Free +1/+1 counters SECOND ATTEMPT

Asked by Pwnengine 13 years ago

I am quite determined to find a good use for Fate Transfer . After my failed idea involving Omnaths, my latest scheme involves a green creature which grows nearly as fast and DOES use counters.

The Scute Mob !!! Instantly fell in love with this card. With 5 land out they grow 4 1/1 counters per turn. So not only are they great value but if brute force wont work for some reason I could use Fate Transfer . I could put them on other creatures which might put them to better use. For example farming +1's off the scute bugs and onto Blighted Agent or Cephalid Constable .

So... would THIS work? Also it is starting to seem like alot of effort to get these +1's does anyone know of some really economical ways to get some counters on stuff? A Cephalid Constable with a few +1/+1's and unblockable can unsummon a whole player in one hit.

Rhadamanthus says... #1

Yes, those creatures are all legal targets for Fate Transfer , and Scute Mob 's ability says it uses counters. Is there any particular reason you thought it might not work? (not insulting, just curious)

September 20, 2011 3:57 p.m.

Pwnengine says... #2

Being legal and being effective are two different things :P In part im asking if its legal, and in part im asking if its an effective strategy, and in part im asking how it could be improved upon. :)

September 20, 2011 4:01 p.m.

gop2002 says... Accepted answer #3

Try Hydras. Protean Hydra can have the counters pulled off and with equipment/an aura will grow twice as big afterwards. Primordial Hydra grows automatically every turn

September 20, 2011 4:42 p.m.

Epochalyptik says... #4

It's a legal strategy. So long as the creatures are legal targets for Fate Transfer , Fate Transfer can target them. So long as they have counters on them, Fate Transfer can move those counters.

It's as effective as you make it. For example, a Fate Transfer + Etched Monstrosity combo might not be great, but it's better than Fate Transfer + Grim Poppet . You can improve it by finding the cheapest (mana-wise) cards to put counters on creatures, and making sure they all have synergy as a deck. You might look for other cards from the Shadowmoor block, since a lot of the B/R cards involved counters. Infect is another possibility. Phyrexian Hydra could be ok. There are a lot of variables here. Most of the answers you'll get for your second and third questions depend on how you want/do approach the combos.

September 20, 2011 4:46 p.m.

Lexis136 says... #5

...this would work with level counters...so you could level up a Coralhelm Commander , then play that card and then switch the level counters to a better card at the last minute, as the spell is an instant.

not the best use of such a card, but it might be the best use of the level counters...at the end of the enemies turn, you move the 7 level counters from Coralhelm Commander to the Lighthouse Chronologist , and bam, free turn...or you have a Echo Mage and four mana, and your enemy thinks they are good. bam, you get two of an awesome spell.

September 21, 2011 12:03 a.m.

elf deck and Immaculate Magistrate, and Joraga Warcaller

doesnt get much better

i dont think most of theis realy get going untill the 4th turn or more, realy good combo though

September 21, 2011 1:30 a.m.

might helped if i linked the cards

Immaculate Magistrate

Joraga Warcaller

September 21, 2011 1:31 a.m.

This discussion has been closed