Steadfast Armasaur


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Steadfast Armasaur

Creature — Dinosaur

, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

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Steadfast Armasaur Discussion

Blo on Does giving a creature -1/-1 ...

1 month ago


You will reduce a creature's power and toughness (be it permanent in the form of a -1/-1 counter or temporary with a -x/-x effect until end of turn).
Cards that deal damage will always say so (such as Steadfast Armasaur orCunning Sparkmage) whereas other cards don't deal damage (Rags or Liliana's Influence).

Bolderox on G/W Big Butts

1 month ago

Thank you for the input, the only thing that is stopping me from going full hog on the Ripjaw raptor is the idea behind having Dusk / Dawn, while I create a wall of toughness, they will probably have a wall of decent creatures that can can be ~ 3 power, and the fact that Dawn can return a large portion of creatures from my grave if need be, getting back a Priest of the Wakening Sun to dig another value dinosaur, or a Looming Altisaur for a 7 power wall with Belligerent Brontodon on the field.

I debated between Hexproof and Indestructible combat tricks, and the reasoning is my goal is to keep Belligerent Brontodon alive at all costs and is my primary win con, and if he and my board get wiped by the plethora of board wipes in standard atm, indestructible is favored, and I can get a large portion of my creatures back with Dawn to reinstate the board. But I will probably have Blossoming Defense side boarded regardless and swap out on a match by match basis, it is just too good of a card.

I also never thought of Ranging Raptors, I have been questioning whether to keep the Steadfast Armasaur because it is a decent cost for little payoff, but can output 5 damage to a creature it is attacking or blocking, or 6 with Belligerent Brontodon, and will come down to what is more important, ramp or creatures, and for this deck, i feel ramp is more vital. Thank you

Skyozuro on Gishath EDH Enchantment Rage Hate

2 months ago

Try to cut some of the worse dinosaurs. Deathgorge Scavenger is too slow for commander honestly. I don't know if you want to keep the Priest of the Wakening Sun, but personally i feel like i want most of my dinosaurs either on the board/grave or in the deck, i rarely need to find a particular dinosaur to add to my hand, especially not for something that pricey mana-wise. Steadfast Armasaur i did not test personally but i feel like it's too defensive for what the tribe aims to do. The way i play Gishath is to be really aggressive as soon as possible. You want them to have to block or to face the consequences. Slower cards or lesser impactful cards such as Ravenous Daggertooth and Sun-Crowned Hunters tend to be dead draw most of the time. You would be better off either with more protection, card draw or targeted destruction. Decimate has done wonders for me. Pyrohemia is a great choice if you have lots of enrage dinosaurs, however most of the time you won't have any on the board due to the minimal amount there is in the set. Might i suggest the Staff of Nin to provide more draw and a free enrage per turn. I actually invite you to check my budget-ish version of the tribal deck. You might find some interesting ideas. Other than that good job on the deck ;)

Force_of_Willb on

2 months ago

I went to a sealed box tourney this weekend and made an insane naya dino deck.I had Carnage Tyrant, 2x Drover of the Mighty 2x Otepec Huntmaster, 1x Rampaging Ferocidon, 1x Regisaur Alpha, 1x Ripjaw Raptor, 3x Savage Stomp, 4x Commune with Dinosaurs, Kinjalli's Sunwing and Priest of the Wakening Sun 2x Territorial Hammerskull, 2x Ranging Raptors, 2x Steadfast Armasaur and Huatli, Warrior Poet with 16 lands with 2 Unclaimed Territory

What I learned is that a turn 3 hasty Ripjaw Raptor is pretty hard to beat. So is a hasty turn 4 carnage tyrant.

Commune with dinosaurs is amazing and should be banned. It helped fix my mana, find ripjaw, regisaur, or tyrant. So at least one of theses bombs came out each game I played. I did have to tuck the planeswalker one time, and pass on the tyrant to get a plains on turn 1, but only 2 bad experiences when I casted it easily 15x this weekend is well worth it. I am sorry I recommended removing it before.

stomp the yard + ripjaw is insanely good. 1 mana cantrip removal spells that leave a +1/+1 counter, and you get to still attack.

Rampaging Ferocidon under performed, sometimes stopping me from gaining life with the priest, and because of having mana reduction/ acceleration there were other cards I preferred to cast on turn 3. It felt like a win more card that would come down later when I was already winning and was really bad when played while losing.

Turn 1 priest is hard to race, I had two games where I won with 30+ life to 0. I never needed to tutor due to the commune.

I went 4 - 0 (8 - 1 individual matches) only losing one game to the mirror match where they had a Regisaur Alpha, Huatli, warrior poet, and more Charging Monstrosaur and Raging Swordtooths than I could stomp out.

So my recommendations is remove 2 Rampaging Ferocidon and up Ripjaw raptor to 4. My white package was pretty solid but not needed. I did enjoy kinjalli's sunwing as watching my opponents try to find blockers to have them come into play tapped and get stomped the turn after they untap to block is rather cruel.

This deck is going to be fun to pilot!!!

TheDeckMaker2300 on Prehistoric Justice 2.0 (#2 Gishath EDH)

2 months ago

Oh yes

Dinosaur tribal I have Ben waiting for definately building it

Now for suggestions

I will start with Dinosaurs

  1. Steadfast Armasaur
  2. This stegosaur has a first strike sneak attack if you have the mana
  3. Territorial Hammerskull
  4. Let's push atleast one blocker out of the way for gishath
  5. Taurean Mauler,Chameleon Colossus,Mirror Entity
  6. the three secret dinosaurs that are probably the best ones
  7. Deathgorge Scavenger
  8. you will get meren deck users screaming at the top of their lungs with this dude
  9. Rampaging Ferocidon
  10. I know this hurts you but other players weenie token and life gain deck will be screwed with this.
  11. Charging Monstrosaur,Colossal Dreadmaw
  12. big fattys for aggro
  13. Thrash of Raptors
  14. just one dino = 5/3 with trample
  15. Snapping Sailback
  16. hey look another Fungusaur but has flash and bigger start