #11

When it comes to the engine, nothing is overkill. CONTAGION ENGINE IS LOVE. CONTAGION ENGINE IS LIFE.

In all seriousness though, CE can be abused so well, especially in a SF deck.

February 24, 2017 12:29 a.m.

I've been playing a superfriends atraxa deck lately and agree taht CE is overkill. It CAN do a lot of things to help superfriends, but if you've got Teferi out already do you really need to use it up to 4 times?

February 25, 2017 11:52 p.m.

MohenjoDaro says... #13

Gilder Bairn should be the mascot. Amusing deck though.

February 26, 2017 11:18 a.m.

Not enough untap effects to abuse him. Thanks for the comment!

February 26, 2017 11:42 a.m.

kestral287 says... #15

The ten mana that it takes to turn on Contagion Engine could literally be spent on Diabolic Tutor + Deepglow Skate to just win the game, if you have a planeswalker that gets so much value out of some extra loyalty. And Diabolic Tutor is not a good card.

Gilder Bairn is honestly just too slow. You have to dedicate a lot of space to making him worthwhile and again, why am I not spending that space just tutoring for Doubling Season? If my way to either give him haste (meaning he's probably a one-off) or tap him down costs two mana, I'm one lower than Diabolic -> Doubling Season/Deepglow Skate. That's not a great spot.

There's a pretty straightforward floor that Planeswalker-boosting effects have to get to before you realistically consider them, and cards like Contagion Engine and Gilder Bairn don't make that cut.

February 27, 2017 6:07 p.m.

McKz says... #16

February 27, 2017 6:22 p.m.

kestral287 says... #17

Is far too slow to be a five mana enchantment.

February 27, 2017 6:26 p.m.

MohenjoDaro says... #18

I know Gilder Bairn wouldn't work well in the deck, takes too much space to use properly, but his ability goes so well with the deck that I think he should have an honorable mention and be the mascot lol.

February 27, 2017 6:27 p.m.

McKz says... #19

kestral287 O.o its by far the most scary enchant ive seen in an atraxa deck

February 27, 2017 6:45 p.m.

kestral287 says... #20

Over Doubling Season? You haven't seen great Atraxa decks. Inexorable Tide says you win if nobody interacts with you in a turn or two. Doubling Season says you win if nobody interacts with you /now/

February 27, 2017 6:47 p.m.

McKz says... #21

then again im not thinking SF im thinking infect

February 27, 2017 6:51 p.m.

Yeah infect with blue I'm sure you can pump out some cheap spells and really nail someone with poison counters. kestral has it right though as far as SF goes. With the 4 colors I run a bunch of tutors to sky rocket from mana generation stage to dropping a slew of walkers to try and do something with.

I've actually been playing my superfriends deck slow by allowing at least one planeswalker to die before committing to an end game strategy. It allows some organic card drawing and game playing while letting the table interact as well. I made it clear after a few evenings that Atraxa was the deck to beat and so coming out too aggressively is not a good idea.

Also I am literally going for the cheapest CMC cards as I can get in this deck (I cut demonic tutor for vampiric tutor ffs). I would rather my helper cards be real cheap and not require their own helper cards. Gilder Bairn and inexorable tide just take too long to add value.

February 28, 2017 12:15 a.m.

I'm enjoying the multi-deck idea conversation. Keep it going, let's proliferate ideas.....I'll see myself out XD

February 28, 2017 1:07 a.m.

kestral287 says... #24

I tend to go slowly with walkers as well. Overcommitting just gets them-- and you-- killed. If I commit it's because I know I can protect them; I play a higher creature count than most Superfriends lists; essentially, instead of blowing up your creatures I intend to just cast better ones. So I'll happily throw down a bunch of walkers behind an Avacyn and a Sun Titan but I don't rush them out on empty boards.

February 28, 2017 1:19 p.m.

I have to agree there. I provide a light board presence or a lock behind an enchantment wall before committing my walkers and outpacing the table.

February 28, 2017 2:58 p.m.