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Creature — Dinosaur
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
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Steadfast Armasaur Discussion
7 months ago
I know your starting out so here are some cheap recommendations to improve. You might be able to get these cards for free by going to a store that gives away free commons/uncommons.
Drover of the Mighty, Kinjalli's Caller, Otepec Huntmaster, Savage Stomp, Ranging Raptors, Steadfast Armasaur, Ravenous Daggertooth, Raging Regisaur, Raging Swordtooth, Territorial Hammerskull, and Thrashing Brontodon.
then work on the instant, sorceries, and enchantments. Maybe add more "fight" type effects to take advantage of enrage triggers like Setessan Tactics, ]Savage Punch, Ambuscade etc etc.
I would remove Consulate Skygate, Fanatical Firebrand, Gleaming Barrier, Goblin Trailblazer, Lobber Crew, Orazca Raptor, and Sun Sentinel to start
8 months ago
um Concerted Effort feels mandatory here,Cairn Wanderer feels especially powerful, Bone Picker isnt bad, and Vampire Cutthroat is worth a look especially with all your creatures having low power to compensate for keywords at low cmcs.
11 months ago
You will reduce a creature's power and toughness (be it permanent in the form of a -1/-1 counter or temporary with a -x/-x effect until end of turn).
Cards that deal damage will always say so (such as Steadfast Armasaur orCunning Sparkmage) whereas other cards don't deal damage (Rags or Liliana's Influence).
11 months ago
Thank you for the input, the only thing that is stopping me from going full hog on the Ripjaw raptor is the idea behind having Dusk / Dawn, while I create a wall of toughness, they will probably have a wall of decent creatures that can can be ~ 3 power, and the fact that Dawn can return a large portion of creatures from my grave if need be, getting back a Priest of the Wakening Sun to dig another value dinosaur, or a Looming Altisaur for a 7 power wall with Belligerent Brontodon on the field.
I debated between Hexproof and Indestructible combat tricks, and the reasoning is my goal is to keep Belligerent Brontodon alive at all costs and is my primary win con, and if he and my board get wiped by the plethora of board wipes in standard atm, indestructible is favored, and I can get a large portion of my creatures back with Dawn to reinstate the board. But I will probably have Blossoming Defense side boarded regardless and swap out on a match by match basis, it is just too good of a card.
I also never thought of Ranging Raptors, I have been questioning whether to keep the Steadfast Armasaur because it is a decent cost for little payoff, but can output 5 damage to a creature it is attacking or blocking, or 6 with Belligerent Brontodon, and will come down to what is more important, ramp or creatures, and for this deck, i feel ramp is more vital. Thank you
11 months ago
Remove: Ancient Brontodon, Cobbled Wings, Emergent Growth, Frenzied Raptor, Ixalli's Keeper, Looming Altisaur, Magmasaur, Pterodon Knight, Raptor Companion, Shining Aerosaur, Slash of Talons, Thrash of Raptors, Bonded Horncrest
Add: Deathgorge Scavenger, Fungusaur, regisaur alpha , Ripjaw raptor , Snapping Sailback, Steadfast Armasaur, Thundering Spineback, Verdant Sun's Avatar, Wakening Sun's Avatar, Huatli, Warrior Poet, Vanquisher's Banner, Growing Rites of Itlimoc , and one land to compensate for the price of some of your stuff.
11 months ago
Try to cut some of the worse dinosaurs. Deathgorge Scavenger is too slow for commander honestly. I don't know if you want to keep the Priest of the Wakening Sun, but personally i feel like i want most of my dinosaurs either on the board/grave or in the deck, i rarely need to find a particular dinosaur to add to my hand, especially not for something that pricey mana-wise. Steadfast Armasaur i did not test personally but i feel like it's too defensive for what the tribe aims to do. The way i play Gishath is to be really aggressive as soon as possible. You want them to have to block or to face the consequences. Slower cards or lesser impactful cards such as Ravenous Daggertooth and Sun-Crowned Hunters tend to be dead draw most of the time. You would be better off either with more protection, card draw or targeted destruction. Decimate has done wonders for me. Pyrohemia is a great choice if you have lots of enrage dinosaurs, however most of the time you won't have any on the board due to the minimal amount there is in the set. Might i suggest the Staff of Nin to provide more draw and a free enrage per turn. I actually invite you to check my budget-ish version of the tribal deck. You might find some interesting ideas. Other than that good job on the deck ;)